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Gunvolt released 2.5 (Read 46190 times)

Started by k6666orochi, April 01, 2019, 07:16:40 am
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Gunvolt released 2.5
#1  April 01, 2019, 07:16:40 am
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This is my first char of the game Blade Strangers

Update V1.4
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New update v1.7 by OHMSBY
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Update v1.8
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Update v 2.0
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Update v 2.3
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Update v 2.4
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Update v 2.5
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Movelist
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you can download here: http://www.mediafire.com/file/1mjq88uklfyc1wd/Gunvolt_v2.5.rar/file
Thanks to:
OHMSBY (for letting me use your char as a template)and for updating it to version 1.7
Sidier (voice rips from the game Azure Striker Gunvolt 1 and 2)
aokmaniac13 (kof XIII effects and sprites from the game Blade Strangers)
Ploaj (sprites from the game Azure Striker Gunvolt that were used for the astral heat: Voltic Chain)
☆ILoveMyself☆ (smallportrait)
SolidZone 26 (feedback)
M and M (feedback and bug fixes)
and you for downloading it

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Last Edit: April 11, 2020, 04:13:45 am by k6666orochi
Re: Gunvolt released 4/1/19
#2  April 01, 2019, 08:00:47 am
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Yes! He's finally here! So far so good, loving how he plays.

1 little thing, i'm not sure if this is intentional or not, but his B combo doesn't string together with his a combo. If your too close to P2 then it misses. The same thing happens with Spark Calibur, it's unusable in a combo because the area between the blade + Gunvolt has no hitbox, which makes sense but it makes unusable in a ground combo. Again, not sure if that's intentional or not. Also, not a big deal but in the CMD all of his commands still have Yang's move names.

Example:

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Re: Gunvolt released 4/1/19
#3  April 01, 2019, 03:13:38 pm
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Yes! He's finally here! So far so good, loving how he plays.

1 little thing, i'm not sure if this is intentional or not, but his B combo doesn't string together with his a combo. If your too close to P2 then it misses. The same thing happens with Spark Calibur, it's unusable in a combo because the area between the blade + Gunvolt has no hitbox, which makes sense but it makes unusable in a ground combo. Again, not sure if that's intentional or not. Also, not a big deal but in the CMD all of his commands still have Yang's move names.

Example:

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fixed
now you can make the combo with B, the size of the colicion box of the first hit with B was increased a little, reduced the distance of the Spark Calibur attack and increased the collision box of the same, changed the names of the commands by the correct ones
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Re: Gunvolt released V1.1
#4  April 01, 2019, 05:25:33 pm
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WOW!!! Just... WOW!!! how awesome! :)
"My Technique Can Not be Beaten"
Re: Gunvolt released V1.1
#5  April 01, 2019, 07:52:51 pm
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thanks
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Re: Gunvolt released V1.1
#6  April 01, 2019, 11:24:04 pm
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Here's feedback after a few minutes of testing:

-Standing and Jumping C has no landing sound effect when Gunvolt touches the ground.
-Sliding effect after finishing a run is misaligned and not placed where his foot is (It's still placed where Yang was originally).
-The opponent is slighting away from Gunvolt when grabbed on his air throw.
-Lighting has no electric sound effect like Crashbolt.
-The sword of Spark Calibur disappears by a frame and not through transparency.
-Lightning Sphere has no hitsparks when the opponent is hit by it.
-The opponent can still be hit by Lightning Sphere when it disappears (There should be no red hitbox when the Lighting Sphere starts to shrink).
-The Voltic Chain portrait doesn't fit the screen with a 640x480 ratio.
-The chains on the Voltic Chain has no transparency when they explode.
-Portrait is too small and doesn't completely fit the 120x140 ratio.
-There is no music or sound when getting a perfect (If it were me, I would've use the victory theme from Azure Striker Gunvolt).

That's all for now. Thanks for the release.
I will still do detail and aesthetic feedback for the rest.
Re: Gunvolt released V1.1
#7  April 01, 2019, 11:45:42 pm
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First two hits of his A autocombo don't connect properly, leading to situations where the opponent blocks in the middle of the combo https://streamable.com/vbb8e

Other than that, nice job!
Re: Gunvolt released V1.1
#8  April 02, 2019, 03:02:35 am
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Here's feedback after a few minutes of testing:

-Standing and Jumping C has no landing sound effect when Gunvolt touches the ground.
-Sliding effect after finishing a run is misaligned and not placed where his foot is (It's still placed where Yang was originally).
-The opponent is slighting away from Gunvolt when grabbed on his air throw.
-Lighting has no electric sound effect like Crashbolt.
-The sword of Spark Calibur disappears by a frame and not through transparency.
-Lightning Sphere has no hitsparks when the opponent is hit by it.
-The opponent can still be hit by Lightning Sphere when it disappears (There should be no red hitbox when the Lighting Sphere starts to shrink).
-The Voltic Chain portrait doesn't fit the screen with a 640x480 ratio.
-The chains on the Voltic Chain has no transparency when they explode.
-Portrait is too small and doesn't completely fit the 120x140 ratio.
-There is no music or sound when getting a perfect (If it were me, I would've use the victory theme from Azure Striker Gunvolt).

That's all for now. Thanks for the release.
thanks
I will review those problems with the attacks, sounds and FX will be corrected in the next update

First two hits of his A autocombo don't connect properly, leading to situations where the opponent blocks in the middle of the combo https://streamable.com/vbb8e

Other than that, nice job!
thanks
give me a break xD first was the B button and now the A :( why I never get those things when I use them with the mugen from the FF3 :/

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Re: Gunvolt released V1.1
#9  April 02, 2019, 03:10:45 am
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thanks
give me a break xD first was the B button and now the A :( why I never get those things when I use them with the mugen from the FF3 :/

 Sometimes, Fighter Factory alone isn't enough. I would recommend using Training by Stupa to test out various things that FF won't let you do since it's a very flexible and versatile training dummy.
Re: Gunvolt released V1.1
#10  April 02, 2019, 09:03:46 am
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Re: Gunvolt released V1.1
#11  April 02, 2019, 11:34:17 am
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About Astrasphere... if I can give you some advice, you could use the effects from Ky Kyske. He uses a super move with effects similar to Astrasphere, a big lightning sphere with little lightning orbs around it.
Re: Gunvolt released V1.4
#12  April 02, 2019, 06:55:00 pm
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Thanks to:
Bronko (sprites from the game Blade Strangers)
aokmaniac13 (kof XIII effects )

These are both me, lol.
:v I did not realize I never pay attention to that xD

thanks
give me a break xD first was the B button and now the A :( why I never get those things when I use them with the mugen from the FF3 :/

 Sometimes, Fighter Factory alone isn't enough. I would recommend using Training by Stupa to test out various things that FF won't let you do since it's a very flexible and versatile training dummy.
Thanks I'll keep it in mind

About Astrasphere... if I can give you some advice, you could use the effects from Ky Kyske. He uses a super move with effects similar to Astrasphere, a big lightning sphere with little lightning orbs around it.
I have them but the effects are separated I do not know how it is done so that the smaller circles follow the shape of the biggest

updated to version 1.4 in the first post



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Last Edit: April 02, 2019, 07:03:27 pm by k6666orochi
Re: Gunvolt released V1.4
#13  April 02, 2019, 08:06:43 pm
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Re: Gunvolt released V1.4
#14  April 02, 2019, 08:19:33 pm
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Re: Gunvolt released V1.4
#15  April 02, 2019, 10:00:18 pm
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Damn I didn't get a chance to play version 1.1 that update was fast Magnificent!!!!
Re: Gunvolt released V1.4
#16  April 02, 2019, 10:35:42 pm
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Damn I didn't get a chance to play version 1.1 that update was fast Magnificent!!!!
thanks
a new small update in the first post
-Fixed a problem with the combos with crouching medium Kick  now the attacks are correct.



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Re: Gunvolt released V1.7
#17  April 05, 2019, 06:37:10 am
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new update in the first post, thanks to OHMSBY :)
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Re: Gunvolt released V1.8b
#18  April 29, 2019, 05:39:57 am
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new update v1.8b
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Re: Gunvolt released V1.8b
#19  May 11, 2019, 06:30:38 am
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Amazing work on Gunvolt. :)
Re: Gunvolt released V1.8b
#20  May 12, 2019, 08:38:04 pm
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thanks for the video (although you should improve in doing the combos until I can do them xD)
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