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Cyborg (Update 10/5/2019) (Read 8993 times)

Started by Mr. Giang, August 29, 2018, 01:26:59 am
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Cyborg (Update 10/5/2019)
#1  August 29, 2018, 01:26:59 am
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Download in video's description:


Differences between the ZVitor's Cyborg and this one:
- Reworked moveset so his gameplay can be more similiar to Injustice 2 version.
- Mix-up/Cross-up detection's improved.
- Frame data's changed.
- Added Beast Boy as a helper.
- Now has the trait system from Injustice: God Among Us.
- Damage-dampen system's added.
- Special interaction with TEAM CVG's Robin as partner.
- Extra voice line.
- Rocket Barrage now can home opponents and is now a level 3 Hyper.
- Remove 1 unnecessary hyper.
- Backdash is now a teleport.
- Now can use grapple mid-air like an back air-dash.
- UNO-tag team's supported.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

Traits:
- Repair Circuit - C: Based on Injustice's trait, Cyborg's character trait is the ability to regenerate health. The longer the button is held, the more health Cyborg regenerates. The heath/power ratio is 1/3.
- Combo Sting: Inspired by Injustice 2's combo system, Cyborg now can perform auto-combo by pressing X up to 3 times while standing.
- x+y/y+z/z+x while guarding: Guard Push

Normal:
X - Weak
Y - Medium
Z - Strong
A - Dash/Teleport/Grapple
B - Throw (can be teched by opponents)

Specials:
Nova Blaster (B,F,x/y/z): A move from Injustice 2, Cyborg blasts a beam through his arm cannon and shocks opponents. Can turn off opponents' Stands if they are turned on.
Sonic Disruptor (D,DF,F,x/y): Another move from Injustice 2, Cyborg blasts opponents away with a huge, powerful sonic wave. Cause wallbounce on hit.
Target Acquired (D,D,x/y/z): Inspired of Injustice 2's Target Acquired, Cyborg shoot 2 heat tracking missiles that can home at opponents. Can hit OTG.
Power Claw (D,DB,B,x/y/z): Based on Injustice 2's Power Fist, Cyborg turns his arm into a claw and launches opponents into the air. If move hits, Cyborg will super jump and perform a Drone Kick, cause groundbouce if the kick contacts.
Techno Tackle (B,DB,D,DF,F,x/y/z): Based on Injustice 2's move with same name, Cyborg jumps toward opponents after a delay and shocks them with electricity if move hits. Must be blocked high.

Hypers:
D,DF,F,D,DF,F,x/y/z (LV1) - Cyber Shock: Overcharge himself with electricity. Has start-up invul and can hit OTG. Replace with "Titans! Go!" if Robin is a partner and 3000 power is available.
D,DB,B,D,DB,B,x/y/z (LV1) - Anti-Air Cannon: Morph into a cannon and fire.
D,DF,F,D,DF,F,x+y/y+z/z+x (LV3) - Rocket Barrage: Cyborg jumps into the air and unleashes a barrage of rockets that can track opponents. Can hit OTG.
D,DB,B,D,DB,B,x+y/y+z/z+x (LV3) - Titans! Go!: After using Cyborg's power claw to launch enemies, the Titans arrives and assisted Cyborg, buying time for him to turn into a bomb and explode. Has start-up invul. Cyborg doesn't take damage when he explodes.

Tag Team Hyper: Cyber Shock
Tag Team Assist: Photon Shot
Last Edit: October 05, 2019, 03:12:39 am by Mr. Giang
Re: Cyborg (Edited by Mr.Giang)
#2  August 29, 2018, 04:41:08 pm
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He looks very interesting. Thanks.
Re: Cyborg (Edited by Mr.Giang)
#3  August 29, 2018, 04:57:23 pm
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nice character but i have only one problem with him: his ai keeps spamming level 1 supers whenever he either has one power bar or full power bar

clearly it happens with most characters done by zvitor
Re: Cyborg (Edited by Mr.Giang)
#4  August 29, 2018, 06:32:33 pm
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nice character but i have only one problem with him: his ai keeps spamming level 1 supers whenever he either has one power bar or full power bar

clearly it happens with most characters done by zvitor

Agree, ZVitor's character AIs are usually not very good (except Jason Todd, I love his AI).
Re: Cyborg (Edited by Mr.Giang)
#5  September 13, 2018, 09:34:47 am
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Update:
- Fixed the glitch which makes S.Strong unable to combo into Techno Tackle.
- Fixed the glitch which makes opponents juggle underground.
Re: Cyborg (Edited by Mr.Giang)
#6  September 15, 2018, 03:09:57 am
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Quick update:
- Fixed the glitch which makes Cyber Shock air-usable.
That's all folks.
Re: Cyborg (Edited by Mr.Giang)
#7  September 23, 2018, 01:02:03 am
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Update:
- Fixed a glitch that makes Cyborg lose his clsn boxes during the end of Power Claw.
- Power Claw's recovery reduced by 4f.
- Power Claw now has start-up invinciblity.
- Power Claw's jump heigh increased.
- Nova Blaster's guard hittime reduced from 28 to 10.
- j.Weak's start-up reduced from 6f to 5f.
- j.Weak's active duration reduced from 7f to 4f.
- Reworked j.Weak's animation.
- j.Medium's start-up increased from 3f to 6f.
- j.Medium's recovery reduced from 13f to 8f.
- s.Strong's explod now can be removed properly.
- j.Strong's active duration increased from 3f to 8f.
- j.Strong's recovery reduced from 14f to 9f.
- j.Strong's ground hittime increased from 20f to 25f.
Last Edit: November 06, 2018, 04:58:25 am by Mr.Giang
Re: Cyborg (Edited by Mr.Giang)
#8  November 06, 2018, 06:41:56 am
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Update:
- Added extra voices from Injustice 2.
- Fixed icon misalignment.
- Reworked jump physics.
- Added missing hitspark for Nova Blaster.
- Some changes to juggle system.
- Fixed a glitch which makes j.Strong's active frames shorter than supposed.
- Last hit of combo string now moves Cyborg a bit forward.
- Updated hitsounds and hitsparks.
- Fixed j.Strong's animation.
- d.Medium's pausetime increased from 10 to 15.
- d.Medium's slidetime increased from 10 to 15.
- d.Medium's hittime increased from 10 to 15.
- d.Medium's powerget increased from 30 to 50.
- d.Medium's powergive increased from 15 to 25.
- s.Strong's pausetime increased from 10 to 15.
- s.Strong's slidetime increased from 15 to 20.
- Drone Kick is now considered a special attack.
- Drone Kick now has 15-frame pause on hit.
Re: Cyborg (Edited by Mr.Giang)
#9  November 26, 2018, 05:05:06 am
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Update:
- Fixed the damn glitch that keeps making Nova Blaster's hitsparks disappeared.
- Now has velocity change during air-combo with Power Claw.
- Power Claw now no longer can chain into itself.
- Power Claw no longer has start-up invin.
- Sonic Disruptor's attribute is now SP.
- Sonic Disruptor now deals 10 chip damage.
- Sonic Disruptor's guard hittime reduced to 10f.
- Cyber Kick follow up now can always hit opponents.
- Techno Tackle now has recovery (I was high as hell when I didn't do this).
- Techno Tackle's speed reduced.
- Standing Hard's guard hittime reduced to 5f.
Re: Cyborg (Update 2/3/2019)
#10  February 03, 2019, 07:33:59 am
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Update:
- More effects!
- Added new hyper pause effects.
- Added new tag hyper: Cyber Vortex.
- Fixed cross-up glitches.
- Some changes to keyframes to make anims look better.
- Updated with a new damage dampen system.
- Heat Tracking Missiles now juggle opponents.
- Sonic Disruptor now can gain power on use.
- Power Claw's recovery increased by 5f.
- Techno Tackle's start-up reduced by 4f.
- Techno Tackle now can be canceled into hypers.
- 1st Light's recovery increased by 3f.
- 2nd Light's damage reduced from 50 to 30.
- Medium now can chain into itself twice.
- d.Light's recovery increased by 4f.
- d.Medium's recovery increased by 5f.
- a.Heavy now always causes knock down to airborne targets.
- Change 2nd Light, 3rd Light, a.Light and a.Medium's animations.
Re: Cyborg (Update 4/10/2019)
#11  April 10, 2019, 06:47:14 pm
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Update:
- Fixed debug floods.
- Fixed hurtboxes during get-hit anims.
- New FXs.
- Added new guard sparks.
- All Light's pausetime changes to 8f.
- All Medium and Heavy (except Standing Heavy)'s pausetime changes to 10f.
- Target Combo X's first hit and second hit now hit low.
- Removed Beast Boy assist.
- "Titans! Go!" is no longer restricted as a tag team hyper. Now can be performed by inputing "D,DB,B,D,DB,B + 2 attack buttons" ('cause at this rate, I will never be able to work on Robin so just have this instead).
- Funny stuff you won't have access to yet.
Last Edit: April 10, 2019, 06:51:59 pm by Mr.Giang
Re: Cyborg (Update 4/10/2019)
#12  April 10, 2019, 07:05:39 pm
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The Nova Blaster seems pretty awful to me.
It freezes the opponent with no animation (unless they have a shock anim), hitstun or knockback and can be abused to the Heavens.
The NGBC Dual Assault sound also doesn't fit well.
It don't really have any other complaints for now.
Also again with the AI using Tag Team moves, it makes it seem boss-like and unfun.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: April 10, 2019, 07:12:11 pm by RagingRowen
Re: Cyborg (Update 4/10/2019)
#13  April 11, 2019, 12:41:00 am
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The Nova Blaster seems pretty awful to me.
It freezes the opponent with no animation (unless they have a shock anim), hitstun or knockback and can be abused to the Heavens.
The NGBC Dual Assault sound also doesn't fit well.
It don't really have any other complaints for now.
Also again with the AI using Tag Team moves, it makes it seem boss-like and unfun.

Whilte being a fast projectile, most characters can dodge Nova Blaster with crouching. Correct me if I was wrong since I have never played Injustice 2 but from what I see on Youtube, this move is meant to be abused with those exact advantages and disadvantages (and I was trying to mimic that).
The other problem is noted. I will definitely fix them in the next update. Thanks for telling me this.
Edit: I don't get what is the NGBC Dual Assault move, could you elaborate?
Re: Cyborg (Update 4/10/2019)
#14  April 11, 2019, 12:49:44 am
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Whilte being a fast projectile, most characters can dodge Nova Blaster with crouching. Correct me if I was wrong since I have never played Injustice 2 but from what I see on Youtube, this move is meant to be abused with those exact advantages and disadvantages (and I was trying to mimic that).
The other problem is noted. I will definitely fix them in the next update. Thanks for telling me this.
Edit: I don't get what is the NGBC Dual Assault move, could you elaborate?

I'm talking about the hitsound of the projectile, it's too strong. I'd use something simple like that CVS sound or an electric shock sound.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Cyborg (Update 4/10/2019)
#15  April 11, 2019, 12:50:29 am
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I don't get what is the NGBC Dual Assault move, could you elaborate?

 It's the superpause sound that you hear when using tag assist supers in Neo Geo Battle Colosseum.



 I think you may actually recognize them from somewhere else tho. :P

Re: Cyborg (Update 4/10/2019)
#16  April 12, 2019, 12:49:21 am
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I'm talking about the hitsound of the projectile, it's too strong. I'd use something simple like that CVS sound or an electric shock sound.





 It's the superpause sound that you hear when using tag assist supers in Neo Geo Battle Colosseum.

[youtube]https://www.youtube.com/watch?v=hBHDfm2wzG8[/youtube]

 I think you may actually recognize them from somewhere else tho. :P



Oh, I got it. Np, if that's the case, I will change it soon.

Re: Cyborg (Update 4/16/2019)
#17  April 16, 2019, 02:05:54 pm
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Update:
- New sound FX for Nova Blaster.
- Fixed a glitch that makes opponents disappeared when get hit by Nova Blaster.
- Fixed some AI problems (AI can still use Tag Hypers but no longer has access to Tag Assist).
- That's it. Don't pay attention to the unusual bigger file size though. It isn't like I added some extra funny stuff or anything.
Re: Cyborg (Update 7/8/2019)
#18  July 08, 2019, 02:39:29 pm
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Update:
- Fixed several Tag issues.
- Fixed some Tag issues when paired with Ironman.
- Now has 10% minimum damage scaling.
- Y Auto Combo now ends with Sonic Disruptor.
- New wall bounce states.
- Anti-Air Cannon's recovery reduced by 20f.
- Power Claw now can OTG.
- Power Claw no longer has hit restriction.
Re: Cyborg (Update 10/5/2019)
#19  October 05, 2019, 03:28:46 am
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Update:
- Updated with a better buffer.
- Now starts a match with 1000 power.
- Now uses custom fall.
- Opponents no longer auto-recovers from normals.
- Fixed a glitch with j.Special knockdown.