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Capcom VS SNK Black Edition (Read 63174 times)

Started by President Devon, May 17, 2019, 02:15:35 pm
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Poll

Where should I put those pesky power bars?

Just above the lifebars (like Legacy)
2 (10.5%)
Just below the lifebars (like XIV-I)
13 (68.4%)
On the bottom (like WWXBE)
4 (21.1%)

Total Members Voted: 19

Voting closed: March 21, 2020, 10:10:49 am

Re: Capcom VS SNK Black Edition
#41  May 29, 2019, 01:44:47 pm
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Progress:
[youtube]https://www.youtube.com/watch?v=H4NNm3YtErU[/youtube]
Menu screen is completely coded, on to the next section.
This is what you were talking about, looking good. This is 1.1 only though I bet :/

Weird seeing Kaede since he hasn't had a CVS conversion (unless someone has one hidden deep), I'd rather have Haohmaru or maybe Hibiki since she was in CVS2.
He is the main character after all. Moriya would have also been cool. The real crime, base form gets no love.
Spoiler, click to toggle visibilty

Re: Capcom VS SNK Black Edition
#42  May 29, 2019, 02:15:52 pm
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The screenpack in action looks really good. I like it very much the transition between fighters and stages. Good luck with your project.
Re: Capcom VS SNK Black Edition
#43  May 29, 2019, 02:18:14 pm
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Also quick question, will the chars and etc on the Menu be customizable?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Capcom VS SNK Black Edition
#44  May 29, 2019, 04:57:44 pm
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That's my Chun-Li! ^^
Your work is stunning. Masterpiece incoming!!!
Re: Capcom VS SNK Black Edition
#45  May 29, 2019, 05:41:00 pm
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The Menu looks amazing! Your really taking it to another level Devon.
This is getting me motivated to do stuff.

vyn

Re: Capcom VS SNK Black Edition
#46  May 29, 2019, 08:12:46 pm
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Ive been looking for a screenpack for the longest time and this looks awesome, best of luck.
Re: Capcom VS SNK Black Edition
#47  May 29, 2019, 08:23:10 pm
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That looks so fluid, dude.
Looking forward for this.
[img width=600
Keep it real, keep it original
Re: Capcom VS SNK Black Edition
#48  May 30, 2019, 12:04:08 pm
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Thanks for the support guys.
Also quick question, will the chars and etc on the Menu be customizable?
I guess I can release templates, the four parts of the menu (stage, character, drop shadow and name/origin) are all 1 sprite so they can be replaced. Each part is also contained to one animation, so if you want to add more than 10 characters to it, it'd be a case of cut-and-paste.
Re: Capcom VS SNK Black Edition
#49  May 30, 2019, 12:19:02 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

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Thanks for the support guys.
Also quick question, will the chars and etc on the Menu be customizable?
I guess I can release templates, the four parts of the menu (stage, character, drop shadow and name/origin) are all 1 sprite so they can be replaced. Each part is also contained to one animation, so if you want to add more than 10 characters to it, it'd be a case of cut-and-paste.

Why not make a folder of the sprites that didn't make the cut (e.g. the Cammy and Ryo)?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Capcom VS SNK Black Edition
#50  May 30, 2019, 03:00:11 pm
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Re: Capcom VS SNK Black Edition
#51  May 30, 2019, 04:33:50 pm
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Re: Capcom VS SNK Black Edition
#52  May 30, 2019, 04:40:45 pm
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K I'm gonna assume the Basic Version is the version with Normal Ports and the Custom is the version with... well... Custom Ports.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Capcom VS SNK Black Edition
#53  May 30, 2019, 05:49:49 pm
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Will come in 2 3 varieties; "Basic" which needs no editing on the characters part, "Custom" which will have custom ports and visual stage select and "Custom Advanced" which is top secret but you'll at least need a rudimentary understanding of photoshop and fighter factory to use to it's full potential.

You've solved the case, Poirot
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Capcom VS SNK Black Edition
#54  May 31, 2019, 09:45:05 am
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Progress:

Hungry Wolf's bg animation was 450 frames, so I used every fifth frame.

I had decided on character select slot amounts a few days ago:
120 for the basic version.
80 for the custom version.
40 for the advanced version.
There will be 50 hidden cpu slots as usual for my later releases.
These numbers are final and you cannot convince me to change them, so don't even try.
Re: Capcom VS SNK Black Edition
#55  May 31, 2019, 09:54:49 am
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80 is perfect already! Huge roster. :p My final mugen is maybe coming, thanks to you! God I can't wait..
Re: Capcom VS SNK Black Edition
#56  May 31, 2019, 07:00:23 pm
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    • USA
Progress:

Hungry Wolf's bg animation was 450 frames, so I used every fifth frame.

I don't fuck around lol.
If you need it to be smoother I can send you the the animation in video format and you can edit it in Adobe after effects.
I also have it animated in smaller frames, just figured I'd send you full version so you can work you magic on it. Let me know if you require anything else?
Re: Capcom VS SNK Black Edition
#57  June 01, 2019, 04:16:03 pm
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i hope someday could play this full project with many chars and stages included :) congrat President Devon keep the good work
:bison: IF YOU WANT SOME SPECIFIC CHAR IN HI-RES=FILTERED SPRITES SEND ME A MESSAGE IN MY E-MAIL WITH THE LINK OF CHAR THAT I CONVERT TO HI-RES (Observation is a very cheap price :yes: and the result is very good]. Here is my e-mail: iaramongtg@gmail.com :bison:

My youtube channel: https://www.youtube.com/user/ramongtg
And If you want Suport me / Encourage me, donate here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=89HXL726XVEFG&source=url :bison:
Re: Capcom VS SNK Black Edition
#58  June 02, 2019, 04:29:25 am
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If you need it to be smoother I can send you the the animation in video format and you can edit it in Adobe after effects.
I also have it animated in smaller frames, just figured I'd send you full version so you can work you magic on it. Let me know if you require anything else?
Nah it's good, I don't use After Effects can't wrap my head around it.

Working on logo.def now, gonna rip these logos:


Re: Capcom VS SNK Black Edition
#59  June 02, 2019, 01:19:50 pm
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I don't know why but I feel something monstruous at the end. I can't wait to see the result! xD
Re: Capcom VS SNK Black Edition
#60  June 12, 2019, 02:04:38 pm
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Progress:

Music in this video is not final.