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Super Buu Z2 [Project] (Read 672830 times)

Started by Barker, February 06, 2015, 02:22:19 am
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Re: Super Buu Z2 [Project]
#761  March 01, 2016, 06:19:57 am
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hhmmm is the jab always going to yell? You could make two versions, one with his mouth like the original, one the new way. Then the code for yelling would/could match. It'd add a teeeny tiiiiny bit of awesome.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Super Buu Z2 [Project]
#762  March 17, 2016, 05:31:39 pm
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Apologies for the lack of updates. Here's some stuff that's being worked on:
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Re: Super Buu Z2 [Project]
#763  March 17, 2016, 05:34:18 pm
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Yay for the UB22/Shin Butouden kick!
Cool stuff!
Re: Super Buu Z2 [Project]
#764  March 17, 2016, 05:47:14 pm
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Love that you are using stuff from Heritage for The Future as reference, that punch looks really fluid. :2thumbsup:
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Re: Super Buu Z2 [Project]
#765  March 17, 2016, 05:48:52 pm
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Barker your work is awesome!
Re: Super Buu Z2 [Project]
#766  March 17, 2016, 05:57:16 pm
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Thanks guys.  :) I love the Shin Butouden sprites, so I try to use them as much as possible. Also, credit to HQ doing animation work behind the scenes. I'm slowly learning!
Re: Super Buu Z2 [Project]
#767  March 17, 2016, 07:23:14 pm
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I love the way he takes a second to pull his leg out of the ground. These animations are getting better and better.
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Re: Super Buu Z2 [Project]
#768  March 17, 2016, 07:39:57 pm
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I like this process of this guy!!
---Even More Perfect!!!
Re: Super Buu Z2 [Project]
#769  March 17, 2016, 07:51:12 pm
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Re: Super Buu Z2 [Project]
#770  March 17, 2016, 07:56:28 pm
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Re: Super Buu Z2 [Project]
#771  March 17, 2016, 08:53:01 pm
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These sprites are REALLY good. I love the fluidity.
Re: Super Buu Z2 [Project]
#772  March 18, 2016, 01:39:12 am
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Pretty much done here. Pants came out pretty smooth!
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Re: Super Buu Z2 [Project]
#773  March 18, 2016, 01:56:25 am
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I think there needs to be a bit of blur or something with the one on the right. It doesn't look like Buu has two left arms instead of moving from one position to the other.
Re: Super Buu Z2 [Project]
#774  March 18, 2016, 08:52:08 am
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Why not add a blur like Duo Lon's ground kick?

At least on the way out. It would help match the blur his arms are making, and keep it consistent.
Last Edit: March 18, 2016, 08:58:30 am by Alpha Proto
Re: Super Buu Z2 [Project]
#775  March 30, 2016, 07:30:16 pm
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An improved version of Human Extinction. I wasn't happy with a few things.
Re: Super Buu Z2 [Project]
#776  March 30, 2016, 08:30:51 pm
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Badass! Amazing job, guys!
Re: Super Buu Z2 [Project]
#777  March 31, 2016, 05:32:33 am
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The "M" on the belt looks a bit off through that anim.   Aside from that, the spritework is just amazing

Re: Super Buu Z2 [Project]
#778  March 31, 2016, 10:05:03 pm
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Thanks guys! :)

The "M" on the belt looks a bit off through that anim.   Aside from that, the spritework is just amazing
That damned "M". Balthazar must have transferred me the curse!  >:(
Re: Super Buu Z2 [Project]
#779  March 31, 2016, 10:06:55 pm
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An improved version of Human Extinction. I wasn't happy with a few things.


I feel as if his upper legs suddenly grow a bit too big in this animation. They don't seem to match the lenght of the upper legs in the other animations imo
Re: Super Buu Z2 [Project]
#780  April 01, 2016, 01:20:39 am
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