Nedflandeurse said, April 10, 2017, 12:55:19 amVery good start!I really like this project!I tried the version with basic/normal moves IDK if something else is released now.I'm not familliar with the upgraded version of her in last versions of Yatagarasu, but.Her jump med kick seems strange (I would use it as an air command move instead) But it's certainly just me.Her stand med punch (custom edited anim) seems a little strange. You cannot see how the blade move (unlike LP and HP), so it gives me the feeling she whiff the air in a trange way.Again, it's my own opininon.I like what you do man, and particularly with Shimo.Keep it up.And, yes, you work fast and good 8)She's a 4 button char in yatagarasu, her medium attack is A command normal in source. I was short on attacks so Thought it would be cool to use it for a med air kick, it worksWell as a cross up, I dont know what else to use for that buttonBesides recycling a different attack. I don't work fast just using ryus codes as a template. I think I justDo alot at once, I do the animation times and clsn first then copy paste Ryus files and adjust all the statedef idle times and hitspark alignment.Then fight training while looking at frame data to adjust the ground Slide and hit times on the basics. And also check the hit and guard flags On those attacks. I find it pretty easy to get this far, specials and supers takeLonger thou lolNothing else has been released yet
You're right.Thanks for the explanations.I only played the older builds of Yatagarasu. I know it's 4 button, but cannot remember the actual button layout for her personnal moveset. Since she have new sprites i the last game, it make things interesting.About air kick, I was thinking of a reuse of her slide kick.IMO, it would fit well. But your normal crossup us already nice.So you use Ryu as a base.How do you manage not to fuck-up the palette, with effect, new colors and all? (I mean, when switching from ryu base to another character)I'm pretty noobish with FF. (As an very oldschool mugen user)
Nedflandeurse said, April 10, 2017, 10:52:11 amYou're right.Thanks for the explanations.I only played the older builds of Yatagarasu. I know it's 4 button, but cannot remember the actual button layout for her personnal moveset. Since she have new sprites i the last game, it make things interesting.About air kick, I was thinking of a reuse of her slide kick.IMO, it would fit well. But your normal crossup us already nice.So you use Ryu as a base.How do you manage not to fuck-up the palette, with effect, new colors and all? (I mean, when switching from ryu base to another character)I'm pretty noobish with FF. (As an very oldschool mugen user)I start a new project then import all shimos sprites and deleteWhat I dont need, save the sff and then import her air, editIt and save it, then start copy pasting ryus state files.It doesn't affect the pals at all.
Nedflandeurse said, April 18, 2017, 12:10:19 amThanks again for the informations!No problem dude, I should have a new beta soon and somethings I would like to discuss about shimo, but that will be laterI'm celebrating my b-day today with the boys, damn I hit 33 alreadyAnd don't know where all the time went!
I got all of shimos specials done, this weekend ill post a newbeta so yall can get a preview of what's to come.Any ideas for a UT attack are welcomed now or this weekend whenYou test out her new beta. I will post today but 420 celebrations areGonna keep me busy today lol, happy 420!
what about Q and jyuzumaru for this project? is only a propuse do what you like at last is your project now
TheRedBeast said, April 30, 2017, 05:34:35 amwhat about Q and jyuzumaru for this project? is only a propuse do what you like at last is your project nowI cant put them in the roster, I already have a SF and Yatagarasu rep in the game.I'm not putting multiple characters from the same game in the roster, just onechar to rep that series.But....they can be added as DLC like my sagat is lol that's the only loophole.Who makes the DLC? Me or anybody else who wants too like the first cvtw.
Got a new beta up and movelist on first post.no EX specials, Critical art or grab. still missingsome voice samples and a couple things.Just a beta for testing the attacks enjoy.
tomohawkjoe said, May 03, 2017, 03:30:40 amI found an infinite with Target Combo cancel into HP run, Stop Run, Repeat.Good stuff ill have a look at that thanks!*On top of statedef 1004, CTRL should be set to 0 (CTRL = 0)and its fixed
PeXXeR said, May 03, 2017, 03:06:17 pmlooks good man, imma give her a bash right now.enjoy, I should have ex specials and critical art finished soon.Then ill figure out a UT attack for her, she's got some unusedAnimations in the sff ill probably turn one into the UT