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7 Grand Dad (Read 25082 times)

Started by Ninjakick, May 10, 2017, 11:57:01 am
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7 Grand Dad
#1  May 10, 2017, 11:57:01 am
  • It's not a bug, It's a feature.
    • Australia
Hello all, this is the first character I've ever released.

Features:
-Many sprites made by me (bootleg quality)
-Flintstone
-Product Placement

Download
http://www.mediafire.com/file/yk6s8ze11by9mc4/Grand_dad.7z

Moves:
Specials
-Rocket Punch [D,DB,B,x}
-Star throw [D,DF,F,x]
-Spin to win [ D,DB,B,y]
-Double Kick [F,b(up close)]
-Slide Kick [D,DF,F,b]
Supers
-Star Barrage [D,DF,F,D,DF,F,x ]
-Generic KOF super [D,DF,F,D,DF,F,a]
L2 Supers
-DEATH BEAM [D,DF,F,D,DF,F, x+y]
Hypers
-??? [D,DB,B,D,DB,B, x+y]
Re: 7 Grand Dad
#2  May 10, 2017, 04:08:56 pm
  • ***
  • Amateur Writer
  • Basically, I do palettes.
    • USA
Grand job on your first character.

Could use some more sounds and effects, seems kinda bare bones at the moment.
Re: 7 Grand Dad
#3  May 10, 2017, 04:51:28 pm
  • ***
  • Passing Through
That's a pretty High Quality character you got there.
Re: 7 Grand Dad
#4  May 12, 2017, 10:46:27 pm
  • **
    • Netherlands
Feedback:

- All Specials except for Star Throw and the Grand Dead Hyper are misattributed as Normals. Star Barrage is attributed as a Special. You might want to fix that ASAP. Change the N in the attr in the HitDef to S (special) or H (hyper)
- No aerial Z move. I don't know if this is intentional or not.
- Star Barrage and Death Beam miss when close up.
- Grand Dead animation is too long.
- There's no Readme or movelist included in the download.

Is there any difference between the regular star and the 7-up?
Last Edit: May 12, 2017, 10:53:15 pm by Superteletubbies64
Re: 7 Grand Dad
#5  May 13, 2017, 12:07:17 am
  • *****
  • Super Mario Fighters 3 resurrected.
    • USA
    • doraemariby@yahoo.com
7-Up does way less damage than the stars.

Grand Dead, assuming that's the really powerful grab Level 3, was kinda funny the first time but it does get a little annoying after a while due to it's length. Just a nitpick for me though.

Star Barrage and Death Beam's startup should probably be sped up a bit if you want it to not be useful at point blank too. Maybe have the head appear on hyper's activation and then shoot the projectile.

Crouching Mario Flintstone attack has way less cooldown than the standing one, which makes dwarfs it's standing variation completely.

Not too shabby for a first character. I agree with adding a couple more sounds, but it is very nice to have a fighting Grand Dad that isn't like NES Mario. Thanks a whole lot.
Re: 7 Grand Dad
#6  May 13, 2017, 12:10:20 am
  • **
    • Netherlands
7-Up does way less damage than the stars.

I compared both HitDefs and they were identical

Quote
Crouching Mario Flintstone attack has way less cooldown than the standing one, which makes dwarfs it's standing variation completely.

Standing version has about twice as much range and chains very well with his moves

Re: 7 Grand Dad
New #7  May 13, 2017, 01:21:29 am
  • **
  • A random guy who does stuff for the Mugen Database
    • USA
GRAND DAD, FLEENTSTONES?! UGH, well, it's okay, though it does has some problems that others have already pointed out. Oh wait, that theme that is used for "???" is way too long even though you only hear like the first 20 seconds of it, this boosts the character's .snd file size to around 50 MB, maybe you can cut out some of the sound so it can decrease the file size. Also, the 7 up bottle turns into a flintstar when it get's hit. Oh, also there are many debug errors that are caused by something being put into an invalid state (Like state 9999, some things are put in that state even though it does not exist, which causes errors).
I got nothing
Last Edit: May 13, 2017, 01:11:14 pm by The 14th Doctor
Re: 7 Grand Dad
#8  May 13, 2017, 03:08:54 am
  • It's not a bug, It's a feature.
    • Australia
Thank you for all for your feedback. I will be sure to take all your criticisms into consideration in the next update of Grand Dad.