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Marvel vs Capcom 2 characters project (Read 778423 times)

Started by REDHOT, September 08, 2016, 04:02:55 am
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Re: Marvel vs Capcom 2 characters project (Marrow released!)
#481  September 17, 2018, 12:29:39 am
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Nice job on Marrow.

I compared some things with mvc2.  Here's some items to fix:
-she has debug flood
-her wall jump has an issue.  If you're in the corner and perform a wall jump on the front wall, she wall jumps from the back wall.
-towering spine bone crumbling explod seems to remove itself before the animation finishes.  You can tell since no bone fragments hit the ground like in mvc2.
-qcb + kick special move.  When move contacts with the opponent, the bone fragments should continue falling till they hit the ground.
-qcb + kick special move.  Capcom seems to rotate the her sprites to fit the angle she dives in. 

-her share my pain hyper should use this sound when launching the projectiles.
http://zachd.com/mvc2/resources/mvc2/VoiceFiles/Marrow/SPhonejaki44.wav
-bonerang "spinning" sound is incorrect.  It should be this one instead.
http://zachd.com/mvc2/resources/mvc2/VoiceFiles/Marrow/honenagekazekiri44.wav
-bonerange spinning sound should be faster.  maybe trigger1=!(time%7)
-air HP bonerang should end up lower.
-bonerang projectile should last a bit longer
-bonerang actually falls down slower in mvc2
-all strength's of bonerang should fall using sprite 1005,3.  For diagonal, iut should fall using 1025,3.  At least that's how it looks in mvc2
-if bonerang only makes contact on the first hit, the projectile seems to continue going up to a higher part of the screen.  It should stay in the same spot.  Below is a screenshot of bonerang using MP.  The bug also occurs with the HP version.

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Last Edit: September 17, 2018, 03:44:05 am by Violin Ken
Re: Marvel vs Capcom 2 characters project (Marrow released!)
#482  September 17, 2018, 04:59:13 am
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Nice job on Marrow.

I compared some things with mvc2.  Here's some items to fix:
-she has debug flood
-her wall jump has an issue.  If you're in the corner and perform a wall jump on the front wall, she wall jumps from the back wall.
-towering spine bone crumbling explod seems to remove itself before the animation finishes.  You can tell since no bone fragments hit the ground like in mvc2.
-qcb + kick special move.  When move contacts with the opponent, the bone fragments should continue falling till they hit the ground.
-qcb + kick special move.  Capcom seems to rotate the her sprites to fit the angle she dives in. 

-her share my pain hyper should use this sound when launching the projectiles.
http://zachd.com/mvc2/resources/mvc2/VoiceFiles/Marrow/SPhonejaki44.wav
-bonerang "spinning" sound is incorrect.  It should be this one instead.
http://zachd.com/mvc2/resources/mvc2/VoiceFiles/Marrow/honenagekazekiri44.wav
-bonerange spinning sound should be faster.  maybe trigger1=!(time%7)
-air HP bonerang should end up lower.
-bonerang projectile should last a bit longer
-bonerang actually falls down slower in mvc2
-all strength's of bonerang should fall using sprite 1005,3.  For diagonal, iut should fall using 1025,3.  At least that's how it looks in mvc2
-if bonerang only makes contact on the first hit, the projectile seems to continue going up to a higher part of the screen.  It should stay in the same spot.  Below is a screenshot of bonerang using MP.  The bug also occurs with the HP version.


Excellent, thanks!, this will be implemented thanks.
One question, you know what caused the debug flood and how to fix it? it´s something about a helper that not exist.. or something like that.. right?
How do you know that she has Debug flood?

I strongly agree with mah boi Lui. The Zox Jean Grey spritesheet is really decent looking one.

Looking forward to the final step of your incredible project :D

Thanks!
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
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Re: Marvel vs Capcom 2 characters project (Marrow released!)
#483  September 17, 2018, 05:04:29 am
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I believe this had something to do with the numpartner or numhelper within Statedef -2.
I'll show the code when I locate it.

EDIT: Here's the issue
Code:
;in Statedef 5900
[State -2, def]
type = VarSet
trigger1 = partner,Authorname != "mouser-MvC2" && Partner,authorname != "DarkWolf13-MvC2"
trigger2 = teammode = single
trigger2 = roundstate < 1
trigger2 = time = [0,1]
var(33) = 0

;in Statedef -2
[State 0, VarSet]
type = VarSet
trigger1 = partner,var(4) = 0 && var(43)
var(43) = 0

When I did the Tag System for the project long time back, I didn't know I had to put a Numpartner as a trigger, otherwise, it'll give the debug flood. Also, You should change the ChangeAnim in her state 5020 in her common1.cns. It gives me a debug error where it says Invalid Action 5029. By the way, those lines of code what I showed are no longer necessary for use unless you choose to keep them and simply place Numpartner as a trigger in those lines.
Beware the Dark Wolf once more!
Last Edit: September 17, 2018, 05:19:53 am by DarkWolf13
Re: Marvel vs Capcom 2 characters project (Marrow released!)
#484  September 17, 2018, 05:44:58 am
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You can check debug flood by enabling it in your mugen.cfg. 

[Debug]
 ;Set to 0 to disable starting in debug mode by default.
Debug = 0

 ;Set to 0 to disallow switching to debug mode by pressing Ctrl-D.
 ;If Debug = 1, this will be ignored.
AllowDebugMode = 1

Below is a link with some useful info regarding debug mode:

http://mugen.wikia.com/wiki/Debug_Mode
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Re: Marvel vs Capcom 2 characters project (Marrow released!)
#485  September 17, 2018, 07:09:16 am
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Perfect! many MANY thanks both of you!
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Marvel vs Capcom 2 characters project (Servbot released!)
#486  September 30, 2018, 09:37:46 pm
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Teaser Gameplay Video!




1 CHARACTER LEFT!!!


Hi! Servbot is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

THE FIRST STEP OF THIS PROJECT IT´S FINALLY VERY CLOSE TO AN END!

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Kong.
This edition that I made, is made with a lot of effort to try to improve Servbot in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- Portaits
- Scale character
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wins animations
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
And more!!....

Things to perfect:

- Chuushoku Rush: - Get better, Missing Data, Check combos and p2stateno
  King Kobun: Check angledraws, Check Super armor,  Check times, Check sounds
  Shochoku Rush: - Get better, Check helpers, Check hit sounds
  Air Road Rush: - Get better, Check velsets and clsn boxes.
- Check all supers (Fire explod, kobun helpers)
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Kong (Original author and various original codes of this character)
- Mouser (Some original MvC2 system codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- InfinityMugenTeam (Sprites)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Servbot released!)
#487  September 30, 2018, 09:40:26 pm
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only one more to go and then updates will be here for each character soon
Re: Marvel vs Capcom 2 characters project (Servbot released!)
#488  October 01, 2018, 02:30:38 am
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OH man you are soooooo close to completion! 99% COMPLETE!
I can't wait to see the last roster char + What lies in the future. I've seen so many MVC style characters that were awesome and even characters made from MVC3 into Mugen. It would be a waste for Mugen to not have some bonus secret characters to play with if you know what I mean ^^*.
Re: Marvel vs Capcom 2 characters project (Servbot released!)
#489  October 01, 2018, 01:26:08 pm
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OH man you are soooooo close to completion! 99% COMPLETE!
I can't wait to see the last roster char + What lies in the future. I've seen so many MVC style characters that were awesome and even characters made from MVC3 into Mugen. It would be a waste for Mugen to not have some bonus secret characters to play with if you know what I mean ^^*.

The future will be Norimaro and update all the characters this is the only thing confirmed.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Servbot released!)
#490  October 01, 2018, 07:00:08 pm
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Nice job on servbot.  Some issues i found
-clsn2 is waaaay too small, but im sure you know this.
-king kobun cant seem to continually juggle the opponent.  P2 goes into an unhittable state after a about 9 hits.
-for qcb hp, explod in p2custom state 21545 triggers errors.  This explod should be in p1's state. 
-crouching mk anim is wrong.  It should be like crouching mp anim. 

Will you be using Jesuszilla's cheat engine table to get accurate vels, timings, and clsn?  His table makes getting these things super easy.  Adjusting for gravity/friction might be difficult though. 
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Last Edit: October 01, 2018, 10:24:56 pm by Violin Ken
Re: Marvel vs Capcom 2 characters project (Servbot released!)
#491  October 02, 2018, 01:18:23 am
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Nice job on servbot.  Some issues i found
-clsn2 is waaaay too small, but im sure you know this.
-king kobun cant seem to continually juggle the opponent.  P2 goes into an unhittable state after a about 9 hits.
-for qcb hp, explod in p2custom state 21545 triggers errors.  This explod should be in p1's state. 
-crouching mk anim is wrong.  It should be like crouching mp anim. 

Will you be using Jesuszilla's cheat engine table to get accurate vels, timings, and clsn?  His table makes getting these things super easy.  Adjusting for gravity/friction might be difficult though.

Thanks!
- I have to check all clsn2 in all characters (and clsn1)
- I´ll check this (in some characters doesn´t have a clsn2 box in some anims like 5080,5090...)
- Thanks, i´ll check this
- Thanks, I forgot to check the removeexplod of that.

I´d like to!.. I NEED to use that table.. you know what is the last table for that? later I have to check all of this or how to use it.. because I really need this for Clsn boxes.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Servbot released!)
#492  October 02, 2018, 05:12:16 am
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https://github.com/Jesuszilla/cheatengine-scripts

The best thing about his cheat table is you can just click copy clsn for source accurate clsn1 + clsn2.  Although, I'm not sure why there is a constant clsn1 box even while the player is idle.

Note, it only works for demul and the US version for MVC2 DC.

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Re: Marvel vs Capcom 2 characters project (Servbot released!)
#493  October 02, 2018, 01:46:21 pm
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Thanks! I´ll check all of this.

EDIT: This works with any CheatEngine´s version?
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
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I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
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Last Edit: October 02, 2018, 04:32:45 pm by REDHOT
Re: Marvel vs Capcom 2 characters project (Servbot released!)
#494  October 02, 2018, 08:53:28 pm
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Re: Marvel vs Capcom 2 characters project (Servbot released!)
#495  October 03, 2018, 03:19:19 am
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Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Servbot released!)
#496  October 11, 2018, 01:16:01 am
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Hey Red, you might wanna check out your website
.
Also Good luck with Norimaro!
Re: Marvel vs Capcom 2 characters project (Servbot released!)
#497  October 11, 2018, 10:24:05 am
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Hey REDHOT, just messing around with your works and I found a glitch in your Venom: Venom Throw X will send opponents into Venom's statedef 5050 instead of 1050 when the opponents are in mid-air. You might want to check that.
Re: Marvel vs Capcom 2 characters project (Servbot released!)
#498  October 11, 2018, 01:51:22 pm
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Hey Red, you might wanna check out your website
.
Also Good luck with Norimaro!

Thanks, yes, I have to migrate the web into another free hosting or pay for month, no prob, the site will be online.

Hey REDHOT, just messing around with your works and I found a glitch in your Venom: Venom Throw X will send opponents into Venom's statedef 5050 instead of 1050 when the opponents are in mid-air. You might want to check that.

Thanks, I´ll check it out.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Servbot released!)
#499  October 12, 2018, 01:51:04 am
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Question: I feel like these chars are kinda fast, much faster than I am used to, even among MvC2 characters. Is there a way for me (or you, if you want) to get them to slow down a little bit? Aside from the MUGEN speed, of course.
Re: Marvel vs Capcom 2 characters project (Servbot released!)
#500  October 12, 2018, 03:44:31 am
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Question: I feel like these chars are kinda fast, much faster than I am used to, even among MvC2 characters. Is there a way for me (or you, if you want) to get them to slow down a little bit? Aside from the MUGEN speed, of course.

The characters will be like that always, im sorry.
And the only way that I know to reduce the velocity char by char is hard to do because you have to change and increment all the times of all the animations
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini