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Remilia Scarlet (Read 16672 times)

Started by Ricepigeon, September 12, 2016, 05:24:58 pm
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Remilia Scarlet
#1  September 12, 2016, 05:24:58 pm
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Sprites: Immaterial & Missing Power
Code: RicePigeon
Origin: Embodiment of Scarlet Devil

Life: 900
Wiki page: N/A

Status:
System: 100%
Normals: 100%
Specials: 100%
Supers: 100%

Planned Movelist
Command Normals
Wing Slam: F+z
Scarlet Kick: D+y (Air Only)
Scarlet Dive: F+z (Air Only)

Specials
Demon Lord Walk: ~D, DF, F, x/y/z
Demon Lord Cradle: ~F, D, DF, x/y/z
Chain Gang: ~D, DB, B, x/y/z
Vampire Kiss: ~F, DF, D, DB, B, x/y/z

Spellcards
Divine Spear "Spear the Gungnir": ~D, DF, F, D, DF, F, x/y/z (Lv 1)
Midnight Sign "Demon King Cradle": ~D, DB, B, D, DB, B, x/y/z (Lv 1)
Midnight Sign "Bad Lady Scramble": ~D, DB, B, D, DB, B, x/y/z (Lv 1, Air Only)
"Millenium Vampire": ~D, DB, B, D, DB, B, x+y+z (Lv X, Last Word)
"Scarlet Devil": ~D, DF, F, D, DF, F, x+y+z (Lv 3, Last Word, Air OK)

Screenshots & Anims:
Coming Soon

People have been asking me about Remilia ever since Flandre was added to the roster, so she seems to be the most requested character. Many of Remilia's normals will bear similarity to Flandre's, their properties obviously changed to differentiate the two. Like her sister, Remilia will also specialize in close melee combat, but can afford to take a hit due to her much higher stamina, unlike Flandre who takes the glass cannon archtype to the extreme. Remilia also has several methods of overcoming her low stamina, through the use of Vampire's Kiss and Millenium Vampire to cause her to restore health upon hit, the former being a command grab while the latter is a buff that lasts depending on how much meter is consumed when used.
Last Edit: October 30, 2016, 05:41:03 am by Ricepigeon
Re: Remilia Scarlet
#2  September 12, 2016, 11:31:12 pm
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Yay :3

Oh, I want a diagram. I fucking love diagrams.
Re: Remilia Scarlet
#3  October 15, 2016, 11:59:00 pm
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Demon Lord Walk. Not only does Remilia have projectile invincibility during the hops, but also allows her to easily carry an opponent into the corner. Each version gets progressively slower startup and more hops, and becomes more punishable on block.
Last Edit: October 16, 2016, 05:39:51 am by Ricepigeon
Re: Remilia Scarlet
#4  October 16, 2016, 04:05:05 am
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Rice, you make me happy. Really happy. Why must you always make me happy?
My hat is a pancake.
Re: Remilia Scarlet
#5  October 16, 2016, 06:10:42 am
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Stroke of luck I guess?

Here's some more good news:



Demon Lord Cradle. Remilia's basic DP special. Each version has its own angle and own amount of startup invincibility.
Re: Remilia Scarlet
#6  October 17, 2016, 10:56:49 pm
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Vampire Kiss. Remilia's Command Grab. Heals her on a 1:1 basis. Has a long amount of startup, however.
Re: Remilia Scarlet
#7  October 21, 2016, 05:24:41 am
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Chain Gang. The light and medium versions spawn an aimed projectile that activates after a delay. The heavy version, however, pulls Remilia toward the opponent on hit. Blocking it, however, can be disadvantageous.
Re: Remilia Scarlet
#8  October 22, 2016, 11:54:23 pm
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Divine Spear "Spear the Gungnir". Remilia's trademark spellcard. Causes wallbounce on hit.
Re: Remilia Scarlet
#9  October 23, 2016, 11:04:47 pm
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Scarlet Devil. Remilia's namesake spellcard, now one of her last words. A reversal whose invincibility lasts throughout the entire duration of the active frames, but heavily punishable on block. It also hits OTG, so it has alot of potential setups.
Re: Remilia Scarlet
#10  October 25, 2016, 03:54:32 am
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Color separation template for the aspiring palette makers. Have fun.
Re: Remilia Scarlet
#11  October 30, 2016, 05:42:10 am
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I know there hasn't been much updates on Remilia's progress, but I decided I'd rather not spoil the surprise. You'll see for yourself very very soon...
Re: Remilia Scarlet
#12  October 30, 2016, 11:49:22 am
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Oh you tease :P

Oh, I want a diagram. I fucking love diagrams.