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add004basic (Read 1485793 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 pm
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Re: add004basic
#1301  May 25, 2019, 05:35:48 am
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So how do I make add some Special Assist Characters in when switching to another character during the fight? Cause I have seen a lot of it in Shiyo's videos.
Re: add004basic
#1302  May 25, 2019, 05:36:06 am
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Like turning them on that is.
Re: add004basic Problem
#1303  June 04, 2019, 02:36:46 pm
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Problem: How do I get the portrait behind the Lifebar itself?
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Re: add004basic
#1304  June 10, 2019, 03:51:55 am
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How can i disable tag only on team coop?
Re: add004basic
#1305  June 10, 2019, 08:59:29 pm
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Where can I see the hyperBG you are trying to implement @GaziraAgain:
I need the source reference to see how it looks in game.

Does anyone know how to make the smallest portraits?
;---------
; as characters face / portrait
; ??????????
[begin action 909002]
9000,3, -53,-11, -1,,,0.1,0.1<x axis/y axis "anim scale"
*You can use this for many things such as scaling without loss of quality.


hello friend those commands that you measured are not in the system1 are I looking for them in the system1 or where can I look for those commands?



I already check and it's in the air that command but I put that command that you used as an example and nothing comes out
Last Edit: June 10, 2019, 09:32:16 pm by Smoker5
Re: add004basic
#1306  June 10, 2019, 09:39:59 pm
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the scales, pos, offsets and sprprioritys of names and portraits are coded with fvars.
I don´t remember well WHAT fvar was.. but find fvar(24) in the common.cns and inmediatily you will be in that code.
Check the title if says something like "face".. it´s all very specified, you can change the scales right there.
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Re: add004basic
#1307  June 10, 2019, 09:50:35 pm
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you guys are making this complicated,
there is add004pie.ini txt file that comes with add004
open it
search for this line

;sys::-2::face_d_main ; portrait (顔)
[state 0]
   type=explod
   trigger1=!ishelper && alive && !numexplod(490600) && selfanimexist(909002)
   trigger1=(sysfvar(0)>0) && playeridexist(floor(sysfvar(0))) && roundstate=2
   trigger1=playerid(floor(sysfvar(0))),var(0)=90900 && playerid(floor(sysfvar(0))),numexplod(490600)
   trigger1=id=playerid(floor(sysfvar(0))),var(15)
   trigger1=movetype!=h || (stateno=[120,159]) || (stateno=[5000,5199]) || (stateno=[190190,190196])
   id=490600
   anim=909002
   space=screen
   postype=left
   facing=ifelse(teamside=1,1,-1)
   ownpal=1
   bindtime=-1
   removetime=-1
   pos=floor(const240p(playerid(floor(sysfvar(0))),fvar(20))), floor(const240p(playerid(floor(sysfvar(0))),fvar(22)))
   scale=playerid(floor(sysfvar(0))),fvar(24), playerid(floor(sysfvar(0))),fvar(26)
   sprpriority=floor(playerid(floor(sysfvar(0))),fvar(32))
   trans=addalpha
   alpha=floor(playerid(floor(sysfvar(0))),fvar(28))/1000, floor(playerid(floor(sysfvar(0))),fvar(28))%1000
   ignorehitpause=1
   supermovetime=-1
   pausemovetime=-1

change    scale=playerid(floor(sysfvar(0))),fvar(24), playerid(floor(sysfvar(0))),fvar(26) to scale=.5,.5 for example or anything you like then save the file
open add004pie.exe restore your characters then repatch them
Re: add004basic
#1308  June 10, 2019, 10:19:31 pm
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Yeah but where could the add004pie.ini txt file that comes with add004 could be at?

EDIT: Nevermind I found it.
Last Edit: June 10, 2019, 10:22:42 pm by STANLEY69
Re: add004basic
#1309  June 10, 2019, 10:21:18 pm
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it should be there when you download add004 lazy,check it if not redownlaod it
Re: add004basic
#1310  June 10, 2019, 11:43:40 pm
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Where can I see the hyperBG you are trying to implement @GaziraAgain:
I need the source reference to see how it looks in game.

Does anyone know how to make the smallest portraits?
;---------
; as characters face / portrait
; ??????????
[begin action 909002]
9000,3, -53,-11, -1,,,0.1,0.1<x axis/y axis "anim scale"
*You can use this for many things such as scaling without loss of quality.


hello friend those commands that you measured are not in the system1 are I looking for them in the system1 or where can I look for those commands?



I already check and it's in the air that command but I put that command that you used as an example and nothing comes out
In the characters .air. Obviously use the correct sprite numbers/axis for your sprites.
You don't have to use vars, nor would you edit any other code... Doing it this way, Vs. setting a universal scale for all of your portraits would allow you to resize them individually. I.E You may have some ports bigger than others. I gave you a shortcut, but feel free to listen to these other suggestions, whatever works for you.
Re: add004basic
#1311  June 11, 2019, 12:05:15 am
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it should be there when you download add004 lazy,check it if not redownlaod it
I liked your advice if it is more fasil but I got a new error if I put scale = .5, .5 is very large and if it is scale = .3, .3 is very cool and if I leave scale = .4 ,. There is a big way to give it a good size and do not lose the quality of the portrait

Re: add004basic
#1312  June 11, 2019, 01:13:11 am
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This is where you can and SHOULD change the scale:

Code:
;---face draw info ; Šç•`‰æî•ñ
;; fv30-36
;; player-main:     f20-21: pos_x/y,  f22-23:scale,  f24-25:alpha,  f26:spr-priority
;; player-partners: f30-31: pos_x/y,  f32-33:scale,  f34-35:alpha,  f36:spr-priority
;sys::lifebar_face_partner_info ; ƒp[ƒgƒi[Šç•`‰æî•ñ

;;--- player-main
trigger1=1|| fvar(20):=var(31)/fvar(0) + (var(30)+42.5) *ifelse(teamside=1,-1,1) ;;Pos_X [142]
trigger1=1|| fvar(22):=var(32)/fvar(0) - 3 ;;Pos_Y
trigger1=1|| fvar(24):=0.11 || fvar(26):=0.11 ;;Sacle_X/Y
trigger1=1|| fvar(28):=256000 ;;Alpha_SSS/DDD
trigger1=1|| fvar(32):=var(46)+1 ;;Spr-Priority
;;--- partners
trigger1=1|| fvar(21):=var(31)/fvar(0) + (var(30)+42) *ifelse(teamside=1,-1,1) ;;Pos_X [136]
trigger1=1|| fvar(23):=var(32)/fvar(0) + 18 ;;Pos_Y
trigger1=1|| fvar(25):=0.082 || fvar(27):=0.082 ;;Sacle_X/Y
trigger1=1|| fvar(29):=256000 ;;Alpha_SSS/DDD
trigger1=1|| fvar(33):=var(46)+5 ;;Spr-Priority
;---
trigger1=1|| fvar(34):=ifelse(teamside=1,-8,8.5) || fvar(35):=8.9 ;;OffSet_X/Y
trigger1=1|| fvar(36):=0 ;;OffSet_Scale_X&Y

In fvar(24) you can change the X scale of your character Portrait and in fvar(26) the Y scale

Code:
	trigger1=1|| fvar(24):=0.11 || fvar(26):=0.11 ;;Sacle_X/Y

In fvar(25) you can change the X scale of your PARTNER Portrait and in fvar(27) the Y scale

Code:
	trigger1=1|| fvar(25):=0.082 || fvar(27):=0.082 ;;Sacle_X/Y

Just change that values.

EDIT: you have to understand that changing this values will be change ALL the portraits scales. The other way is changing the values inside the explod like Mark said to you.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
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I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Last Edit: June 11, 2019, 01:26:18 am by REDHOT
Re: add004basic
#1313  June 11, 2019, 03:57:50 am
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thank you very much everyone if I work another faor but hehe not know how to moisten the faces of simul know what is the command to move them from place
Re: add004basic
#1314  June 21, 2019, 05:45:03 pm
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How do I enable the score system? Cause I don't think I see on top of the lifebars anymore.
Re: add004basic
#1315  July 07, 2019, 06:27:47 pm
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Well, using the new March 24 version of the Add004 screenpack, I got this after selecting the stage... (btw I'm making an upcoming MYTHOS compilation MUGEN)



What's up with the black stuff?
"Your resolve lights the path ahead... more brightly than the rising sun."
Last Edit: July 07, 2019, 06:29:54 pm by PackManMUGEN
Re: add004basic
#1316  July 10, 2019, 11:39:31 pm
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Is it possible to edot the char entrance, something similar to the Versus series? Where do i edit the code, in the commons?
Re: add004basic
#1317  July 11, 2019, 05:03:01 am
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ok I'm stumped. I'm trying to get that "Special KO" Effect via add004 that somehow works automatically on POTS Style chars but not so much on KOF Characters. I'm trying to fix that up but I'm not sure about the code used for it. any ideas?
Re: add004basic
#1318  July 11, 2019, 02:01:28 pm
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gotta make first letter of arg2 of attr in def H
So if your super's hitdef has attr=S,SP
you gotta change it to atttr=S,HP
Re: add004basic
#1319  July 12, 2019, 10:24:28 pm
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Not sure if this is a good place, but can Add004 aesthetic/sound edits be posted in this thread or released separately?

I don't have any, just curious.
Re: add004basic
#1320  July 19, 2019, 12:44:20 pm
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Does anybody here knows how to make the name sprites like Shiyo does for his characters?
Lasagna