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PAC-MAN and Vectorman updated (07/09/2020) (Read 157419 times)

Started by RoySquadRocks, October 10, 2016, 09:16:21 pm
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Re: PAC-MAN, Cool Spot, Wild Woody, and Headdy Updated! (11/12/2016)
#21  November 15, 2016, 03:22:32 am
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Spot feedback:
Can be called just Spot or 7UP Spot. Cool Spot isn't his real name.
Cool Shot can be done infinitely if timed correctly.
Spriting is harder than I thought.
Re: PAC-MAN, Cool Spot, Wild Woody, and Headdy Updated! (11/12/2016)
#22  November 15, 2016, 05:38:27 am
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Spot feedback:
Can be called just Spot or 7UP Spot. Cool Spot isn't his real name.
Cool Shot can be done infinitely if timed correctly.
-But I really LOVE that name. I think it's fine the way it is. Why would I need to change it?
-I'll fix that tomorrow.
Last Edit: November 15, 2016, 02:24:57 pm by RoySquadRocks
Re: PAC-MAN, Cool Spot, Wild Woody, and Headdy Updated! (11/12/2016)
#23  November 15, 2016, 11:54:47 am
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Good point about the name.
Spriting is harder than I thought.
Re: Cool Spot updated! (11/15/2016) PAC-MAN, Wild Woody, and Headdy (11/12/2016)
#24  November 15, 2016, 02:19:56 pm
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Cool Spot updated! Thank you, RMaster007 for the feedback!
Quote
V2.32 - 11/15/2016
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-Fixed infinite for Cool Shot special
-Updated AI (Stronger AI only)
-Updated the normal attacks
Re: Madotsuki, Kid Dracula, PAC-MAN, and Cool Spot updated! (11/16/2016)
#25  November 16, 2016, 11:49:33 pm
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Madotsuki, Kid Dracula, PAC-MAN, and Cool Spot updated!

Madotsuki:
Quote
V3.35 - 11/16/2016
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-Updated the normal attacks for the cmd files
-Added the Combo Condition state to the cmd file for Madotsuki and Madotsuki/Madotsuki_Moderate.def files
-Updated the Standing Medium Punch
-Fixed infinite for Standing Medium Kick
-Madotsuki can now be thrown out while doing a Dodge Roll
-Recovery Roll's velocity is now 40% faster

Kid Dracula:
Quote
V1.10 - 11/16/2016
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-Added the Combo Condition state to the cmd file for KidDracula and KidDracula/KidDracula_Moderate.def files
-Added the Shoop da Whoop and Thomas The Dank Engine channel for the TV matchover
-Added a boss defeated theme when Kid Dracula kicks off any vampire for the Vampire intro
-Kid Dracula can now be thrown out while doing a Dodge Roll
-Fixed a bug from a Vampire Soccer hyper where Kid Dracula's friends disappear for a short time while walking away after cheering

PAC-MAN:
Quote
V2.82 - 11/16/2016
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-Added the Combo Condition state to the cmd file for Pac-Man and Pac-Man/Pac-Man_Moderate.def files
-PAC-MAN can now be thrown out while doing a Dodge Roll
-Recovery Roll's velocity is now 40% faster

Cool Spot:
Quote
V2.34 - 11/16/2016
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-7up Health Recovery helper will now be destroyed when a player gets knocked out
Re: Kid Dracula updated (11/17/2016) Madotsuki, PAC-MAN, Cool Spot (11/16/2016)
#26  November 17, 2016, 01:51:07 pm
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Kid Dracula updated again.
EDIT: Link is now fixed. :)
Quote
V1.12 - 11/17/2016
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-Random Helpers can now be summoned again instantly right after Kid Dracula's friends are gone from the Vampire Soccer Hyper
-Updated the Vampire Soccer hyper with updates of Kid Dracula's Friends helper states
Last Edit: November 17, 2016, 02:03:46 pm by RoySquadRocks
Re: Madotsuki, Kid Dracula, PAC-MAN, and Cool Spot updated! (11/16/2016)
#27  November 17, 2016, 02:00:09 pm
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The download link for Kid Dracula seems to be dead on your site

Re: Kid Dracula updated (11/17/2016) Madotsuki, PAC-MAN, Cool Spot (11/16/2016)
#28  November 17, 2016, 02:03:19 pm
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The link is now fixed, bud. :)
Re: Kid Dracula updated (11/17/2016) Madotsuki, PAC-MAN, Cool Spot (11/16/2016)
#29  November 18, 2016, 08:04:08 am
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Cool updates. Did you ever get around to fixing the glitch that when the beam gets hit, the character firing the beam also gets hit?
Re: Kid Dracula updated (11/17/2016) Madotsuki, PAC-MAN, Cool Spot (11/16/2016)
#30  November 18, 2016, 03:49:16 pm
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Cool updates. Did you ever get around to fixing the glitch that when the beam gets hit, the character firing the beam also gets hit?
Are you talking about Porygon-Z, Opa-Opa, or someone else?
Re: Madotsuki updated (11/22/2016)
#31  November 23, 2016, 05:06:01 am
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Madotsuki updated. Just a small bug fix for her.
Quote
V3.36 - 11/22/2016
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-Fixed looping bug for the Tripping animation
Re: Kid Dracula updated (12/03/2016)
#32  December 04, 2016, 01:01:32 am
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Kid Dracula updated.
Quote
V1.14 - 12/03/2016
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-Increased animation time a little bit for all normal medium and strong attacks
-Fixed infinite for the Standing Medium Punch
Re: Kid Dracula updated (12/03/2016)
#33  December 08, 2016, 02:35:16 am
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Cool updates. Did you ever get around to fixing the glitch that when the beam gets hit, the character firing the beam also gets hit?
Are you talking about Porygon-Z, Opa-Opa, or someone else?

Sorry it took me a while to get back to this. It happens with pretty much anybody you've made with a beam hyper, be it Opa-Opa, Wild Woody, or basically anybody else. It really limits them during projectile wars ;-;
Re: Kid Dracula updated (12/03/2016)
#34  December 08, 2016, 02:57:15 am
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So should I remove the blue CLSN from the beam?
Re: Kid Dracula updated (12/03/2016)
#35  December 08, 2016, 05:01:32 am
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Re: Kid Dracula updated (12/03/2016)
#36  December 08, 2016, 11:49:44 am
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Or add a separate Blue CLSN for the beam and the coding should be is that so when it gets hit, the move/hyper ends.
Spriting is harder than I thought.
Re: Kid Dracula updated (12/03/2016)
#37  December 08, 2016, 07:57:37 pm
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Feedback accepted, but for now, I gotta need to focus on Shovel Knight.
Re: PAC-MAN, Retro Suika, and Shovel Knight updated (08/16/2017)
#38  August 16, 2017, 01:59:40 pm
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Bump. PAC-MAN, Retro Suika, and Shovel Knight updated!

PAC-MAN:
Quote
8/16/2017
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-Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability
-Reduced liedown.time to 25
-Updated AI to make him more aggresive for Pac-Man.def
-Added parries to the cmd file for Pac-Man_Easy.def
-Updated the commands for the Dodge Roll ability. It can now be activated by pressing F, a+b to dodge forward or B, a+b to dodge backwards
-Updated the Parry, Crouching Parry, and Air Parry ability
-Added four new Namco Roulette taunt icons: Marvel Land, Tank Force, Wagyan Land, and Klonoa
-Normal attack tweaks for better comboing as well as adjusted the poweradds and hittimes
-Adjusted the damage and poweradd from some of the specials
-Updated the Blinky, Inky, Pinky & Clyde special as well as added voices for these specials
-Updated the Bonus Fruit special as well as adjusted the damages and velocities for some of the projectiles.
 Orange's damage increased by 10%, Melon's damage increased by 10%, Galaxian's damage reduced by 13%, and Bell's damage increased by 25%
-Updated the air.velocity and yaccel for the Pac-Jump special
-Updated the ground.velocity and air.velocity for the Pac-Dot Trail 2 and Pac-Dot Trail 3 special
-Added voice for Single Galaxian Posse special
-Updated the Super Pac-Man hyper and added WinKO to the Ghost Eyes helper. It will now flying up and away after the opponent got chomped
-Updated the Mappy hyper. It will no longer be a full screen hyper

Retro Suika:
Quote
8/16/2017
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-Added 12 new pals: Vaporwave, Monty, Plok, Miku, Haruhi, Chiaki Nanami, Tohru Kobayashi, Kanna Kamui, Chino Kafuu, Auun Komano, Ulala, and Kizuna AI
-Fixed debug flood "Warning: Expression Truncated to Integer" for the Palette Selector
-Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability
-Reduced liedown.time to 25
-Some slight changes of the def files for the select.def. It will now be RetroSuika, RetroSuika/RetroSuika_Moderate.def, and RetroSuika/RetroSuika_Easy.def
-RetroSuika_Moderate.def and RetroSuika_Easy.def's mugenversions are now 1.0
-Updated AI to make her more aggresive for RetroSuika.def
-Added the Combo Condition state to the cmd file for RetroSuika and RetroSuika_Moderate.def files
-A.I Options now moved to the moveset readme
-Fixed the power up sound from Statedef -3 to prevent such loud noise after the round starts when in Turns or Survival mode
-Resized the combo announcer explod and moved to the edge screen and updated the animation as well
-Added special victory quotes against herself, and updated her regular victory quotes as well
-Added a special intro against... Suika?!
-Updated the commands for the Dodge Twirl ability. It can now be activated by pressing F, a+b to dodge forward or B, a+b to dodge backwards
-Retro Suika can now be thrown out while doing a Dodge Twirl
-Updated the Parry, Crouching Parry, and Air Parry ability
-Updated her standing strong kick. It will no longer be a soft knockdown
-Normal attack tweaks for better comboing as well as adjusted the poweradds and hittimes
-Resized the Projectile selector explod for the Pew Pew, Lost and Found Junk(o), Boom Goes The..., and Hadouken special and moved them right above her head
-Updated the commands for the Space Invader helper. It can now be activated by pressing F, B, and the attack button to aid her during the battle
-Added facep2 = 1 to her Space Invader helper. It can now face the nearest opponent when it starts shooting behind him/her
-Removed the Squashed sprites and animation

Shovel Knight:
Quote
8/16/2017
--------------
-Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability
-Updated AI to make him more aggresive for ShovelKnight.def
-Updated the WinKO helper by replacing roundno = 2 to matchover of the AssertSpecial SCTRL to prevent the music playing on the final round
-Added the Parry, Crouching Parry, and Air Parry ability
-Removed knockdown from Flare Wand's projectile as well as reduced the slidetime by 5% and hittime by 4%
-Fixed bug from the Rockin' Relic special where the Alchemy Coin gets thrown by using a medium punch
-Updated the Rockin' Relic special and added the Phase Locket relic, but it will cost 500 power
-A small command change for the Rockin' Relic special. Throwing Anchor can now be activated by pressing X instead of C
-Fixed bug where he uses his idle animation instead of his death animation after he got frozen when knocked out
-Updated Statedef 5050 from his common1.cns where he falls almost under the ground when knocked out
Re: PAC-MAN, Retro Suika, and Shovel Knight updated (08/16/2017)
#39  August 16, 2017, 02:46:40 pm
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Thanks for the updates and happy birthday!!
Re: PAC-MAN, Retro Suika, and Shovel Knight updated (08/16/2017)
#40  August 16, 2017, 05:32:11 pm
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Happy birthday RoySquadRocks!!  ;)
Ohhh, 3 of my favorite creations got some updates? How nice.

Some quick feedback...

 - Retro Suikas Momijistein 3D counter hyper is not working...
 - Shovel Knights Drop Spark misses p2 when up close
Spoiler, click to toggle visibilty

Suggestion...
Since Shovel Knight is a guest/EX char in Blaster Master Zero I would love to see the tank vehicle as another hyper or (if there are enough) ,aybe as part of another intro.
Spoiler, click to toggle visibilty