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Emi Yusa (updated 5-21-19) (Read 62701 times)

Started by Kohaku~★, September 01, 2017, 06:03:12 am
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Re: Emi Yusa
#21  September 09, 2017, 07:13:37 pm
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Thanks again for the awesome vid, Gui.
Re: Emi Yusa
#22  September 10, 2017, 01:24:16 am
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Re: Emi Yusa
#23  September 12, 2017, 07:18:53 pm
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so smooth. good job!
Follow me on twitter! @djhannibalroyce
Re: Emi Yusa
#24  September 13, 2017, 03:03:37 am
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ITS TIME FOR SOME AAAAANNNNIIIMMMMMEEE!!!!!
Re: Emi Yusa and all AP characters updated (9-20-17)
#25  September 21, 2017, 04:23:11 am
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Emi and the rest of the AP characters have been updated. Thanks again to Sennou with the fix.

Emi v1.02
- Fixed error where super portrait wasn't showing up properly in Mugen 1.1
- Fixed error where Zephyr Blade wasn't hitting the opponent properly when used in a corner

Senna, Homura, Taiga, Rentaro, Miyuki, Shana, Kirino, Asuna, Kuroyukihime, Selvaria:
- Fixed error where super portrait wasn't showing up properly in Mugen 1.1
Re: Emi Yusa and all AP characters updated (9-20-17)
#26  September 22, 2017, 05:37:35 am
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Oh, thanks a lot both of you. Now i could play with them in MUGEN 1.1 well. :)
Re: Emi Yusa and all AP characters updated (9-20-17)
#27  October 09, 2017, 02:05:11 pm
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oh i never notice there's an update before i made a vid of her oh well i will make another vid of her soon
Re: Emi Yusa and all AP characters updated (9-20-17)
#28  November 07, 2017, 04:16:12 am
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Another solid release Kohaku she is a blast too play I was just curious if there is someway I could change her local cord to look better in Hi res since my laptop can't handle HD sprites please and thank you

ps sorry for late post
Re: Emi Yusa (updated 5-21-19)
#29  May 21, 2019, 03:57:49 pm
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Emi Yusa has been updated.

Emi v1.1
- Emilia the Hero damage increased, lunge range decreased
- Holy Vitan will now reduce the AP/Power cost of Emilia the Hero at the cost of the entire duration
- Abaddon can now be enhanced with 3 SP which extends the range of the attack
- Fixed a bug with Abaddon which prolonged the attack under certain circumstances
- Fixed a graphical glitch with Abaddon which caused the effects to not appear properly
- Sadao will spawn closer to Emi when performing Abaddon
- Blazing Dance will now recover 1 SP upon usage and knocks back opponents farther
- Frigid Waltz will now pass through projectiles
- All versions of Skylight will knock back the opponents farther
Re: Emi Yusa (updated 5-21-19)
#30  May 21, 2019, 05:56:24 pm
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is there anyway you can make an alternate cns for the bars to work in 1280x720 mode? I tried modifying it myself but I cant figure out where the bars go.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Emi Yusa (updated 5-21-19)
#31  May 21, 2019, 10:25:41 pm
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I'm glad you're still active in this community.
My hat is a pancake.
Re: Emi Yusa (updated 5-21-19)
#32  May 22, 2019, 12:55:00 am
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is there anyway you can make an alternate cns for the bars to work in 1280x720 mode? I tried modifying it myself but I cant figure out where the bars go.

I don't know about making a completely separate cns file just to fit a resolution since I find maintaining multiples of the same file when updating quite cumbersome.

However if you want to update the positioning of the bars yourself, then just open the main cns file (Emi_K.cns in this example) and look for states 6003, 6004, and 6010. Look for any explods within those states that have the "gamewidth/gameheight" parameter in their pos and adjust them accordingly.

I'm glad you're still active in this community.

Been meaning to get back into it for a while now. Still have some unfinished business.

Re: Emi Yusa (updated 5-21-19)
#33  May 22, 2019, 12:58:32 am
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 Holy shit, you're actually still alive.

 
Spoiler, click to toggle visibilty
Re: Emi Yusa (updated 5-21-19)
#34  May 22, 2019, 06:45:50 am
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Oh hi Kohaku, good to see you again. Hope to see some more updates and news regarding Orie as well.
I will still do detail and aesthetic feedback for the rest.
Re: Emi Yusa (updated 5-21-19)
#35  May 23, 2019, 07:03:29 am
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Holy shit, you're actually still alive.

 
Spoiler, click to toggle visibilty

*disappears again*

Oh hi Kohaku, good to see you again. Hope to see some more updates and news regarding Orie as well.

Orie has a long way to go. While this update for Emi was long overdue, it was a way for me to get familiar with coding again since it has been a long time.
Re: Emi Yusa (updated 5-21-19)
#36  May 23, 2019, 09:02:49 am
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Orie has a long way to go. While this update for Emi was long overdue, it was a way for me to get familiar with coding again since it has been a long time.
Ah, No wonder why she wasn't release ready by the end of last year. Well no worries, a lot has changed since you were gone and today's resources will definitely help make Orie better. With the release of Blazblue Cross Tag Battle, maybe you can give her an English voice and a special intro with OHMSBY's Mika. But wishful thinking aside, getting familiar with coding again should be top priority first.
I will still do detail and aesthetic feedback for the rest.
Re: Emi Yusa (updated 5-21-19)
#37  May 23, 2019, 09:10:16 pm
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is there anyway you can make an alternate cns for the bars to work in 1280x720 mode? I tried modifying it myself but I cant figure out where the bars go.

I don't know about making a completely separate cns file just to fit a resolution since I find maintaining multiples of the same file when updating quite cumbersome.

However if you want to update the positioning of the bars yourself, then just open the main cns file (Emi_K.cns in this example) and look for states 6003, 6004, and 6010. Look for any explods within those states that have the "gamewidth/gameheight" parameter in their pos and adjust them accordingly.

I'm glad you're still active in this community.

Been meaning to get back into it for a while now. Still have some unfinished business.



alright ill try it thanks.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?