Hello all,Here is the release, took forever as usual with my characters.As always I appreciate any feedback and if someone makes AI patches or Voice patches, feel free to send them my way and I will add them to the download.https://armandojc3.wixsite.com/vyncreations/downloads
+:- 1.1.- Crispy FXs.- Satisfying sparks and hit confirms.- Neat looking Hypers.-:- His normals don't have corner push for some reasons.- A lot of his FXs are not transparent (I'm using 1.1 btw).- SGS is x, x, F, x, z instead of x, x, F, a, z?- Misogi can't be ground-blocked?- His throw has debug floods.- His Light Axe Kick somehow always misses when chained from Heavy Kick.That's all for now as I'm kinda sleepy. He is definitely fancy but gameplay and coding seem rush. Definitely needs a lot of play testing but good job on the FXs.
Here's a new big portrait for him:You should probably save the original for the other version with Lessard and co's sprites.You should probably add a new Ultra aswell (Maybe a Hadouken or somethin') becuase he seems lonely with just the Metsu Shoryuken and SGS.
RagingRowen said, July 17, 2019, 06:41:40 pm You should probably add a new Ultra aswell (Maybe a Hadouken or somethin') becuase he seems lonely with just the Metsu Shoryuken and SGS.Nope, the moveset is as efficient as it is now. Kage isn't the type of characters that will hit confirm a long range Hadouken into another Ultra Hadouken. More Hypers will just make him another souless Ryu edit without any real weaknesses.
Yeah, I feel this the kind of character that would work better against other characters of his style. I tried to play him against PotS characters and he just didn't have the proper System mechanics.
Mr. Giang said, July 17, 2019, 06:39:35 pm- His Light Axe Kick somehow always misses when chained from Heavy Kick.It also misses them chained from his standing medium kick, i will test some morei sent you a PM!!hope this helps outMGMURROW
Macaulyn97 said, July 18, 2019, 12:49:16 amWait, what happened to Lessard's sprites?They're for another version that should be WIP rn.
This looks really nice Thanks for release also found these-His Ryusokyaku doesnt connect from Mid and Heavy strikes(both punch and kick) it doesnt hit-I dont know if this is intentional or not but i can use Kurekijin and cancel into Ashura Zankuu but i cant use Ashura zanku from Ex Kurekijin it only does it when Kage lands to ground it doesnt do that on air like normal version
Mr. Giang said, July 17, 2019, 06:39:35 pm-:- His normals don't have corner push for some reasons.except for all his light attacks and crouching fierce, the rest don't have corner push:the crouching medium punch can sometimes do infinite combo up till 100 hits and moreMr. Giang said, July 17, 2019, 06:39:35 pm-:- Misogi can't be ground-blocked?his misogi is unblockable which should be blockable or maybe it is a buff by vyn? just like he can jump back and do his Kurekijin where he can't do that in sfv?
Spoiler, click to toggle visibiltyhttps://streamable.com/5ptwaA couple things of noteKage has an interesting amount of metergain. This isn't much of an issue until you do things like looping his target combo and Hadouken to EX Hadouken https://streamable.com/r5r1jHis raging demon can be timed out before the move endsRyusokyaku cant combo from anything, EX Ryusokyaku can howeverHis 1 bar super cannot activate unless he has 2 or more barsHe can supposedly link into 8 standing or crouching medium punches before they scaleAnd its not an error, but something of note about Kage is that he can cancel any special into any ex special, its rather neat tbhIn any case Kage is odd but a neat character neverthelessThanks to Fclass for finding most of these
He can do the Dive Kick (down + MK in air) but is not listed in the readme, or at least I couldn't find it
I have seen so much progress on mugen characters over the years, good shit! Kage is one of my mains in sfv.
Very nice char!!But Axe kick can't chain normal attack cancel.I think this problem is very important.