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Marvel vs Capcom Extreme - 23/11/2019 Update (Read 188730 times)

Started by REDHOT, January 09, 2019, 01:32:52 am
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Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#81  March 11, 2019, 12:31:51 pm
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agreed ^ they look VERY nice like that. are you planning to have these strictly for full game or are they going to be stand alone add004 compatible bars? (sorry if this has been answered, I've not read through the thread)

Thanks guys! and I´m planning to have these and all strictly for full game, for now.. but I could release some things separatedly after.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
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Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#82  March 16, 2019, 03:44:22 am
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I'm really Really REALLY! Liking this!
Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#83  March 16, 2019, 12:09:47 pm
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This is looking great ! If its for a full game, will we still have the option to put stages in and change the music around ? I do not plan to mix and match chars with different styles but these options would be awesome to have.

Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#84  March 16, 2019, 03:58:26 pm
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This is looking great ! If its for a full game, will we still have the option to put stages in and change the music around ? I do not plan to mix and match chars with different styles but these options would be awesome to have.

The fullgame will be encripted with molebox probably because I want to looks like a full game.
And probably separatedly you will can download some or all of the things that the full game have (chars or stages)
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#85  March 16, 2019, 04:38:45 pm
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Can we expect footage soon?  :innocent:
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Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#86  March 16, 2019, 05:13:42 pm
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Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#87  March 17, 2019, 11:38:08 am
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This is looking great ! If its for a full game, will we still have the option to put stages in and change the music around ? I do not plan to mix and match chars with different styles but these options would be awesome to have.

The fullgame will be encripted with molebox probably because I want to looks like a full game.
And probably separatedly you will can download some or all of the things that the full game have (chars or stages)

That's great to hear, 
I also understand, if the chars are released separately as they come people can find bugs and report them to you.

It will be easier to manage it too, just fix them as they are being reported. That's the best way to go about it in my opinion.

Once you have everything set up you know that every char has had a fair bit of playtime with people and most of the issues were addressed.
Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#88  March 17, 2019, 07:56:41 pm
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Marvel vs Capcom Extreme - Lifebars W.I.P. with ADD004 patch v2

Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#89  March 17, 2019, 08:03:31 pm
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Phew! This is gonna be rad when 3v3 fights come in.
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Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#90  March 17, 2019, 08:25:09 pm
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I did try to use this resolution, but the chars appear miniscule, and it's necessary remake the sprites of some super moves and hyper to fulfill all the screen extension.

It's a headache to work with low and hi-res sprites at the same time.
The harmony between them are a complicated thing.
Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#91  March 17, 2019, 08:58:50 pm
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I did try to use this resolution, but the chars appear miniscule, and it's necessary remake the sprites of some super moves and hyper to fulfill all the screen extension.

It's a headache to work with low and hi-res sprites at the same time.
The harmony between them are a complicated thing.

Its absolutly more simple that you think.
Open the .def of your character and put this in INFO
Code:
Localcoord = 427,240

The character will fit into 720p resolution.
Probably, you will need to ajust some effects to fit into that resolution (Hyper BG for example).
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini

lui

Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#92  March 17, 2019, 11:33:41 pm
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Marvel vs Capcom Extreme - Lifebars W.I.P. with ADD004 patch v2

[youtube]https://www.youtube.com/watch?v=CaUdDeG2CzQ&feature=youtu.be[/youtube]

gonna be honest with you, that announcer does not sound good lol
Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#93  March 18, 2019, 12:08:31 am
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I have some ideas for the announcer voices.. I will send you a pm for a test sooner or later Redhot ^^
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Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#94  March 18, 2019, 02:14:48 am
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Im confused about a few things on the first post since it was made 2 years ago, does Colossus STILL have those issues or not anymore? And you have some sprinkled out through this thread, have you since fixed them or do you still have those issues you posted about with them? I just dont understand if those issues are current, since this was 2 years ago initially.
Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#95  March 18, 2019, 02:27:56 am
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Im confused about a few things on the first post since it was made 2 years ago, does Colossus STILL have those issues or not anymore? And you have some sprinkled out through this thread, have you since fixed them or do you still have those issues you posted about with them? I just dont understand if those issues are current, since this was 2 years ago initially.

The first post´s issues? yes, but I updated Colossus months ago with some bugs fixed
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
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I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#96  March 18, 2019, 04:20:26 am
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oh ok, so "yes" as in they were all fixed?
Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#97  March 18, 2019, 06:41:56 am
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Whoever is making a fuss about the announcer voices should know that not all the clips are in yet.
Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#98  March 18, 2019, 12:48:22 pm
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oh ok, so "yes" as in they were all fixed?
That "yes" means that today if you download MvC2 Colossus still have those issues.
If you mean that will be fixed in Marvel vs Capcom Extreme, I will try to fix all that I can (this is not MvC2, so I'm not going to be strict and do it as is to that game).

Whoever is making a fuss about the announcer voices should know that not all the clips are in yet.
Don´t worry, Walruslui gave me announcer voices 1 or 2 month ago, and I´ll recieved from Uke his announcer voices that I decided to use only because have another quality sound that I CAN´T change, only for that, the walruslui comment referred that I not use his sounds, I believe haha (although he may also seem obviously bad to him)

I record all the videos with my notebook, and with the Lenovo Nerve Sense.. so the quality sounds of that video could be different to the reality.

The announcer voices will be that. Uke record like 50 announcer voices that I will use and I don´t ask for another new ones.
I put on them voice effects on adobe audition, so I can modify them ONLY from that side
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini

lui

Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#99  March 18, 2019, 08:04:33 pm
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oh no i dont mind not using my clips, it's fine, please do not make assumptions like that as if i am jealous, it's kind of rude :/



i was being honest about the announcer clips not because of the lack of quality, but simply the announcer just doesn't sound good.

i know it's probably a language and accent thing but hearing the announcer say "level tuu" and "level tree" sounds pretty off to me



also this is something that is bothering me, why do you plan on moleboxing the game when most of the characters are edited and based off of people's characters? it doesn't seem right to me. it's pretty counterintuitive considering most of your project started from editing other characters that were put out there in public.

i'm not gonna force you to do anything though and if you choose to molebox it that is ultimately your decision, just know it doesn't really reflect that well for you and there are legitimate concerns over it.
Last Edit: March 18, 2019, 08:08:37 pm by Walruslui
Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
#100  March 18, 2019, 08:53:22 pm
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I suppose the "moleboxing" thing is to cut in half the final size of the game, for performance preference.

For avoiding monstruously big sized files. At least is the first thing which come at my mind when I saw his post about moleboxing the game XD
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