Here is my small contribution for icon logos, you can choose your favorite and changing like you wish.1 - blue2 - silver3 - red4 - orange5 - world6 - purple7 - arctic8 - earth9 - fire10 - neo
Maybe it's because I'm mean, but I'm gonna have to disagree. Realistically, your use of a thick white border and a feathery drop shadow occupy a lot of space, which will impact the readability of the icon when scaled down, especially considering you've chosen to write an entire word across it that's just not going to be visible at 16x16px. You'll find that the better program icons stick with a simple yet iconic design that represents the program without needing to resort to entire words or small details that will be lost at smaller sizes; for instance, the MUGEN icon features a stylised white M across a blue sphere that's clear enough that even at the smallest size you can still tell what letter that is, the Fighter Factory icon consists of two interlocking 'F's that represent both the program's name and its function, and for a non-MUGEN example, the Audacity icon is a blue pair of headphones with a waveform travelling between the speakers.
I need help please.I need the ikemen engine link and updates for native shaders. Are you using the ikemen go or ikemen plus, I'm confused.Show me correct links for download please.
kidcy said, April 28, 2019, 06:42:19 pmScanline filter is done:Spoiler, click to toggle visibiltyThat is awesome! Thank you!
Not ReShade but OpenGL filters.https://github.com/libretro/glsl-shaders/blob/master/xsal/shaders/2xsal.glsl2xsal has been ported to GLSL before and uses the same licence as Ikemen GO. (MIT Licence)
Actually i'm porting libretro filters. Here is what 2xsai looks like:Spoiler, click to toggle visibiltyYou guys can tell me which filters do you want.
Time for another episode of Is It Possible?:Hidden Characters selectable when holding Start during Character Selection.I mean having the hidden char popup while Start is pushed down like in KOF XIII.
kidcy said, April 28, 2019, 10:57:18 pmActually i'm porting libretro filters. Here is what 2xsai looks like:Spoiler, click to toggle visibiltyYou guys can tell me which filters do you want.Nice!Remember adding the credits for the original shaders creator in a new shader licence file (We are legally obliged to)Like:Code: Copyright (C) 2007 guest(r) - guest.r@gmail.comCopyright (c) 2015-2016 Lior Halphon<Insert MIT Licence here>The MIT licence requires we credit them.RagingRowen said, April 28, 2019, 11:02:59 pmTime for another episode of Is It Possible?:Hidden Characters selectable when holding Start during Character Selection.I mean having the hidden char popup while Start is pushed down like in KOF XIII.I could add it but I have no idea how the select file should look.How do you think the select file should look for a secret character?
I'm thinking about moving filters to glsl files and loading them at runtime instead of hardcoding them into the binary file.
Gacel said, April 28, 2019, 11:07:54 pmI could add it but I have no idea how the select file should look.How do you think the select file should look for a secret character?I want it to be easily configurable. I feel this would work:NormalChar [SecretChar]You just put the other character you want in the brackets.Example:Kyo/ClassicKyo.def [Kyo/NestsKyo.def, order=3]
these filter family is good:4xBRZ5xBRZ6xBRZbut these below are awesome too, they are used on final burn emulator and the looking is very smooth.
I got to change the icon of ikemen easily with this programresource hacker - you replace the icon and save it.