Iced said, July 30, 2016, 12:05:37 pmProto-Namek said, July 30, 2016, 08:35:53 amI just realized; when new characters are added, wouldn't you need to re-work some new lines for existing characters?Like, add some new dialogue for Goku when he goes up against/wins against Piccolo in the next build? Or rework Gohan's/Babidi's dialogue against Super Buu?Sorry if this is kind of a stupid question.. ^^'While we had some specific lines at t he beginning, if we create those then someone who is stuck in a fight in arcade mode is stuck always seeing the same intros and winposes against that character. That happened a lot with goku vs vegeta in the first build, so now we are trying to avoid doing a lot of those "specific" intros and winposes, also specific winquotes and etc.If they are indeed stuck in an arcade fight, then wouldn't they be skipping the intros and winposes by then anyway?
I don't know anything about the specific limitations of MUGEN, but wouldn't it be possible to have the use of character specific intros be randomly determined? I'm thinking something like: if enemyCharacter = specificCharacter { rnd = random number from 0 and 1 if rnd > 0.6 { characterSpecificIntroAnimation return } } randomIntroAnimationI know MUGEN script is totally different, just wondering. If you could do something like this that randomly chooses between performing a character specific intro animation and a regular intro animation, wouldn't that still get the variety?
There aren't any character specific intros being planned for Buu. All of the voice work accounted for this. "You want to fight Majin Buu?""What Buu say, Buu do! Now you die!" - Obviously a reference to his fight with Gohan, but it works against every fighter."This is your final hour." - Reference to the fight in the Time Chamber, but it works in every situation."All you people do is talk!" - Direct from the anime/manga. Works against every fighter.Basically, we want Buu to say cool stuff that can be applied to all situations. Maybe this isn't what people want, but that's the approach we're taking.
I like what you guys are doing about having Buu intros be applied to all situations. I think it works out best for upcoming characters or whoever he fights.
We're glad you are excited about Buu but it is very rude to come into a thread like this and try to turn it into a discussion about your work in progress. You should show your sprites in the Graphics board in their own topic.
sorry to interrupt but how do i comment with a picture on this website? similar to what you do like pictures and stuff.
Just No Point said, August 04, 2016, 07:46:05 pmWe're glad you are excited about Buu but it is very rude to come into a thread like this and try to turn it into a discussion about your work in progress. You should show your sprites in the Graphics board in their own topic.Wait, are you *Just No Point* addressing what I posted?
This seems like a awesome addition to the roster.When Buu beats Piccolo, Gotenks and Gohan, he should have a special animation where he absorbs them.Also, as a special intro against Gohan, it could have the classic "You want to fight Majin Buu?" "Fight you? No, I wanna kill you" quote.For Gotenks, maybe he can say that he won't fall for the Ghost Attack again or something. I don't really know.Keep up the good work.EDIT: Oh, and about the Kirby thing. That could work like Twelve's X.C.O.P.Y from 3rd Strike, but with a different startup. In X.C.O.P.Y, Twelve just jumps and turns into the character. Following how he absorbed people, this could work like throwing a projectile or something ( as he absorbs using parts of his body that completely cover the victim up ).
Some behind the scenes stuff to show part of the sprite creating process.Click Spoiler Spoiler, click to toggle visibiltyAs you all know, we do take inspiration from several sources. In this case, the DB GT: Final Bout PS1 game intro. 1. The Intro:2. A gif is made from the youtube video of the intro:3. The size is adjusted to a sprite and part of the face motion gets taken over from the last shots of the intro4. I traced the movement and then adjusted the proportions to a finished sprite of Buu (in this case the stance). Also some edits were made to make the animation work, a frame or two added too.5. Barker took over from here and currently works on the Intro/ Winning Pose.
Damn! That's looking mighty good!I mean, I probably would've made the jaw just a bit more open, since Buu is laughing hysterically.But, even still; that's pretty well animated. Good on ya!
Barker said, September 07, 2016, 08:20:15 pmBeen a while since I posted any new sprites, so here's one I finished this morning:**Quoted for the new page**Proto-Namek said, September 07, 2016, 09:51:15 pmDamn! That's looking mighty good!I mean, I probably would've made the jaw just a bit more open, since Buu is laughing hysterically.But, even still; that's pretty well animated. Good on ya!Thanks man, we actually have a few different laughing animations sprited. This one is probably the medium.