GR Reimu, GR Marisa, GR Youmu, & GR Alice updatedReimu, Marisa, & Youmu:Quote=====================================02/16/19 - Version 2019.02.16=====================================- [System] Corrected bug that erroneously give projectiles counterhit properties.Alice:Quote=====================================02/16/19 - Version 2019.02.16=====================================- Thousand Spear Dolls: Fixed Counterhit properties.
GR Lie Meiling, GR Mokou, GR Komachi, GR Kanako, and GR Utsuho have been updatedQuote=====================================02/17/19 - Version 2019.02.17=====================================- [System] Corrected bug that erroneously give projectiles counterhit properties.
GR Ichirin, GR Meimu, GR Cirno, GR Meiling, & GR Reisen updatedIchirin & Meimu:Quote=====================================02/18/19 - Version 2019.02.18=====================================- [System] Corrected bug that erroneously give projectiles counterhit properties.Cirno & Reisen:Quote=====================================02/18/19 - Version 2019.02.18=====================================- 2y: Corrected juggle flags.Meiling:Quote=====================================02/18/19 - Version 2019.02.18=====================================- 4y/j4y: Corrected juggle flags.
GR Reimu updatedQuote=====================================02/21/19 - Version 2019.02.21=====================================- [System] Charge input buffer times decreased (47f/50f -> 42f/42f).
Lie Meiling updatedQuote=====================================02/23/19 - Version 2019.02.23=====================================- Four Star Sword: Corrected Supercancel flags.- Monochromatic Hurricane: Corrected Supercancel flags.- Youkai Flip [Throw]: Now correctly applies 80% prorate.
GR Byakuren updatedQuote=====================================03/12/19 - Version 2019.03.12=====================================- [System] Adjustments to common state animations and hurtboxes.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- Throw: Now applies 0.9 normal proration.- Dance of Hanuman (3rd hit): Fixed hitdef trigger bug which prevented the hitbox's first active frame from making contact with an opponent. - Guard Cancel Counter: No longer gains counterhit bonuses.
GR Komachi updatedQuote=====================================03/15/19 - Version 2019.03.15=====================================- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- 2x: Proration increased (0.97->0.92).- j5y: Corrected oversight where the move could be blocked by crouching opponents.- j2z: Now applies a 90% groundbounce multiplier to the base proration upon counterhit.- Throw: Now applies 90% normal proration.- Soul Detonate: Detonated Spirits will now flag recovery frames once the explosion's active frames have ended.- Guard Cancel Counter: No longer gains counterhit bonuses.
GR Reisen updatedQuote=====================================04/10/19 - Version 2019.04.10=====================================- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Updated outdated Recovery frame flags to current standards.- [System] Updated outdated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Corrected regular jump landing time (5f -> 4f).- [System] Corrected forward dash startup time (7f -> 5f).- [System] Corrected time in which the forward dash can be jump cancelled.- [System] Corrected back hop/air dash landing times (12f -> 8f).- [System] Adjusted how the character handles landing sounds in certain basic states.- Fixed visual issue where the tech recovery explod was being affected by palfx.- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.- 6y: Corrected juggle flag.- 2x: Corrected inability to conserve forward dash momentum into the attack.- Guard Cancel Counter: No longer gains counterhit bonuses.- Lunacy Ray: Fixed IKEMEN exclusive visual issue where the laser effect helpers would incorrectly generate a shadow.
Chen updatedQuote=====================================04/15/19 - Version 2019.04.15=====================================- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Updated outdated Recovery frame flags to current standards.- [System] Updated outdated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Corrected regular jump landing time (5f -> 4f).- [System] Corrected forward dash startup time (4f -> 5f).- [System] Corrected time in which the forward dash can be jump cancelled.- [System] Corrected back hop/air dash landing times (10f -> 8f).- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Air dashes now have a height restriction.- Fixed visual issue where the tech recovery explod was being affected by palfx.- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.- 2x: Corrected inability to conserve forward dash momentum into the attack.- 6y: No longer loses overhead properties when chained into.- Guard Cancel Counter: No longer gains counterhit bonuses.- Immortal Sage's Rumbling (Recoil): Added a landing sound effect.- All Spellcards: Corrected issue with charge buffer that would allow for the moves' activations without releasing back.- Cait Sith of Mayohiga: Corrected recovery frame flag time. - Soaring Bishamonten: Fixed IKEMEN exclusive visual issue where the final hit's effect helper would incorrectly generate a shadow.
GR Sanae has received a major update.Quote=====================================05/03/19 - Version 2019.05.03=====================================- Sprites realigned.- Fixed numerous sprite errors.- [System] Minor adjustments to Sanae's regular hurtbox in most states.- [System] Minor adjustments to some common state animations.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected forward dash startup time (4f->5f).- [System] Corrected time in which the forward dash can be jump cancelled.- [System] Corrected back hop/air dash landing times (9f->8f).- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Air dashes now have a heigt restriction when ascending.- Added a crouch turning animation.- Fixed angledraw issues with the goddess helpers.- Fixed visual issue where the tech recovery explod was being affected by palfx.- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.- 5x: Hit velocity slightly increased.- 5y: Damage decreased (50->45).- 6y: No longer loses overhead properties when chained into.- 6y: Hurtboxes adjusted.- 6z: Proration decreased (80%->85%).- Pillar Toss: Projectile now disappears if Sanae is hit.- Pillar Toss: Now flags recovery frames once the projectile's active frames have ended.- Pillar Toss: Fixed IKEMEN exclusive visual issue where the Onbashira effect helpers would incorrectly generate a shadow.- Iron Ring: Aerial version now has a separate animation that uses the regular aerial hurtbox.- Iron Ring: Suwako now disappears if Sanae is hit.- Iron Ring: Damage decreased (35x3->34x3)- Iron Ring: Proration increased (95%x3->93%x3). - Iron Ring: Suwako gauge now only starts recharging once Suwako has completely disappeared.- 2x: Corrected inability to conserve forward dash momentum into the attack.- 2x: Secondary hurtbox and hitbox moved down slightly.- 2x: Hitbox size decreased.- 2y: Can now be blocked high, horizontal range slightly increased.- j.5x: Damage decreased (40->35).- j.5x: Proration increased (92%->90%).- j.5y: Damage decreased (60->55).- j.2y: No longer hits overhead, hitstun decreased by 5f.- j.2y: Can no longer guard or airdash until landing.- j.5z: Damage decreased (80->75).- Throw: Now applies 90% normal proration.- Throw: Corrected inability to conserve forward dash momentum into the attack.- Wind Call: Projectile now disappears if Sanae is hit.- Wind Call: Proration increased (96%x3 -> 94.7%x3).- Omijuki Bomb: Projectile is now destroyed if Sanae is hit.- Omijuki Bomb (Good Luck): Damage decreased (80->75), block damage increased (8->15).- Omijuki Bomb (Great Luck): Damage decreased (150->130), block damage decreased (30->26).- Omijuki Bomb (Bad Luck): Homing projectile is now destroyed if Sanae is hit.- Omijuki Bomb (Bad Luck): Fixed various debug errors.- Omijuki Bomb (Poor Luck): Damage decreased (20x10->17x10), block damage decreased (4x10->3x10)- Omijuki Bomb (Poor Luck): Fixed bug where proration would continue to be applied every frame after the attack had hit 10 times.- Wind Goddess ~ Thrust: Aerial versions now have separate animations that use the regular aerial hurtbox.- Wind Goddess ~ Thrust: Damage decreased (120/130/140->110/120/130)- Wind Goddess ~ Thrust: Proration increased (85%->80%). - Wind Goddess ~ Thrust: Kanako gauge now only starts recharging once Kanako has completely disappeared.- Wind Goddess ~ Pillar: Aerial versions now have separate animations that use the regular aerial hurtbox.- Wind Goddess ~ Pillar: Projectiles are now destroyed if Sanae is hit before they become visible.- Wind Goddess ~ Pillar: Recovery frames are now flagged 1 frame after the pillars spawn.- Wind Goddess ~ Pillar: Kanako now disappears 6 frames earlier, but the Kanako gauge takes 6 frames longer to fully charge.- Wind Goddess ~ Pillar: Moved Kanako down so that she now appears mostly on screen from a grounded camera y-position.- Earth Goddess ~ Snare: Suwako now disappears if Sanae is hit, but only if she's not leaping out of the ground.- Earth Goddess ~ Snare: Damage decreased (48x3->42x3).- Earth Goddess ~ Snare: Proration slightly increased (95%x3->94.7%x3).- Earth Goddess ~ Snare: Suwako gauge now only starts recharging once Suwako has completely disappeared.- Earth Goddess ~ Shield: Suwako gauge now only starts recharging once Suwako has completely disappeared.- Cobalt Spread: Projectile is now destroyed if Sanae is hit.- "Charm of Good Commerce": Damage increased (11x23->12x23), block damage increased (1x23->2x23).- "Charm of Good Commerce": Proration increased (99%x23->98%x23).- "Forgotten Ritual": Now flags recovery frames once the active frames have ended.- "Night of the Supernova Storm": Now flags recovery frames once the active frames have ended.- "Moses's Miracle": Now applies 45% proration.- Filled out missing readme move entries.
Yuyuko updatedQuote=====================================05/07/19 - Version 2019.05.07=====================================- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Updated outdated Recovery frame flags to current standards.- [System] Updated outdated Hitdef triggers to current standards.- [System] Corrected regular jump landing time (6f->4f).- [System] Corrected time in which the forward dash can be jump cancelled.- [System] Corrected back hop/air dash landing times (6f->8f).- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Air dashes now have a height restriction when ascending.- [System] Fixed numerous debug errors that would occur if P2 was somehow missing.- Fixed visual issue where the tech recovery explod was being affected by palfx.- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.- Forward Dash Skid: Changed animation, animation time reduced (12f->8f).- Forward Air Dash: Startup reduced by 3 frames, distance travelled slightly reduced.- Backward Air Dash: Removed negative x-velocity multiplier.- 6y: No longer loses overhead properties when chained into.- j.2z: Startup reduced (17f->13f).- j.2z: No longer has block restrictions.- Throw: Corrected inability to conserve forward dash momentum into the attack.- Throw: Now applies 90% normal proration.- Guard Cancel Counter: No longer gains counterhit bonuses.- Butterfly Dream Dance: Fixed IKEMEN exclusive visual issue where the butterfly effect helpers would incorrectly generate a shadow.- Ghastly Dream: Corrected recovery frame flag time.
GR Youmu updatedQuote=====================================05/08/19 - Version 2019.05.08=====================================- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Minor adjustments to some common state animations.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected regular jump landing time (5f->4f).- [System] Corrected forward dash startup time (3f->5f).- [System] Corrected time in which the forward dash can be jump cancelled.- [System] Forward dash skid animation time increased (6f->8f).- [System] Corrected back hop/air dash landing times (10f->8f).- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Air dashes now have a height restriction when ascending.- [System] Fixed numerous debug errors that would occur if P2 was somehow missing.- Fixed visual issue where the tech recovery explod was being affected by palfx.- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.- 6y: No longer loses overhead properties when chained into.- 2x: Corrected inability to conserve forward dash momentum into the attack.- j.2z: Groundbounce proration increased (75%->72%)- Throw: Now applies 90% normal proration.- Guard Cancel Counter: No longer gains counterhit bonuses.- Slash of Life & Death [3rd hit]: Fixed a bug where spirit was being deducted even if the move had made contact. - Insightful Sword: Move is no longer tied to the spirit mechanic, now uses old level 3 hitbox duration and old max level damage.- Insightful Sword: No longer gains counterhit bonuses.- Netherworld Reflection Slash: Move is no longer tied to the spirit mechanic, now uses old level 3 hitbox duration.- Crescent Moon Slash [all versions]: Move is now a hard knockdown.- Crescent Moon Slash [y and z versions]: Fixed a bug where proration was being applied incorrectly.- Crescent Moon Slash [y and z versions]: Spirit is now applied on each successful hit.- Lotus Stance Cut: Fixed a bug where the final hit of the projectile was not adding spirit.- Lotus Stance Cut: All versions now move a fixed distance.- "6-Root Cleansing": Now functions as a command grab instead of a full-body counter. Now has startup invincibilty.
GR Reisen & GR Cirno updatedReisen:Quote=====================================05/12/19 - Version 2019.05.12=====================================- [System] Air dashes now have a height restriction when ascending.Cirno:Quote=====================================05/12/19 - Version 2019.05.12=====================================- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Minor adjustments to some common state animations.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected forward dash startup time (4f->5f).- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Air dashes now have a height restriction when ascending.- 6y: No longer loses overhead properties when chained into.- Ice Charge: Can now be used out of the ground dashes.- "Icicle Fall": Can now be used out of the ground dashes.- "Perfect Freeze": Can now be used out of the ground dashes.- Filled out missing readme move entries.
GR Komachi updatedQuote=====================================05/14/19 - Version 2019.05.14=====================================- [System] Small adjustments to hurtboxes in numerous states.- [System] Minor adjustments to some common state animations.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected regular jump startup time (4f->5f).- [System] Corrected regular jump landing time (6f->5f).- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Air dashes now have a height restriction when ascending.- [System] Fixed numerous debug errors that would occur if P2 was somehow missing.- Fixed visual issue where the tech recovery explod was being affected by palfx.- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.- 5y: Damage increased (65->70).- 6y: Damage increased (75->80).- 6y: No longer loses overhead properties when chained into.- 2x: Hitbox moved down slightly.- 2z: Corrected an oversight where Komachi was returning to the wrong animation once the attack had finished.- j.5y: Hit & block velocities decreased.- Wind on the Last Journey (x version): Move now has 12 frames of startup invulnerability.
Mima updatedQuote=====================================05/15/19 - Version 2019.05.15=====================================- [System] Minor adjustments to some common state hurtboxes and animations.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected regular jump landing time (5f -> 4f).- [System] Corrected forward dash startup time (4f -> 5f).- [System] Corrected time in which the forward dash can be jump cancelled.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Air dashes now have a height restriction when ascending.- Fixed visual issue where the tech recovery explod was being affected by palfx.- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.- 5x: Damage increased (20->25).- 5y: Damage decreased (49->45).- 6y: No longer loses overhead properties when chained into.- 2x: Corrected inability to conserve forward dash momentum into the attack.- j.5z: Damage increased (65->70).- Throw: Now applies 90% normal proration.- Guard Cancel Counter: No longer gains counterhit bonuses.- Green Spread: Fixed Hitdef trigger issue which prevented the move hitting an opponent if its hitbox also overlapped with a projectile.- Meteor Strike: Adjusted hitboxes of X and Y versions, Z version is now a projectile counter.- Meteor Strike (counterattack): Fixed a bug where the move could cancel into Spellcards before the counterattack had hit.- Meteor Strike (counterattack): Horizontal range increased.- Meteor Strike (counterattack): Startup slightly reduced (12F->11F). - "Orreries Sun" (Rings): Hitbox is no longer active while Mima is in hitstun.
GR Byakuren updatedQuote=====================================05/19/19 - Version 2019.05.19=====================================- Regular hurtbox sized decreased.- [System] Corrected regular jump landing time (6f->4f).- [System] Air dashes now have a height restriction when ascending.- [System] Fixed numerous debug errors that would occur if P2 was somehow missing.- Fixed visual issue where the tech recovery explod was being affected by palfx.- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.- 6y: No longer loses overhead properties when chained into.- 2y: Changed voice clip.- Dance of Hanuman (1st and 2nd hits): Changed to soft knockdowns to mirror the third hit.- Durga's Soul (counterattack): Changed to a hard knockdown to mirror its non-counterattack counterpart.- "Brilliance of Mahavairocana": Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
GR Youmu updatedQuote=====================================05/21/19 - Version 2019.05.21=====================================- 5y: Changed attacking sound clip. - 5z: Can now only chain into 6y starting from a spirit level of 2.- Insightful Sword (counterattack): Fixed a bug where the move could cancel into Spellcards before the counterattack had hit.- "Secret of Life and Death" Spellcard now plays the level 1 activation sound if Power is lower than 2000.
GR Ichirin updatedQuote=====================================05/23/19 - Version 2019.05.23=====================================- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected forward dash startup time (4f->5f).- [System] Corrected time in which the forward dash can be jump cancelled.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Air dashes now have a height restriction when ascending.- [System] Dash skid times are now consistent regardless of Unzan is active or inactive.- Fixed visual issue where the tech recovery explod was being affected by palfx.- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.- 6z: No longer loses overhead properties when chained into.- 2x: Corrected inability to conserve forward dash momentum into the attack.- Throw: Now applies 90% normal proration.- Guard Cancel Counter: No longer applies counterhit bonuses.- Raging Running Fist (Unzan Inactive): Recovery frames are now flagged properly.- Hanging Cloud's Iron Hammer: Recovery frames are now flagged properly.- Handful of Floating Cloud: Recovery frames are now flagged properly.- "Deadly Wind of Penitence": Recovery frames are now flagged properly.- "King Kraken Strike": Recovery frames are now flagged at the correct time.
GR Suika updatedQuote=====================================05/24/19 - Version 2019.05.24=====================================- [System] Air dashes now have a height restriction when ascending.- [System] Corrected time in which the forward dash can be jump cancelled.- [System] Corrected regular jump landing time.- [System] Corrected forward dash startup time.- [System] Corrected Forward dash skid animation time.- [System] Corrected back hop/air dash landing times.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed IKEMEN exclusive visual issue where certain helpers would incorrectly generate a shadow.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Minor adjustments to some common state animations.- Guard Cancel: No longer gains counterhit bonuses.- 2x: now carries momentum over from a dash.- 6y: No longer loses overhead property on chaining.
I got this message while using suika herself:Library error message: Died parsing valueError detected.Invalid trigger: valueError parsing [State 1112]Error in [Statedef 451]Error in custom.st:282Character mugenversion is older than this version of M.U.G.E.N.Error loading chars/Suika_RP/Suika_RP.defError while precachingInvalid trigger: valueError parsing [State 1112]Error in [Statedef 451]Error in custom.st:282Character mugenversion is older than this version of M.U.G.E.N.Error loading chars/Suika_RP/Suika_RP.defError while precachingInvalid trigger: valueError parsing [State 1112]Error in [Statedef 451]Error in custom.st:282Character mugenversion is older than this version of M.U.G.E.N.Error loading chars/Suika_RP/Suika_RP.defError loading p1Clipboard tail:Game loop deinitGameflow 11Loading match assets...Loading stage...Info: stage Dream vs Dream: Helltech Labs loading in pre-1.0 compatible mode Loading BG...OKStage loaded OK Allocating helpers...OKMatch RNG seed: 1052214599Reset persist vars team 1Loading character chars/Suika_RP/Suika_RP.def... Loading info...OK Loading cmd command set Suika_RP.cma...OK Loading cns Suika_RP.cns...OK Loading cns Suika_RP-Normals.st...OK Loading cns Suika_RP-Specials.st...OK Loading cns Suika_RP-Supers.st...OK Loading cns Suika_RP-Negative.st...OK Loading cns helper.st...OK Loading cns custom.st...Character Suika_RP.def failed to load