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HiRes VS style hitsparks (Read 33082 times)

Started by Memo, August 31, 2016, 08:40:44 pm
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HiRes VS style hitsparks
#1  August 31, 2016, 08:40:44 pm
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download here / images
https://www.sendspace.com/file/d8jjk7

AIR AND SFF FOR EASY ADD ON
https://www.sendspace.com/file/277fq3

if you are familiar with how pots style chars use hitsparks then you wont have issues implementing these, just change a couple
numbers here and there lol. if not try your best to follow my instructions. I'm not to good with tutorials so bare with me.

helperstates, 8010 and 8013 are the helpers for the sparks, 8000, 8001 are for the guard sparks same as pots
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paste this in your -2 section
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overwrite/paste these lines in your hitdefs
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Last Edit: September 03, 2016, 01:05:08 am by Memo
Re: HiRes VS style hitsparks
#2  August 31, 2016, 09:27:08 pm
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Thank you sir!!!  I'm pretty sure I'll be using these in my project so I'll credit you properly :)

Not sure if "Resource Releases" is the more appropriate subforum for this

Re: HiRes VS style hitsparks
#3  August 31, 2016, 09:30:31 pm
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Thank you sir!!!  I'm pretty sure I'll be using these in my project so I'll credit you properly :)

Not sure if "Resource Releases" is the more appropriate subforum for this

no problem, I wasn't sure were to post it.
Mods if it belongs in resource releases please move it to the proper section.
Re: HiRes VS style hitsparks
#4  September 01, 2016, 11:55:09 pm
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@Memo: The one thing this is missing, is the axis coordinates for the sprites.

Could you please share them?

Thanks!

Re: HiRes VS style hitsparks
#5  September 02, 2016, 07:43:49 am
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@Memo: The one thing this is missing, is the axis coordinates for the sprites.

Could you please share them?

Thanks!

All of them should be centered on the little plus symbol in fighter factory. But I can post them tommorow
Re: HiRes VS style hitsparks
#6  September 02, 2016, 08:58:43 am
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These look awesome! Are they for hi-res characters? Will they work on my edits?
Re: HiRes VS style hitsparks
#7  September 02, 2016, 09:02:00 am
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Re: HiRes VS style hitsparks
#8  September 02, 2016, 09:03:52 am
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Man, I might have to add this to all of my edits. They need VS hitsparks badly.
Re: HiRes VS style hitsparks
#9  September 03, 2016, 12:52:37 am
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Do you also have the air file codes?
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i was playing FFVII and I accidently named Red XIII Cyanide D:
Re: HiRes VS style hitsparks
#10  September 03, 2016, 12:54:09 am
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Re: HiRes VS style hitsparks
#11  September 03, 2016, 01:06:30 am
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Re: HiRes VS style hitsparks
#12  September 03, 2016, 01:43:24 am
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For anyone who needs the axis positioning manually...
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Re: HiRes VS style hitsparks
#13  September 03, 2016, 01:56:42 am
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Wow these are beautiful memo, what programs do you use to make these?
Did you resize and recolor some already existing ones or are these original creation? Either way they look lovely *^^*
Re: HiRes VS style hitsparks
#14  September 03, 2016, 02:31:19 am
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Wow these are beautiful memo, what programs do you use to make these?
Did you resize and recolor some already existing ones or are these original creation? Either way they look lovely *^^*

I had a set of mvc2 hires sparks and what I did was mix them with some pots sparks and recolored them with the pallet tool, glad you like them!
Re: HiRes VS style hitsparks
#15  September 03, 2016, 12:29:23 pm
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looking great man  :muttrox:
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Lord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:
Re: HiRes VS style hitsparks
#16  September 03, 2016, 09:40:40 pm
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Looks good, but shouldn't the hitsparks go over the character that got hit instead of behind them?
Re: HiRes VS style hitsparks
#17  September 03, 2016, 09:55:39 pm
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There's a number of sparks created in front as well as in back, but of course that can be easily adjusted...

Re: HiRes VS style hitsparks
#18  September 13, 2016, 12:23:44 am
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they allways show up in the same place, how can i fix this?
Re: HiRes VS style hitsparks
#19  September 13, 2016, 05:10:43 am
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Re: HiRes VS style hitsparks
#20  September 13, 2016, 07:37:27 pm
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i added all the sprites to the character sff then i copied the codes to the respective places just like the post says. i might be missing something
EDIT: i just fixed it! thanks!
Last Edit: September 13, 2016, 07:48:44 pm by Juaniquillo555