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Street Fighter Zero 3 & Street Fighter Alpha 3 (PotS Style) (Read 1082495 times)

Started by Emerie The G.O.A.T, November 11, 2017, 07:05:00 pm
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Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#21  April 06, 2019, 06:48:27 am
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Thanks... but... the flashes need to be resized :omg:
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Last Edit: March 31, 2021, 07:51:45 pm by Emerie the Goat
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#22  April 06, 2019, 08:00:27 am
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You know... It just kinda dawned on me.. You can pretty much replicate Alpha 3 to the T now, correct me if I’m wrong? Unless, deadset on using mugen. It would make for an interesting experiment at the very least. Animated portraits could be done with ease, all the intro/dialogue stuff. The press start/join/coin stuff. Continue count down. Score system. Dizzy/guard bar. Most, if not all of the extra modes. I’m sure the ism selection could be done as well. Never tried it, but similar things have been done. It goes beyond making a simple mugen game though, it’d be a lot of work. Still, compared to yesteryear so much progress has been made, a lot more is doable with less workaround. You could always take cues from Alpha 4. Just to put the thought in peoples heads, those interested in full games anyway.

Someone pointed out, there is already an HD SP, less work, but could always be improved on.

Also, I know it’s old, but “It’s just a compilation”. Don’t let that stuff stick to you, it’s still a lot of work, especially if you are just starting out. Do the best you can, with what resources you have available. Stay persistent, take breaks, don’t overwhelm yourself trying to please others. One step at a time. GL



I'm not trying to make this identical, I wanna make a better than the original game because I don't like the ISM shit.

I thought about making Alpha 4 but...


HOW DID YOU DO THIS?!? :msurprised:


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Last Edit: March 31, 2021, 08:00:36 pm by Emerie the Goat
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#23  April 06, 2019, 09:27:58 am
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Not really to be accurate to the original, just that you can make it more like an actual game.
I know someone else started it(Alpha4), but its long dead now. Back when they first started it neither ikemen nor add were as far along as they are now. The dizzy/stun/guard are all automated now, which is like a 50% workload cut. The animated portraits, you don't need to do the cursor trick anymore. Basically, this could be looking super official. Whenever I say "Like an actual game" people would be confused that it isn't a retail game. The portraits are all over the web and if you were serious about making this well.. not a compilation. I'm sure someone would be interested in helping you.



https://www.fightersgeneration.com/characters/guy.html
Also.. Ha


The dialogue/intro/ending stuff can all be made in Photoshop etc.
Spoiler, click to toggle visibilty

Gawd, no one makes endings anymore so I can only spam my example. I tried to remake this style of ending, just as an experiment, I did it all through Ikemen though. The point I'm always trying to make... It can be done.
Spoiler, click to toggle visibilty

The double team? Well, I've watched that movie way too many times. I'd been trying to learn how to make these double teams for over 6 years. Trial and error. No secret. Just effort. For this stuff, your imagination is what limits you. There's people doing way more impressive stuff.
Last Edit: April 06, 2019, 09:31:57 am by 2Dee4ever
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#24  April 06, 2019, 11:25:53 am
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That would be awesome!! Thanks for everything, dude!!
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Last Edit: August 15, 2019, 08:42:11 pm by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#25  April 07, 2019, 08:07:17 am
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Fixed Dhalsim's stage
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Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#26  April 21, 2019, 06:50:46 am
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send me the stages you need fixing for, i can fix them for you
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Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#27  April 21, 2019, 02:04:34 pm
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If the flashes are happening while you do supers it's because the sprites in the .sff are using the RGB method. The easiest way to stop that is to re-add the sprites without rgb.

I'd also recommend using a basic LR loocalcord (320,240.)
Last Edit: April 21, 2019, 02:08:11 pm by GLB
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#28  April 23, 2019, 11:41:02 am
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send me the stages you need fixing for, i can fix them for you

Thanks. I just want to flashes to fit, If it can't fit, just removed it. Deeply appreciate it. I will post a link of stages whenever I can.
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Last Edit: April 24, 2019, 08:43:01 am by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#29  April 23, 2019, 11:43:20 am
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If the flashes are happening while you do supers it's because the sprites in the .sff are using the RGB method. The easiest way to stop that is to re-add the sprites without rgb.

I'd also recommend using a basic LR loocalcord (320,240.)

:huh2: I don't know if I had any problems with the flashes while doing any supers

And Yes... I will definitely change the loocalcord
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Last Edit: January 20, 2020, 08:24:04 pm by Godlike Emerie
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#30  April 24, 2019, 08:49:27 am
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Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#31  May 10, 2019, 03:56:05 pm
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Use the same topic, we do t allow multiple topics just to keep your project in the recent posts. All you have to do is bump the topic

I finna update the topic because somone said something that made me think...
Zero is in the Asian region!

Totally forgot that Zero is in the Asian region and Alpha is in the US region. Therefore, I'm gonna do both of them!! :D
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Last Edit: March 31, 2021, 08:03:29 pm by Emerie the Goat
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#32  May 10, 2019, 05:32:32 pm
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You don't need to start a new topic for the same thing, just rename the very first post you did in this topic.

From subject:: street fighter Zero 3: MUGEN edition to street fighter alpha 3 phantom of the server Style.

Indeed i prefer the Zero logo over the alpha one.
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Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#33  May 10, 2019, 07:05:28 pm
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You don't need to start a new topic for the same thing, just rename the very first post you did in this topic.

From subject:: Street Fighter Zero 3: MUGEN edition to Street Fighter Alpha 3 (Phantom of the Server Style).

Indeed i prefer the Zero logo over the alpha one.

Ight
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Last Edit: March 31, 2021, 08:03:51 pm by Emerie the Goat
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#34  May 20, 2019, 05:14:56 pm
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Looking forward to this.
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#35  May 31, 2019, 05:44:17 pm
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That looks nice. I wanna play Street Fighter again if I get the chance.
Mugen is amazing.
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#36  July 08, 2019, 09:45:17 pm
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Thank you all for coming here, guys. It's very motivational. This game and screenpack is going to be the greatest thing EVER!! :D
Emerie's MUGEN Content

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Don't give up... just... take a break :(
Last Edit: March 31, 2021, 08:04:23 pm by Emerie the Goat
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#37  August 15, 2019, 08:53:20 pm
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Street Fighter Alpha 3 Main Menu Screen!!


Healthbars Updated!! (2019 Update)


:smash: Slowly updating everything...
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Last Edit: March 31, 2021, 08:07:07 pm by Emerie the Goat
Re: Street Fighter Alpha 3 : M.U.G.E.N EDITION (Phantom.of.the.server Style)
#38  February 28, 2020, 06:45:32 pm
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Can someone please tell me how can I fix this...

More screenshots coming soon :mlol:
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Re: Street Fighter Alpha 3 : M.U.G.E.N EDITION (Phantom.of.the.server Style)
#39  March 02, 2020, 01:56:30 am
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Check the winquote.font in the [Victory Screen] section of your system.def
Try to change the second number.
Re: Street Fighter Alpha 3 : M.U.G.E.N EDITION (Phantom.of.the.server Style)
#40  March 02, 2020, 06:03:17 pm
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Street Fighter Alpha 3!! (2019 Build)

Main Menu screen.


Updated the Character Selection screen. The Alpha 3 logo is from Claudio Toxic's Street Fighter Alpha 3 screenpack


Versus screen


Still updating the powerbars. Something is not right about this...
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Last Edit: March 31, 2021, 08:13:49 pm by Emerie the Goat