The 14th Incident Zero character, the wolf tengu sentry Momiji Inubashiri, has been released.Link: http://ricepigeon.neocities.orgQuote=========================================08/01/2019 - Version 2019.08.01=========================================- First release.
IZ Yukari updatedQuote=======================================08/08/2019 - Version 2019.08.08=======================================- [System] Updated various sound & visual effects on various moves.- Bewitching Bait: Hit velocity adjusted.- Full Moon Umbrella: Hit velocity adjusted.- Illusion Manji Parasol: Now hits 3 times. - Illusion Manji Parasol [Melee]: Damage per hit decreased (50xN->33xN), Proration per hit increased (92%->94.5%).- Illusion Manji Parasol [Projectile]: Damage per hit decreased (38xN->26xN), Proration per hit increased (92%->94.5%).- Illusionary Rift [Y ver]: Behavior drastically changed.- Illusionary Rift [Z ver]: Behavior drastically changed.
IZ Reisen has been updated with a major revision to her gameplayQuote=======================================09/10/2019 - Version 2019.09.10=======================================- [System] Movement speeds slightly decreased.- [Unique Skill] Optical Spectral: Removed. - [Unique Skill] New Unique Skill: Insanity Waves. Related Insanity mechanic added.- The following moves now gain the following Insanity-related effects:** Throw: Now gains Insanity gauge on hit.** Lunatic Shotgun: Projectile hitbox size increased during Full Insanity.** Disbelief Aspect: Projectiles are now aimed at the opponent during Full Insanity.** Lunatic Clamp: Now causes Groundbounce during Full Insanity.** Disorder Eye: All versions no longer teleport and now act as anti-air melee attacks during Full Insanity.** Medicine Box: Explosions now leave behind a poison cloud that lasts for 4 seconds during Full Insanity.** "Lunar Surface Ricochet (Lunatic Double)": Bullets now ricochet an additional 2 times during Full Insanity.** "Earth's Surface Ricochet (Lunatic Echo)": Each hit now causes a Wallbounce during Full Insanity.** "Stare of the Hazy Phantom Moon (Lunatic Red Eyes)": Each hit now builds Insanity Gauge.** "Lunar Rabbit's Risky Reward (Lunatic Jackpot)": Completely fills Reisen's Insanity Gauge on hit.- j2z: Hitbox size adjusted.- Medicine Chest: Fixed error with projectile limiter.- Medicine Chest: Initial Projectile gravity increased.- Medicine Chest: Explosion projectile animation changed. Hitbox adjusted to accomodate new sprites.- Medicine Chest (Explosion): Command changed to X/Y/Z.- Medicine Chest (Explosion): Startup decreased by 4f, hit velocity decreased.- "Lunar Rabbit's Risky Reward (Lunatic Jackpot)": Damage decreased (500->450).
IZ Yukari updated with several system changes first introduced with SumirekoQuote=======================================03/29/2020 - Version 2020.03.29=======================================- [System] Fixed minor graphical bug involving Spellcard text.- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.- [System] Fixed bug involving corner wallbounces.- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.- [System] Type-α Spirit meter from taking damage increased (33%->50%).- [System] Normals now deal chip damage during Type-α.- [System] Last Word minimum damage scaling increased (30%->50%).- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.- [System] Fixed bug where certain Normals could not cancel into certain Specials or Spellcards.- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.- Just Defend: Now usable regardless of alignment.- Throw: Now has 2f of startup.- New Command Normal: 6x.- 2y: Is now jump cancellable. Hit velocities adjusted and now causes a soft knockdown.- 6z->5z: Is now jump cancellable.
IZ Reimu has been updated with the latest system changesQuote=======================================03/30/2020 - Version 2020.03.30=======================================- [System] Fixed minor graphical bug involving Spellcard text.- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.- [System] Fixed bug involving corner wallbounces.- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.- [System] Type-α Spirit meter from taking damage increased (33%->50%).- [System] Normals now deal chip damage during Type-α.- [System] Just Defend: Now usable regardless of alignment.- [System] Last Word minimum damage scaling increased (30%->50%).- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.- Spell Rage: Removed.- 2z: Is now jump cancellable.- Throw: Now has 2f of startup.- "Fantasy Nature α": Renamed "Fantasy Nature", damage increased (550/500->600/550).- "Fantasy Nature ß": Removed.
IZ Sakuya updatedQuote=======================================04/02/2020 - Version 2020.04.02=======================================- [System] Fixed minor graphical bug involving Spellcard text.- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.- [System] Fixed bug involving corner wallbounces.- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.- [System] Type-α Spirit meter from taking damage increased (33%->50%).- [System] Normals now deal chip damage during Type-α.- [System] Just Defend: Now usable regardless of alignment.- [System] Last Word minimum damage scaling increased (30%->50%).- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.- [System] Fixed tick fix code in CMD file.- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.- Spell Rage: Removed.- 2y: Hit velocities adjusted, is now jump cancellable.- Throw: Now has 2f of startup.- Vanishing Everything: Type-α now teleports relative to opponent's position, Type-ß now has faster startup but teleports a set distance.
IZ Reisen & IZ Youmu updatedReisen:Quote=======================================04/10/2020 - Version 2020.04.10=======================================- [System] Fixed tick fix code in CMD file.- [System] Fixed minor graphical bug involving Spellcard text.- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.- [System] Fixed bug involving corner wallbounces.- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.- [System] Type-α Spirit meter from taking damage increased (33%->50%).- [System] Normals now deal chip damage during Type-α.- [System] Just Defend: Now usable regardless of alignment.- [System] Last Word minimum damage scaling increased (30%->50%).- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.- Spell Rage: Removed.- Throw: Now has 2f of startup.- 5y: Is now jump cancellable.- "Lunar Rabbit's Risky Reward (Lunatic Jackpot)": Damage reverted to pre-2019.09.10 values (450->500).Youmu:Quote=======================================04/10/2020 - Version 2020.04.10=======================================- [System] Fixed tick fix code in CMD file.- [System] Fixed minor graphical bug involving Spellcard text.- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.- [System] Fixed bug involving corner wallbounces.- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.- [System] Type-α Spirit meter from taking damage increased (33%->50%).- [System] Normals now deal chip damage during Type-α.- [System] Just Defend: Now usable regardless of alignment.- [System] Last Word minimum damage scaling increased (30%->50%).- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.- Spell Rage: Removed.- 5y: Is now jump cancellable.- 2y: Is now jump cancellable.- Throw: Now has 2f of startup.- "Matsuyoi-Reflecting Satellite Slash": Total damage increased (541->594).
IZ Marisa & IZ Sanae updatedMarisa:Quote=======================================04/12/2020 - Version 2020.04.12=======================================- [System] Fixed tick fix code in CMD file.- [System] Fixed minor graphical bug involving Spellcard text.- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.- [System] Fixed bug involving corner wallbounces.- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.- [System] Type-α Spirit meter from taking damage increased (33%->50%).- [System] Normals now deal chip damage during Type-α.- [System] Just Defend: Now usable regardless of alignment.- [System] Last Word minimum damage scaling increased (30%->50%).- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.- Spell Rage: Removed.- 5y: Is now jump cancellable.- 2y: Is now jump cancellable.- Throw: Now has 2f of startup.- Air Throw added.- "Final Spark": Total damage increased (484->558).Sanae:Quote=========================================04/12/2020 - Version 2020.04.12=========================================- [System] Fixed tick fix code in CMD file.- [System] Fixed minor graphical bug involving Spellcard text.- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.- [System] Fixed bug involving corner wallbounces.- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.- [System] Type-α Spirit meter from taking damage increased (33%->50%).- [System] Normals now deal chip damage during Type-α.- [System] Just Defend: Now usable regardless of alignment.- [System] Last Word minimum damage scaling increased (30%->50%).- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.- Spell Rage: Removed.- Throw: Now has 2f of startup.- Air Throw added.- 5y: Is now jump cancellable.- 4z: Is now jump cancellable while grounded.- 2y: Is now jump cancellable.- "Yasaka's Divine Wind": Total damage increased (490->560).
IZ Iku & IZ Tenshi updated.Iku:Quote=======================================04/14/2020 - Version 2020.04.14=======================================- [System] Fixed minor graphical bug involving Spellcard text.- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.- [System] Fixed bug involving corner wallbounces.- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.- [System] Type-α Spirit meter from taking damage increased (33%->50%).- [System] Normals now deal chip damage during Type-α.- [System] Just Defend: Now usable regardless of alignment.- [System] Last Word minimum damage scaling increased (30%->50%).- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.- Spell Rage: Removed.- Throw: Now has 2f of startup.- Air Throw added.- 5z: Is now jump cancellable.- j5z: Fixed issue where move erroneously gave 400% amount of intended meter on hit.- Veils Like Wind: Fixed bug involving chip damage on reflected projectiles.- "Divine Punishment of the Dragon God": Total damage increased (504->604).Tenshi:Quote=======================================04/14/2020 - Version 2020.04.14=======================================- [System] Fixed minor graphical bug involving Spellcard text.- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.- [System] Fixed bug involving corner wallbounces.- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.- [System] Type-α Spirit meter from taking damage increased (33%->50%).- [System] Normals now deal chip damage during Type-α.- [System] Just Defend: Now usable regardless of alignment.- [System] Last Word minimum damage scaling increased (30%->50%).- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.- Spell Rage: Removed.- Throw: Now has 2f of startup.- 5x: Is now jump cancellable.- 2y: Is now jump cancellable.- Air Throw added.- "Heavenly Keystone of Kashima": Total damage increased (530->630).
Aya & Momji updatedAya:Quote=========================================04/16/2020 - Version 2020.04.16=========================================- [System] Fixed hitvel bug involving y acceleration.- [System] Fixed tick fix code in CMD file.- [System] Fixed minor graphical bug involving Spellcard text.- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.- [System] Fixed bug involving corner wallbounces.- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.- [System] Type-α Spirit meter from taking damage increased (33%->50%).- [System] Normals now deal chip damage during Type-α.- [System] Just Defend: Now usable regardless of alignment.- [System] Last Word minimum damage scaling increased (30%->50%).- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.- Spell Rage: Removed.- Throw: Now has 2f of startup.- 5y: Is now jump cancellable.- Tengu Drum: Adjusted recoil velocity after successful hit.- Tengu Felling: Damage increased (90->100), hitbox size increased.- "Illusionary Dominance": Total damage increased: (445->556).Momiji:Quote=========================================04/16/2020 - Version 2020.04.16=========================================- [System] Fixed tick fix code in CMD file.- [System] Fixed minor graphical bug involving Spellcard text.- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.- [System] Fixed bug involving corner wallbounces.- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.- [System] Type-α Spirit meter from taking damage increased (33%->50%).- [System] Normals now deal chip damage during Type-α.- [System] Just Defend: Now usable regardless of alignment.- [System] Last Word minimum damage scaling increased (30%->50%).- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.- Spell Rage: Removed.- Throw: Now has 2f of startup.- Air Throw added. - Fixed animation bug during intro.- 5z: Is now jump cancellable.- "Backlash Wave": Total damage increased (474->542).
IZ Meiling & IZ Suwako updatedMeiling:Quote=======================================04/18/2020 - Version 2020.04.18=======================================- [System] Fixed minor graphical bug involving Spellcard text.- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.- [System] Fixed bug involving corner wallbounces.- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.- [System] Type-α Spirit meter from taking damage increased (33%->50%).- [System] Normals now deal chip damage during Type-α.- [System] Just Defend: Now usable regardless of alignment.- [System] Last Word minimum damage scaling increased (30%->50%).- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.- [System] Fixed bug on Specials where power gains were not affected by counterhit bonuses.- [System] Fixed bug with y acceleration on hitvels.- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.- Spell Rage: Removed.- Throw: Now has 2f of startup.- 2x (Yang): Is now jump cancellable.- 2z (Yang): Is now jump cancellable.- Air Throw added.- "Seven Star Strike of Opposite Extremes": Total damage increased (505->610).Suwako:Quote=========================================04/18/2020 - Version 2020.04.18=========================================- [System] Fixed tick fix code in CMD file.- [System] Fixed minor graphical bug involving Spellcard text.- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.- [System] Fixed bug involving corner wallbounces.- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.- [System] Type-α Spirit meter from taking damage increased (33%->50%).- [System] Normals now deal chip damage during Type-α.- [System] Just Defend: Now usable regardless of alignment.- [System] Last Word minimum damage scaling increased (30%->50%).- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.- Spell Rage: Removed.- Throw: Now has 2f of startup.- 5z: Is now jump cancellable.- 2x: Is now jump cancellable.- Air Throw added.- "Mr. Mishaguji": Total Damage increased (544->594).