New update in the first post
in this version:
I reduced the attack damage of the character
the sprites that were not well aligned were fixed
the AI of the character was improved, now he can make special attacks and he changed the distance of some normal hits
now the character can make more combos with normal hits, special attacks, supers and hyper moves
change the way he hits the opponent in the super Heracles Rush and the damage of that special was reduced since it almost the same as the hyper
more pallets were added
now he can do the intro against Hayato by varo_hades
this is the code for Hayato can do the special intro against Leo
Spoiler, click to toggle visibilty
; vs Leo
[Begin Action 193]
-1,0, 0,0, 250
191,0, 0,0, 30
191,2, 0,0, 3
191,3, 0,0, 3
191,4, 0,0, 6
191,5, 0,0, 6
191,6, 0,0, 6
191,7, 0,0, 36
190,8, 0,0, 5
190,9, 0,0, 4
[state 5900]
type = changestate
trigger1 = RoundNo = 1
trigger1 = p2name = "Leo" | p4name = "Leo" && enemy,authorname = "K6666orochi"
value = 193
;Intro vs Leo
[Statedef 193]
type = S
physics = N
ctrl = 0
anim = 193
velset = 0,0
[State 52, 2]
type = PosSet
trigger1 = Time = 0
y = 0
[State 52, Landing Dust Explod]
type = Explod
trigger1 = Time = 0
anim = 8102
sprPriority = -3
posType = P1
scale = 0.5,0.5
pauseMoveTime = -1
superMoveTime = -1
ownPal = 1
[State 52, EnvColor]
type = EnvColor
trigger1 = time = 200
value = 0,0,0
time = 79
under = 1
[State 52, Effect]
type = null
trigger1 = Time = 0
value = 52, 0
channel = 20
[State 52, Voice]
type = null
trigger1 = time = 200
value = 4, 4
;channel = 17
[State 52, Voice]
type = PlaySnd
trigger1 = AnimElem = 5
value = 730, 1
;channel = 17
[State 52, Voice]
type = PlaySnd
trigger1 = AnimElem = 5
value = 182, 0
channel = 17
[State 52, Voice]
type = PlaySnd
trigger1 = AnimElem = 9
value = 200, 0
[State 810, 1]
type = helper
trigger1 = animelem = 5
stateno = 7800
pos = -10,10
[State 190, 2]
type = AssertSpecial
trigger1 = 1
flag = Intro
[State 1000, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0