From here on out, this is my fight! Updates (03/06/2018) ALL CHARACTERS - Fixed some hitdefs.Donald - Fixed some projectiles. ← Update (03/08/2018)Konata - Fixed the hitspark of "Don't look down on me!"Yukina - Changed the efficiency of "(Super)Heavy Strike", and "Defend" - Changed the stunned time of "Defend" ← Update (03/08/2018)Download↓https://1drv.ms/f/s!AjmNk5nC1nH-gQwO0T7KsgbKXRY2
Good release. Didn't find anything wrong though I feel that the EX moves don't really offer much outside of just more damage.
Thanks for the release and for acknowledging the bug regarding the hitsparks. I didn't know Ako, Konata and Eri had it too. Guess I wouldn't have known about it as I don't use the characters on my main client or I set the hitsparks to red only for my PotS themed client. Here's my feedback on her:-I don't see the purpose of the "Defend" super. Since it doesn't do any damage to the opponent after a successful counter and she doesn't go into the counter stance for too long, you are just wasting 1000 power and the opponent recovers too quickly from it. It also has a chance of failing just by not attacking her, rendering it useless most of the time. This move should be a special attack instead. Other than my issue with the defend super, there isn't anything else wrong with the character.
Sima Shi said, March 03, 2018, 03:34:41 amoh goodie you release Yukinabtw...does your Ako works in 1.0 now or not yet?Hey Shima, here's a link to a Mugen 1.0 patched Ako if you need it. Just helping out: https://www.mediafire.com/file/uf79sb3qxjolb9u/Ako_SE_1_0.zip
Just tested the update on Yukina, I feel like the Defend super is still useless. It does damage now, but I feel that it's weak and the opponent still recovers too quickly from the hit. Seems like you have no plans to change the super into a special since that would require overhauling the character. I have an suggestion, why not make the move stun the opponent when it hits successfully instead? That way, damage doesn't matter and the move will be used for technical purposes such as using the time while the opponent is stunned to build up meter or following it up with a Wild Strike after that.Also, I completely forgot to mention this regarding your Donald, but the Wreak Potatoes move doesn't use PotS hitsounds even if it was set on 1. A very minor issue, but thought I might mention that.
Donald and Yukina have been updated.>SolidZone 26Thanks for feedbacks. I'm sorry that I can not always meet your expectations.
Not at all, I hope I wasn't being harsh or anything because that wasn't my intention to do so. It's just that I rarely see counter moves be used as supers and that I don't recall seeing this move in the source game. Well maybe PotS's Geese for his counter super, but that's a level 3 and it does damage if it hits. I'm aware it's not source accurate, but I want to help make the Defend super useful somehow since it requires 1 meter to use. The super is better now as the additional stun time gives enough leeway to follow up with a Wild Strike which on the previous update, you only had a second which was too short and the opponent could block it. Since you can't knock out the opponent with this move, damage is pointless so sacrificing it for more stun time would be best for the super. Hopefully, my suggestions made Yukina's gameplay better and for others too.Also, scratch what I said regarding her counter stance during the super. Making her stand that way for too long would make her wide open to other attacks such as throws and projectiles.