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Ikemen GO (Read 1253471 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#721  April 28, 2019, 08:12:39 am
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Here is my small contribution for icon logos, you can choose your favorite and changing like you wish.



1 - blue
2 - silver
3 - red
4 - orange
5 - world
6 - purple
7 - arctic
8 - earth
9 - fire
10 - neo
Last Edit: April 28, 2019, 08:16:32 am by Mazemerald.
Re: Ikemen GO Plus
#722  April 28, 2019, 08:58:50 am
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Nice work! Those look great! Thank you!
Re: Ikemen GO Plus
#723  April 28, 2019, 12:25:47 pm
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Maybe it's because I'm mean, but I'm gonna have to disagree. Realistically, your use of a thick white border and a feathery drop shadow occupy a lot of space, which will impact the readability of the icon when scaled down, especially considering you've chosen to write an entire word across it that's just not going to be visible at 16x16px. You'll find that the better program icons stick with a simple yet iconic design that represents the program without needing to resort to entire words or small details that will be lost at smaller sizes; for instance, the MUGEN icon features a stylised white M across a blue sphere that's clear enough that even at the smallest size you can still tell what letter that is, the Fighter Factory icon consists of two interlocking 'F's that represent both the program's name and its function, and for a non-MUGEN example, the Audacity icon is a blue pair of headphones with a waveform travelling between the speakers.

Oh, I want a diagram. I fucking love diagrams.
Re: Ikemen GO Plus
#724  April 28, 2019, 03:20:20 pm
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The shaders work perfectly on mac also and the new build is working fine also! Thanks guys!
Re: Ikemen GO Plus
#725  April 28, 2019, 06:30:49 pm
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wow, i thought id never see native shaders lol, but this is really nice!
Re: Ikemen GO Plus
#726  April 28, 2019, 06:39:18 pm
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  • Competitive MUGEN when?
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I swear normal IKEMEN Plus had an icon. Why not use that one?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#727  April 28, 2019, 06:42:19 pm
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Scanline filter is done:
Spoiler, click to toggle visibilty
Re: Ikemen GO Plus
#728  April 28, 2019, 06:42:45 pm
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I need help please.

I need the ikemen engine link and updates for native shaders.

Are you using the ikemen go or ikemen plus, I'm confused.

Show me correct links for download please.
Re: Ikemen GO Plus
#729  April 28, 2019, 06:47:01 pm
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Re: Ikemen GO Plus
#730  April 28, 2019, 07:03:03 pm
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Re: Ikemen GO Plus
#731  April 28, 2019, 07:52:58 pm
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Are you only able to port ReShade filters or could you add something like 2xSal?
Lasagna
Re: Ikemen GO Plus
#732  April 28, 2019, 10:57:04 pm
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  • One of Ikemen GO devs
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But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#733  April 28, 2019, 10:57:18 pm
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Actually i'm porting libretro filters.
Here is what 2xsai looks like:
Spoiler, click to toggle visibilty

You guys can tell me which filters do you want.
Last Edit: April 28, 2019, 11:01:50 pm by kidcy
Re: Ikemen GO Plus
#734  April 28, 2019, 11:02:59 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Time for another episode of Is It Possible?:
Hidden Characters selectable when holding Start during Character Selection.
I mean having the hidden char popup while Start is pushed down like in KOF XIII.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#735  April 28, 2019, 11:07:54 pm
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  • One of Ikemen GO devs
    • Colombia
Actually i'm porting libretro filters.
Here is what 2xsai looks like:
Spoiler, click to toggle visibilty

You guys can tell me which filters do you want.

Nice!
Remember adding the credits for the original shaders creator in a new shader licence file (We are legally obliged to)

Like:
Code:
Copyright (C) 2007 guest(r) - guest.r@gmail.com
Copyright (c) 2015-2016 Lior Halphon

<Insert MIT Licence here>

The MIT licence requires we credit them.

Time for another episode of Is It Possible?:
Hidden Characters selectable when holding Start during Character Selection.
I mean having the hidden char popup while Start is pushed down like in KOF XIII.

I could add it but I have no idea how the select file should look.
How do you think the select file should look for a secret character?
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: April 28, 2019, 11:11:19 pm by Gacel
Re: Ikemen GO Plus
#736  April 28, 2019, 11:12:37 pm
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I'm thinking about moving filters to glsl files and loading them at runtime instead of hardcoding them into the binary file.
Re: Ikemen GO Plus
#737  April 28, 2019, 11:14:05 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
I could add it but I have no idea how the select file should look.
How do you think the select file should look for a secret character?
I want it to be easily configurable. I feel this would work:
NormalChar [SecretChar]
You just put the other character you want in the brackets.
Example:
Kyo/ClassicKyo.def [Kyo/NestsKyo.def, order=3]
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: April 28, 2019, 11:40:37 pm by RagingRowen
Re: Ikemen GO Plus
#738  April 29, 2019, 04:00:18 am
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is xbrz filter an option or no? amazing work on the shaders! thats awesome!
Re: Ikemen GO Plus
#739  April 29, 2019, 04:54:27 am
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these filter family is good:

4xBRZ
5xBRZ
6xBRZ

but these below are awesome too, they are used on final burn emulator and the looking is very smooth.

Re: Ikemen GO Plus
#740  April 29, 2019, 05:21:46 am
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I got to change the icon of ikemen easily with this program


resource hacker - you replace the icon and save it.