[State 0, ChangeState]
type = ChangeState
triggerall = command != "hold_y"; Obviously, you can't be holding Y for this.
trigger1 = time >= 150 ;The time can be greater than or equal to 150 ticks
value = 232
[State 0, ChangeState]
type = ChangeState
triggerall = command != "hold_y"
trigger1 = time < 150 ;This has to be less than 150 ticks, since this is supposed to be 2 shots, not 3.
trigger1 = time >= 100 ;It also can be greater than or equal to 100 ticks.
value = 233
[State 0, ChangeState]
type = ChangeState
triggerall = command != "hold_y"
trigger1 = time < 100 ;Since this is only 1 shot, the time has to be less than 100 ticks.
trigger1 = time >= 50 ;The time can also be greater than or equal to 50 ticks.
value = 234