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Bardock Z2 (Inspired) (Read 126141 times)

Started by WekRiptor, October 28, 2015, 02:12:57 am
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Re: Bardock Z2 (Inspired)
#81  April 30, 2016, 10:26:56 am
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Did you use Goku's hair for that? looks very similar, also off palette
Re: Bardock Z2 (Inspired)
#82  April 30, 2016, 02:49:48 pm
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Did you use Goku's hair for that? looks very similar
I used it as a reference, mainly cause their hair is the exact same
also off palette
Well there was only three colours that looked very similar to each other so i didnt have that much to work with
also speaking of colours i did a little update to your palette

the main reason why almost every colour segement has 5 colours is becuase that's how its done in all of the HDBZ portraits, for example goku's HDBZ portrait palette


also when you do the tail use this as reference
Spoiler, click to toggle visibilty

I hope this helps you out with the portrait :neutral:
Last Edit: April 30, 2016, 02:53:40 pm by likiji123
Re: Bardock Z2 (Inspired)
#83  May 13, 2016, 04:33:33 am
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Thoughts?
Re: Bardock Z2 (Inspired)
#84  May 14, 2016, 04:31:40 pm
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From a first glance:

-The  hair looks bad, I'm sure that Goku's HDBZ port didn't have that much dithering.

-Leg muscles, those red leg guards and his tail look flat as well.

- I don't see any anti-aliasing at all, at least on the legs that is.

Face looks really accurate, and arms and hand guards are not too bad.

The HDBZ Goku port would make a great reference, give it a in-depth good look.
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Re: Bardock Z2 (Inspired)
#85  May 15, 2016, 06:59:27 am
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likiji did the hair, so i'm not too sure how to fix it, are the shoes ok? the look off to me. I'll look into everything else though
Re: Bardock Z2 (Inspired)
#86  May 21, 2016, 05:46:32 am
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I've kinda changed my mind on my philosophy on making him. I think it would be a neat idea if somewhat amateur spriters all worked together and helped each other out to make this. I think I was too ambitious to start right away with trying a full sprite sheet. I think if I found enough dedicated people, we could make this work.

lui

Re: Bardock Z2 (Inspired)
#87  May 21, 2016, 07:24:52 am
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I've kinda changed my mind on my philosophy on making him. I think it would be a neat idea if somewhat amateur spriters all worked together and helped each other out to make this. I think I was too ambitious to start right away with trying a full sprite sheet. I think if I found enough dedicated people, we could make this work.

im sorry but this really sounds far-fetched and is even more ambitious than starting a full sheet this early, considering all the different methods, timezones, styles most artists employ at this forum this sounds like an idea that won't be completed at all anytime soon, not to mention for free either.
Re: Bardock Z2 (Inspired)
#88  May 21, 2016, 09:36:38 am
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I've kinda changed my mind on my philosophy on making him. I think it would be a neat idea if somewhat amateur spriters all worked together and helped each other out to make this. I think I was too ambitious to start right away with trying a full sprite sheet. I think if I found enough dedicated people, we could make this work.

im sorry but this really sounds far-fetched and is even more ambitious than starting a full sheet this early, considering all the different methods, timezones, styles most artists employ at this forum this sounds like an idea that won't be completed at all anytime soon, not to mention for free either.

What I meant was that if someone offered to color something or do some edits I'd let them. I originally turned down those offers but I have changed my mind.
Re: Bardock Z2 (Inspired)
#89  May 30, 2016, 06:05:22 am
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New and Improved! Tell me what you think.
Re: Bardock Z2 (Inspired)
#90  May 30, 2016, 12:37:33 pm
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Honestly, the legs look worse. It's way too overdetailed now.

Shit
Re: Bardock Z2 (Inspired)
#91  May 30, 2016, 06:35:49 pm
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I what way would I make it better? really all i did was look at vegeta and freeza legs and use those as a base.
Re: Bardock Z2 (Inspired)
#92  May 31, 2016, 05:12:28 am
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I think they way I'm importing it makes everything look darker than it is, everything is much brighter when I look at it through photoshop.

lui

Re: Bardock Z2 (Inspired)
#93  May 31, 2016, 05:20:22 am
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like roach said, youre adding way too much detail with no regards as to how the lighting works at all, your lightsource is all over the place. theres also way too much banding
Re: Bardock Z2 (Inspired)
#94  June 01, 2016, 07:08:40 am
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So should I use the old legs? What are problem areas for the light source? The source is above right?
Re: Bardock Z2 (Inspired)
#95  July 22, 2016, 04:45:30 am
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Hello, I'm back... again. progress has been slow I know, but here's something:
I'm redoing LP, new frames and such.
Re: Bardock Z2 (Inspired)
#96  July 29, 2016, 07:56:44 am
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Hey I finished cleaning up the frames I have, I should add more shouldn't I?
Spoiler: Old (click to see content)

Spoiler: New (click to see content)

Re: Bardock Z2 (Inspired)
#97  July 29, 2016, 09:26:58 am
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Oh yeah. The way the leg pad just jolts over to the other leg is extremely jarring.
Re: Bardock Z2 (Inspired)
#98  July 29, 2016, 11:40:30 am
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Before worrying about the number of frames, you should fix the mistakes that are present in the animation; adding in between frames will be easier then.

The second frame is kind of okay:
- he should hunch more,
- the shading on his right leg (viewer's left) changes for no reason,
- his torso becomes slimmer,
- his left red ankle guards (viewer's right) has a very dark fold and doesn't look like in the first frame.

the third and fourth frames have a lot of problems:
- his torso turns completely, while the lower body remains mostly the same; he breaks his body doing that punch;
- the left leg (viewer's right) doesn't change at all;
- for some reason, his right leg (viewer's left) still has the wrong light source, but his red ankle guards have it fixed; the light should come from above (mainly) but you don't respect that.
Last Edit: July 29, 2016, 03:28:35 pm by Sin-
Re: Bardock Z2 (Inspired)
#99  July 29, 2016, 03:05:51 pm
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The leg guard isn't even actually supposed to move all that much if I recall. It kinda stays in place in every animation I've ever seen of Bardock. Plus even if it did move. It would follow the movement of his legs moreso than his torso.
Re: Bardock Z2 (Inspired)
#100  July 29, 2016, 07:20:45 pm
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is there a posibility to you use the Goku Z2 as base?...
The sprites looks great but there i somthing about the legs, face and armour that doesnt looks good...Maybe the face most be more long, looks too rounded...
Sorry for my english...