LebKeller said, May 17, 2019, 08:06:22 pmGreat to hear! Hopefully your exams went well?Yeah exams went well.And now I will able to work more on Ikemen GO.RagingRowen said, May 17, 2019, 08:07:10 pmWhere will you post your bug reports with the new site?New site?What I was planing was a new tread because the first post of this one could not be updated.For now the bug reports could go on this treador my github.https://github.com/Windblade-GR01/Ikemen_GO/issuesor in neatunsou osdnhttps://osdn.net/users/neatunsou/pf/ikemen_go/wiki/FrontPage
I really want to use Ikemen GO plus to my MvC project, and I will do, because I could edit almost all the game system.Gacel, do you recommend me to use Ikemen now to aim a complete game project? (Which will have tag system and more) or do I wait for a more complete and oficial release version?
I've been testing Soy Sauce's Ryo and Robert with Don Drago's Geese and this happens when Geese uses his OTG Grab and Grab Type Thunder Break, but not for any other move.https://streamable.com/cn85wP.S. The Super finish doesn't seem to occur for supers involving helpers e.g the Raising Storm.
RagingRowen said, May 17, 2019, 08:59:54 pmI've been testing Soy Sauce's Ryo and Robert with Don Drago's Geese and this happens when Geese uses his OTG Grab and Grab Type Thunder Break, but not for any other move.https://streamable.com/cn85wP.S. The Super finish doesn't seem to occur for supers involving helpers e.g the Raising Storm.I'll take it into account.At first glance it seems that the problem is Ikemen "MakeDust" implementation.Adnan said, May 17, 2019, 08:14:05 pmGacel can you post resources to learn go or goby?Any news about interactive stages?Well I did learn go on the march while developing Ikemem GO.I only did that because I have experience programming in other languages.Still I do not recommend that...I have not used anything except the docs, so I can not give any insight into tutorials.Google is your friend in that regard.A very useful part is that almost every library is documented, you can find that documentation online.Mark85 said, May 17, 2019, 10:24:57 pmjust posted an another issueI answered.I need to know what stage is that to do tests.REDHOT said, May 17, 2019, 08:49:30 pmI really want to use Ikemen GO plus to my MvC project, and I will do, because I could edit almost all the game system.Gacel, do you recommend me to use Ikemen now to aim a complete game project? (Which will have tag system and more) or do I wait for a more complete and oficial release version?Begin honest, the answer right now is no.Right now Ikemen GO lacks some very important features that affect even fullgames.- The option menu does not scale.- Although we implemented all of the mugen functions it does not replicate mugen 1:1 (See the 2 post above)- We are making big changes that could break existing things.For now try to make the project for Mugen.It would not be too hard to port once Ikemen GO is stable enough.
Idea: For the Tag stuff, could we have an option to configure whether we want to use the new Tag system for not?
Right now the option select looks like this:So you want the option to remove modes from the team menu?
So a option to make tag a simul without AI...OK!!!Maybe call it FakeTag or LeagcyTag. (I like LeagcyTag better)But enabling it would disable simul.Hey just a question.How many tag system does exist? (Not full games but add-on tag systems)
Nice to know.Don't worry I'll implement LeagcyTag for be compatible with older tag systems!It will be the first thing on the priority list. (Because the amount of people who I see use add004 on Ikemen)Shiyo Kakuge is actually still updating add004.Maybe I could in the future (Not close future) reimplement Uno-Tag to be compatible with the new TAG mode.
Uno includes a few optionsthere is Uno 2.1IncludesType-KType-RType-S and there is Uno Tag System 2.5MVC Project 1.6 included in Uno 2.5Cant you just implement Uno-Tag into common like add004? Not sure what compatibility has to doThis new tag mode wouldnt cause compatibility issues with add004 right?Also just redownloaded exe and scriptsscript/main.lua:2: attempt to call a non-function objectstack traceback: script/main.lua:2: in main chunk [G]: ?
It would cause compatibility issues because add004 uses GameMode = SimulNew In TAG mode GameMode returns "Tag"The legacy Legacy TAG mode would return GameMode = Simul.I'm working on legacy tag right now.It just lua edits.Also yeah after testing Uno-Tag Type-K it could use common.And make compatible with new Tag is very easy.add004 is another history make it compatible requires more work.Because it needs to handle lifebars for both tag and simul.
Would this work? make it so Ikemen uploads 2 different commons when you change it from options based on tag and simul,it could use common with tag-assist and system for tagand turned off version for simul,just redownloaded exe and scripts why this happeningscript/main.lua:2: attempt to call a non-function objectstack traceback: script/main.lua:2: in main chunk [G]: ?
I'm making it a option in the options menu.If you enable Legacy TAG it uses the old K4hos TAG and overrides simul.If is disabled it enables new TAG and it works in conjunction with simul.The error means that you did not update the exe.That is the part that enables quickload and disable temporarily the GC.
oh thats coolDoes resoulution changes in option,affect zoom etc? was messing with it,it looks huge when I go from 1080p to 720palso weird,my lifebar got messed up after redownloading stuff,any changes you did?
It should not.Could you send screenshots?I did not any changes...I'll check what neatunsou did.EDIT:Thanks for the screenshots.....That's weird...I have to go right now. (I have class)But when I test I'll test version by version to find were this broke.Could you send your Ikemen folder?But not the character nor the stages.