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MUGEN Tatewaki Kuno (Ranma 1/2) (Read 7260 times)

Started by COLOSSE, October 15, 2018, 04:42:00 pm
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MUGEN Tatewaki Kuno (Ranma 1/2)
#1  October 15, 2018, 04:42:00 pm
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  • Lord Folks, not Folken.
    • colossemugen.blog.fc2.com/
From the SNES game Ranma 1/2 Chonai Gekitosen



Quick Moveset:

Dust Demon
command = D,DF,F, a

Kokuu Zan
command = D,DF,F, x

Asherazuki
command = D,DF,F, x

AI is optional, just put "KunohAI.cmd" instead of "Kunoh.cmd" in the def file.



Link in video's description.
Last Edit: October 15, 2018, 04:45:02 pm by COLOSSE
Re: MUGEN Tatewaki Kuno (Ranma 1/2)
#2  October 15, 2018, 07:55:45 pm
  • ****
  • Mugen museum creator
  • former mod here :p
    • Belgium
    • fanaticmugen.free.fr/
Excellent my friend!!!

nb: too bad for the snd fx that aren't the original ones :P
Re: MUGEN Tatewaki Kuno (Ranma 1/2)
#3  October 15, 2018, 08:51:16 pm
  • ***
  • Lord Folks, not Folken.
    • colossemugen.blog.fc2.com/
Re: MUGEN Tatewaki Kuno (Ranma 1/2)
#4  October 15, 2018, 09:17:59 pm
  • ****
  • Mugen museum creator
  • former mod here :p
    • Belgium
    • fanaticmugen.free.fr/
Re: MUGEN Tatewaki Kuno (Ranma 1/2)
#5  October 16, 2018, 09:01:20 am
  • ***
  • Lord Folks, not Folken.
    • colossemugen.blog.fc2.com/
Excellent my friend!!!

nb: too bad for the snd fx that aren't the original ones :P

Thanks dude ^^

&... you're wrong cuz I ripped sounds from the original game, & it was a pain in my ass. xD

The katana hit sounds differently amigo :)

https://youtu.be/WMdJvUJHZAc?t=393

In fact, it's because it's the same sound that I put but repeated various times quickly & cut each time... & I don't exactly how to code this....
Guess I should rip like it is  >.<
Re: MUGEN Tatewaki Kuno (Ranma 1/2)
#6  October 16, 2018, 01:26:32 pm
  • ****
  • Mugen museum creator
  • former mod here :p
    • Belgium
    • fanaticmugen.free.fr/
Excellent my friend!!!

nb: too bad for the snd fx that aren't the original ones :P

Thanks dude ^^

&... you're wrong cuz I ripped sounds from the original game, & it was a pain in my ass. xD

The katana hit sounds differently amigo :)

https://youtu.be/WMdJvUJHZAc?t=393

In fact, it's because it's the same sound that I put but repeated various times quickly & cut each time... & I don't exactly how to code this....
Guess I should rip like it is  >.<

... lol
why - the hell - have you remixed the fx  :operator:
Re: MUGEN Tatewaki Kuno (Ranma 1/2)
#7  October 16, 2018, 04:22:44 pm
  • ***
  • Lord Folks, not Folken.
    • colossemugen.blog.fc2.com/
Excellent my friend!!!

nb: too bad for the snd fx that aren't the original ones :P

Thanks dude ^^

&... you're wrong cuz I ripped sounds from the original game, & it was a pain in my ass. xD

The katana hit sounds differently amigo :)

https://youtu.be/WMdJvUJHZAc?t=393

In fact, it's because it's the same sound that I put but repeated various times quickly & cut each time... & I don't exactly how to code this....
Guess I should rip like it is  >.<

... lol
why - the hell - have you remixed the fx  :operator:

it's the game who remixed the fx for this move, not me :P