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Doppel Nanase by Nep Heart (Read 6984 times)

Started by Nep Heart, April 18, 2019, 04:26:54 am
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Doppel Nanase by Nep Heart
#1  April 18, 2019, 04:26:54 am
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Last Edit: May 08, 2019, 02:28:53 am by Nep Heart
Re: Doppel Nanase by Nep Heart
#2  April 18, 2019, 07:18:05 am
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Quick fixes to some bugs.

- Corrected parry bug that caused opponent to potentially float after getting repelled.
- Fixed Maiden Armageddon KO against herself in which she would override into her own KO state.
Re: Doppel Nanase by Nep Heart
#3  April 18, 2019, 02:49:06 pm
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Oh, can't expect this one. :P


That's why i like EFZ, such good and crazy characters. :)
Re: Doppel Nanase by Nep Heart
#4  April 18, 2019, 08:13:04 pm
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Quick fixes to some bugs.

- Corrected parry bug that caused opponent to potentially float after getting repelled.
- Fixed Maiden Armageddon KO against herself in which she would override into her own KO state.

These all is so fun... r some moves and some words at these victory words...
Whose four ones cup matches are most see must?
What stage i look them, or just random?
Hey, can i help, or maybe i need help
Re: Doppel Nanase by Nep Heart
#5  April 18, 2019, 09:20:09 pm
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Great as usual Nep Heart! EFZ needs more love in MUGEN.
However, I found a little odd. Your Doppel Nanase is doing the moonwalk when she goes back.
This is fate.
Re: Doppel Nanase by Nep Heart
#6  April 18, 2019, 09:51:53 pm
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However, I found a little odd. Your Doppel Nanase is doing the moonwalk when she goes back.

 It's a bit like that in the source game somewhat, too, although I may take the liberty to tweak that animation in a future update.
Re: Doppel Nanase by Nep Heart
#7  April 18, 2019, 11:20:51 pm
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So is the timing on her Maiden Capture followups supposed to be strict or are the inputs different from the readme? I can't seem to do them.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Doppel Nanase by Nep Heart
#8  April 18, 2019, 11:29:26 pm
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So is the timing on her Maiden Capture followups supposed to be strict or are the inputs different from the readme? I can't seem to do them.

It takes a some practice to get the timing down, but they should be easier to do than the source game since I made them more lenient in comparison. Key is the moment you see the animation where she lifts up the opponent after Maiden Capture hits, enter the command immediately. The follow-ups have her turn around, so, it's why it has a different command.

 Basically Maiden Capture hits -> wait for the lift up frames -> immediately QCF x/y for Maiden Capture follow-up -> if QCF x is chosen, wait for her to turn around to slam target into ground -> immediately QCB x/y to perform her supers and enter command during any supers to follow-up with another super
Re: Doppel Nanase by Nep Heart
#9  April 19, 2019, 07:24:48 am
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 Very quick update since there was an annoying bug I accidentally left behind while updating the burst system.

- Corrected a bug where burst couldn't be used until you get hit after the start of a round.
Re: Doppel Nanase by Nep Heart
#10  April 20, 2019, 01:41:47 am
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Re: Doppel Nanase by Nep Heart
#11  April 20, 2019, 05:03:26 pm
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Hey, can i help, or maybe i need help
Re: Doppel Nanase by Nep Heart
#12  April 20, 2019, 06:23:15 pm
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My hat is a pancake.
Re: Doppel Nanase by Nep Heart
#13  April 20, 2019, 06:55:49 pm
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Hey, can i help, or maybe i need help
Re: Doppel Nanase by Nep Heart
#14  April 20, 2019, 09:16:46 pm
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My hat is a pancake.
Re: Doppel Nanase by Nep Heart
#15  May 08, 2019, 02:38:56 am
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Seeing as how Nayuki is going to be released some time this week, you know the drill...

All Characters:

- Revamped juggle system; instead of being based on move count like before, it's based on a timer now.
- Introduced hitstun decay system.
- Increased damage on all normals and uniformed damage scaling across everyone to be 30% minimum to accommodate the new juggle system.
- More moves are made untechable to accommodate the new juggle system. In addition, grounded normals that force targets to stand now cause soft knockdown now.
- Hitstun increased to various extents for all normals and special to accommodate for introduction of hitstun decay.
- Burst now comes with a meter below the icon that tells the player its recharge status as well as a cross-out that will appear over said icon whenever the character is in hitstates that they cannot burst out of.
- Guard Crush damage reduced by 33% across all characters except for Akyuu, whose is reduced by 66%.
- Fixed counter hit and spell bonus bugs.
- Adjusted cornerpush to occur only on hit.
- Fixed bug that caused Gold Burst to be read too late.
- Revised super finish aesthetics.
- Debug now allows player to have a "cheat sheet" to view juggle timer, hitstun decay and damage scaling.

Doppel Nanase:

- Fixed Maiden Finger bug that made it fail against super armor.
- Fixed Reinforce version of Maiden Rush's failure to KO opponents.
- Fixed backward walking animation.
Re: Doppel Nanase by Nep Heart
#16  May 09, 2019, 09:53:20 am
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- Fixed bug where invalid detector misread certain custom hit states while hitstun decay and juggle timers are active.
Re: Doppel Nanase by Nep Heart
#17  June 13, 2019, 08:49:57 pm
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All Characters:

- Overhauled every characters' read me text file.
- Command for guard cancel counter has been changed to F+x+y.
- Fixed burst bug that forced it even without input.
- Fixed bugs for post-battle states.
- Improved/fixed more sound aesthetics.
- More normals are made incapable of jump canceling on block.
- Tweaked custom knockdown to prevent alternative get-up options from ceasing their function.
- Juggle timer reduced from 9 seconds down to 4 seconds. Juggle timer restoration with each hit and super pause are increased proportionately to compensate.
- Revised Counter Hit from doing 100% bonus damage down to 25% bonus damage, however, damage scaling is mitigated by 25% for starting combos off a counter hit.
- Mechanics are now divided into different tiers in terms of how commonly shared they are; Universal Abilities for mechanics in which all characters share, Series Abilities for mechanics in which only characters from a corresponding series share and Unique Abilities in which only that specific character has.
- Introduced Guts.
- Everyone's down.bounce.yaccel value has been practically doubled, emulating knockdowns closer to that of EFZ.
- To compensate for introduction of Guts and juggle timer being lowered, all normals and most supers have their damage increased and damage scaling slightly increased and minimum damage scaling decreased.

EFZ characters:

- Introduced Instant Charge.
- Introduced Recoil Guarding.

Doppel Nanase:

- Corrected an egregious read me error.
- Revised Parry to stagger opponent in a similar vain to Last Blade to make her gimmick stand out from introduction of Recoil Guard. Life and power gain removed to compensate.
- Fixed Vulcannon bug.
Re: Doppel Nanase by Nep Heart
#18  June 19, 2019, 08:24:16 pm
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Quick update to correct a system mechanic as well as a Series Ability flaw.

- Guts works correctly on first hit of being combo'd.
- Fixed Recoil Guard bug.

An example of what it looks like in action when properly working. Yes, that's the same exact combo.