GR Mamizou updatedQuote=====================================05/26/19 - Version 2019.05.26=====================================- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Minor adjustments to some common state animations.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Forward dash startup increased by 2f.- [System] Corrected jump cancel timings on forward dash.- [System] Air dashes now have a height restriction when ascending.- [System] Corrected certain debug errors if p2 is not present.- [System] Added missing hit ground from fall sounds.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed IKEMEN exclusive visual issue where certain helpers would incorrectly generate a shadow.- 2x: Now carries momentum from a dash.- 6y: No longer loses overhead properties when cancelled into.- Animal Lute Priest: Recovery time increased by 2f. Now disappears if Mamizou is hit.- Animal Lute Priest: Projectile hitbox size decreased.- Youkai Karakasa Transformation: Fixed a scaling error that would occur upon colliding with another projectile.- Youkai Tsurube Transformation: Damage decreased (100->90), recovery time on all versions increased by 4f.- Youkai Tsurube Transformation: Projectile hitbox size decreased, projectile hurtbox size increased.- Utsusemi Jizo Transformation: Landing recovery increased by 3f, landing damage increased (80->90).
GR Reimu updatedQuote=====================================05/30/19 - Version 2019.05.30=====================================- Revamped the character's file structure.- [System] Updated common states to the latest Gensokyo Reloaded character standards.- [System] Minor adjustments to Reimu's regular hurtbox in most states.- [System] Minor adjustments to some common state animations.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Corrected regular jump landing time (6f->4f).- [System] Forward dash minimum and maximum durations now match those of the latest Gensokyo Reloaded character standards.- [System] Forward air dash velocity multiplier decreased (x0.75->x0.9).- [System] Backward air dash velocity multiplier decreased (x0.75->x0.85).- [System] Repositioned dash effects.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Air dashes now have a height restriction when ascending.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.- [System] Rudimetary state tree based A.I. implemented.- 5x: Revised hurtbox placements.- 5y: Revised hurtbox placements.- 5z: Revised hurtbox placements.- 6x: Fixed a bug introduced in a previous update where the move wasn't causing wallbounce on counterhit.- 6y: No longer loses overhead properties when chained into.- 3z: Fixed issue where opponent could recover prematurely.- j.5x: Revised hurtbox placements.- j.5y: Second and third hits no longer have block restrictions.- j.5z: Revised hurtbox placements.- Throw: Corrected inability to conserve forward dash momentum into the attack.- Guard Cancel Counter: No longer gains counterhit bonuses.- Ascension Kick: Can no longer carry momentum over from a forward dash.- Dimensional Rift: Can no longer carry momentum over from a forward dash.- Rain Dance: Aerial versions now have separate animations that use the regular aerial hurtbox.- Rain Dance: Can no longer carry momentum over from a forward dash.- "Fantasy Seal": Aerial version now has a separate animation that uses the regular aerial hurtbox.- "Fantasy Seal": Fixed debug flood that would occur if P2 was somehow missing.
GR Kanako & GR Remilia have been updated.Kanako:Quote=====================================06/01/19 - Version 2019.06.01=====================================- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Minor adjustments to some common state animations.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected regular jump start time (4f->5f).- [System] Corrected regular jump landing time (6f->5f).- [System] Corrected forward dash startup time (6f->4f).- [System] Corrected jump cancel timings for grounded forward dash.- [System] Corrected Forward dash skid animation time (10f->8f).- [System] Air dashes now have a height restriction when ascending.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed IKEMEN exclusive visual issue where certain helpers would incorrectly generate a shadow.- [System] Minor corrections to hurtboxes.- 2x: Now carries horizontal momentum from a dash.- 6z/j.6z: Recovery frames are now flagged properly.- 3z: No longer loses overhead properties when cancelled into.- Throw: Now applies standard 90% proration.- Guard Cancel: Now longer gains counterhit bonuses.- Sky God: Wind Summon: Recovery frames are now flagged at the proper times.- Sky God: Onbashira: Recovery frames are now flagged at the proper times.- God Sign "Beautiful Spring-like Suiga": Recovery frames are now flagged at the proper times.Remilia:Quote=====================================06/01/19 - Version 2019.06.01=====================================- [System] Adjustments to common state animations and hurtboxes.- [System] Updated outdated Recovery frame flags to current standards.- [System] Updated outdated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected regular jump landing time (5f->4f).- [System] Corrected back hop/air dash landing times (11f->8f).- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Air dashes now have a height restriction when ascending.- [System] Fixed numerous debug errors that would occur if P2 was somehow missing.- Fixed visual issue where the tech recovery explod was being affected by palfx.- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.- Ground Backward Dash: Cancel window reverted.- 2y: Can now be blocked high.- 6z: No longer loses overhead properties when chained into.- j.5z: Groundbounce counterhit proration multiplier decreased (85%->90%).- Throw: Now applies 90% normal proration.- Guard Cancel: No longer gains counterhit bonuses.- Chain Gang [X & Y]: Now disappears if Remilia is hit.
Patchouli Knowledge updatedQuote=====================================06/05/19 - Version 2019.06.05=====================================- Revamped the character's file structure.- Realigned certain gethit sprites.- [System] Updated common states to the latest Gensokyo Reloaded character standards.- [System] Minor adjustments to hurtboxes in most states.- [System] Minor adjustments to some common state animations.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected regular jump start time (5f->4f).- [System] Corrected regular jump landing time (5f->4f).- [System] Forward dash minimum and maximum durations now match those of the latest Gensokyo Reloaded character standards.- [System] Corrected forward dash startup time (2f->4f).- [System] Corrected time in which the forward dash can be jump cancelled.- [System] Corrected Forward dash skid animation time (9f->8f).- [System] Corrected back hop/air dash landing times (10f->8f).- [System] Repositioned dash effects.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Air dashes now have a height restriction when ascending.- [System] Replaced cornerpush system.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.- [System] Rudimetary A.I. implemented.- All Normals and Command Normals: Hurtboxes adjusted slightly.- 6y: No longer loses overhead properties when chained into.- 5z: Can no longer cancel into 6y.- j.5x: Hitbox repositoned, size increased- j.5x: Startup decreased (7f->5f). - Throw: Corrected inability to conserve forward dash momentum into the attack. - Throw: Now applies 90% normal proration.- Guard Cancel: No longer gains counterhit bonuses.- Summer Red: Hurtboxes adjusted slightly.- Summer Red [Air]: Adjusted effects to reflect projectile trajectory.- Sylphae Horn: Corrected visual bug when projectiles fire.- Sylphae Horn: Now fires 2 additional projectiles during Philosopher's Stone.- Winter Element: Geyser now disappears if Patchouli is hit before it becomes active.- Winter Element: Spellcard cancel timing adjusted.- Autumn Blade: Hurtboxes adjusted slightly.- "St Elmo's Pillar": Hurtboxes adjusted slightly.- "St Elmo's Pillar": Recovery frames are now flagged properly.- "Royal Flare": Hurtboxes adjusted slightly.
GR Yuuka updatedQuote=====================================06/10/19 - Version 2019.06.10=====================================- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Minor adjustments to some common state animations.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected regular jump start time (6f->5f).- [System] Corrected regular jump landing time (4f->5f).- [System] Corrected jump cancel timing of forward dash.- [System] Corrected Forward dash skid animation time (10f->8f).- [System] Air dashes now have a height restriction when ascending.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.- [System] Fixed issue where certain attacks could not carry momentum from a dash.- j.2z: Recovery frames are now flagged at the correct time.- Throw/Air Throw: Now apply standard 90% Proration.- Fantastic Spring Flowers: Recovery frames are now flagged properly.
GR Koishi updatedQuote=====================================06/19/19 - Version 2019.06.19=====================================- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Minor adjustments to some common state animations.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected jump cancel timings of the forward dash.- [System] Backward dash: Can now be cancelled into ground Normals.- [System] Backward dash/Air Backward Dash: Startup reduced (8f->6f). - [System] Air dashes now have a height restriction when ascending.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed IKEMEN exclusive visual issue where certain helpers would incorrectly generate a shadow.- 2x: Now carries momentum from dashes.- 6y: No longer loses overhead properties when cancelled into.- 4z: Recovery frames are now flagged properly.- Throw: Now applies 90% standard proration.- Guard Cancel Counter: No longer gains counterhit bonuses.- Fidgety Snatcher: Recovery frames are now flagged properly.- Growing Pain: Recovery frames are now flagged properly.- Growing Pain: Now disappears if Koishi is hit.- Unanswered Love: No longer erroneously hits overhead.- Catch & Rose: Recovery frames are now flagged properly.- "Ancestors are Watching You": Recovery frames are now flagged properly.
GR Marisa updatedQuote=====================================06/22/19 - Version 2019.06.22=====================================- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Minor adjustments to some common state animations.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected forward dash startup time (4f->5f).- [System] Corrected jump cancel timings of forward dash.- [System] Decreased forward air dash startup time (9f->6f).- [System] Corrected back hop/air dash landing times (10f->8f).- [System] Air dashes now have a height restriction when ascending.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.- [System] Corrected error where certain Normals would not carry momentum from a dash.- [System] A.I. improved.- 5y: Now moves Marisa forwards slightly.- 6y: No longer loses overhead property when cancelled into.- Throw: Now applies standard 90% prorate.- Guard Cancel: No longer gains counterhit bonuses.- "Master Spark": Fixed scaling bug on the laser effect.
GR Mokou updatedQuote=====================================06/28/19 - Version 2019.06.28=====================================- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Minor adjustments to some common state animations.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected regular jump landing time (6f->4f).- [System] Corrected forward dash startup time (8f->5f).- [System] Corrected jump cancel timings of forward dash.- [System] Corrected back hop/air dash landing times (10f->8f).- [System] Air dashes now have a height restriction when ascending.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.- [System] Corrected error where certain Normals would not carry momentum from a dash.- 6y: No longer loses overhead properties when cancelled into.- j.2z: Fixed angledraw bug that would occur when Mokou lands. - Throw: Now applies 90% standard proration.- Guard Cancel Counter: No longer gains counterhit bonuses.- Self-Harming Fire Talons [3rd hit, all versions]: Mokou now leaves the ground slightly later, y-velocities lowered to compensate.- Blazing Bamboo Tube: Recovery frames are now flagged properly.
Eirin updated with several changes.Quote=====================================07/02/19 - Version 2019.07.02=====================================- Slight reorganization of file structure.- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Minor adjustments to some common state animations.- [System] Minor revision to turning animations.- [System] Added missing anim 5150.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected regular jump landing time (8f->4f).- [System] Dash behavior updated to current standards.- [System] Repositioned dash effects.- [System] Corrected jump cancel timings of forward dash.- [System] Air dashes now have a height restriction when ascending.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Updated how the Spellcard ring effect is handled.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.- 6y: No longer loses overhead properties when cancelled into.- 5z/8z: Corrected bug where charged versions would still only fire 1 arrow.- 5z/8z: Damage per arrow now scales inversely to amount of arrows fired. - Throw: Now applies standard 90% prorate.- Guard Cancel Counter: No longer gains counterhit bonuses.- Burst Shot [Air]: No longer preserves trajectory, now recoils Eirin backward.- Elixir [All]: Recovery frames are now flagged properly.- Elixir -Sulfuric Acid-: Fixed an oversight where the debuff wasn't being applied to opponents hit by the acid splash.
GR Mamizou updated with a few balance changesQuote=====================================07/23/19 - Version 2019.07.23=====================================- [System] Walk & Dash speeds decreased.- 6z: Now requires 1 leaf to use.- j2z: Now requires 1 leaf to use.
Utsuho updated with various system & gameplay changesQuote=====================================07/24/19 - Version 2019.07.24=====================================- [System] Air dashes now have a height restriction on ascending from a jump.- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Minor adjustments to some common state animations.- [System] Fixed issues with groundbounce & wallbounce behaviors.- [System] Corrected regular jump landing time.- [System] Corrected forward dash startup time.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- 6y: No longer loses overhead properties when cancelled into.- Radiant Blade: Command changed to D,DB,B+X/Y/Z- Reimplemented Flare Up Special (F,D,DF+X/Y/Z) with revised behavior.
GR Alice, GR Sakuya, & GR Yukari updatedAlice:Quote=====================================08/03/19 - Version 2019.08.03=====================================- [System] Ground Normals & Command Normals now reworked into close and far variants.- [System] Close variants can be performed at any range by holding Back.- [System] Aerial Normals & Command Normals now reworked into back jump & straight jump variants.- [System] Back jump variants can be performed at any range by holding Back.- [System] Air dashes now have a height restriction when going up.- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Minor adjustments to some common state animations.- [System] Added missing anim 5150.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected regular jump start time.- [System] Corrected regular jump landing time.- [System] Corrected forward dash startup time.- [System] Corrected back hop/air dash landing times.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.- [System] Fixed certain grounded attacks not carrying over horizontal momentum.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Corrected ground tech behavior.- Guard Cancel: No longer gains counterhit properties.- 4x: No longer loses overhead properties.- 2x: Removed.- 1x: Command changed to 2x.- Throw: Now applies standard 90% proration.Sakuya:Quote=====================================08/03/19 - Version 2019.08.03=====================================- [System] Air dashes now have a height restriction when ascending.- [System] Corrected timings of cancelling forward dashes into a jump.- [System] Corrected Forward dash skid animation time.- [System] Corrected back hop/air dash landing times.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed IKEMEN exclusive visual issue where certain helpers would incorrectly generate a shadow.- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Minor adjustments to some common state animations.- [System] Corrected regular jump start time.- [System] Corrected regular jump landing time.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- Guard Cancel: No longer gains counterhit properties.- Throw: Now applies a 90% base proration.Yukari:Quote=====================================08/03/19 - Version 2019.08.03=====================================- Reorganized character file structure.- [System] Common states updated to current standards.- [System] Corrected jump cancel timings of forward dash.- [System] Corrected forward dash startup time.- [System] Air dashes now have a height restriction when ascending.- [System] Minor adjustments to hurtboxes in some gethit states.- [System] Minor adjustments to some common state animations.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Corrected regular jump landing time.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- Guard Cancel: No longer gains counterhit bonuses.- 6y: No longer loses overhead property when cancelled into.- Throw: Now carries momentum over from a dash.- Throw: Now applies standard 90% proration.- Illusionary Rift [Z ver]: Corrected minor glitches, now lands 1f earlier.- Gazing Eye: Now disappears if Yukari is hit.- Shikigami "Chen": Now disappears if Yukari is hit.
GR Eirin, GR Komachi, GR Mamizou, & GR Patchouli updated with a fix to a shared system issue. GR Meiling updated with several fixesEirin, Komachi, Mamizou, & Patchouli:Quote=====================================08/03/19 - Version 2019.08.03=====================================- [System] Corrected ground tech behavior.Meiling:Quote=====================================08/04/19 - Version 2019.08.04=====================================- Reorganized file structure.- Sprites realigned.- [System] Adjustments to hurtboxes in some gethit states.- [System] Adjustments to some common state animations.- [System] Updated Recovery frame flags to current standards.- [System] Updated Hitdef triggers to current standards.- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.- [System] Fixed timing issues with groundbounce angledraw and offset.- [System] Updated common states to current standards.- [System] Repositioned dash effects.- [System] Corrected jump cancel timings of forward dash.- [System] Backward hop velocity multiplier decreased (x1.2->x1.0).- [System] Corrected back hop/air dash landing times (4f->8f).- [System] Forward air dash velocity multiplier decreased (x1.0->x0.75).- [System] Backward air dash velocity multiplier decreased (x1.0->x0.75).- [System] Air dashes now have a height restriction when ascending.- [System] Adjusted how the character handles landing sounds in certain basic states.- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.- [System] Fixed an issue with palette 12 where the aura effect would disappear during a custom state.- [System] Fixed a sprite conflict issue that caused one frame in the level 3 spellcard effect to show the incorrect sprite.- [System] Rudimentary state tree-based A.I. added.- [System] Corrected ground tech behavior.- All ground Normals: Jump cancel criteria during "Fierce Tiger's Strength" adjusted, jump cancel is now possible within 5 frames of the move making contact (excluding hitpause).- 5x: Revised hurtbox placements.- 4y/j4y: Fixed an issue where the move could be used more than once in a juggle.- 4y/j4y: Now disappears if Meiling is hit.- 4y/j4y: Can now be jump cancelled during "Fierce Tiger's Strength".- 6y: No longer loses overhead property when cancelled into.- 6y: Jump cancel window during "Fierce Tiger's Strength" is now within 5 frames of Meiling landing if the move makes contact.- 6y: Can no longer cancel into Heavy Normals during "Fierce Tiger's Strength".- 5z: No longer causes a knockdown.- 5z: Proration increased (80%->85%).- 6z: Can now be jump cancelled during "Fierce Tiger's Strength".- 2z: Revised hurtbox placements.- 3z: Can now be jump cancelled during "Fierce Tiger's Strength".- j5y: Revised hurtbox and hitbox placements.- j3z: Revised hurtbox placements, hitbox moved up slightly.- Throw: Now applies standard 90% proration.- Guard Cancel Counter: No longer gains counterhit bonuses.- Fragrant Wave: Can no longer conserve momentum from a forward dash.- Fragrant Wave: Revised hurtbox placements.- Cyclone Light Step: Revised hurtbox placements, hitbox moved up slightly.- Cyclone Light Step ["Fierce Tiger Strength"]: proration decreased (0.95x3->0.947x3).- Scarlet Cannon: Fixed an issue where one of the FX wouldn't show due to an erroneous destruction trigger.- Descending Flower Slam: Aerial versions now have separate animations that use the regular aerial hurtbox.- Descending Flower Slam [Ground versions]: Can no longer carry momentum over from a dash.- Tremor Kick: Can no longer carry momentum over from a dash.- "Roc's Fist": Revised hurtbox placements.- "Colorful Windchime": Recovery frames are now flagged properly.- "Fierce Tiger's Strength" Spellcard now plays the level 1 activation sound if Power is lower than 2000.- "Colorful Light Lotus Flower Palm": Revised hurtbox placements.- "Colorful Light Lotus Flower Palm": Hitpause time adjusted (1->0).- "Colorful Light Lotus Flower Palm": Meiling no longer continues to phase through opponents past a certain point if the move is blocked.- "Colorful Light Lotus Flower Palm": Damage/block damage increased (365/73->400/80).- "Colorful Light Lotus Flower Palm": P2 Power gain on block increased (100->600).- "Colorful Light Lotus Flower Palm": Recovery frames are now flagged properly.
GR Reimu & GR Chen updatedReimu:Quote=====================================08/09/19 - Version 2019.08.09=====================================- [System] Miscellaneous common state fixes and adjustments.- [System] Spellcard text animations updated to current standards.Chen:Quote=====================================08/09/19 - Version 2019.08.09=====================================- [System] Miscellaneous common state fixes and adjustments.- [System] Air Dash height restriction lowered.- [System] Fixed an issue where custom stated opponents were getting up a frame too early.
GR Chen, GR Cirno, GR Mamizou, GR Marisa, GR Meiling, GR Patchoulu, & GR Reimu have been updated with a few changes.Chen:Quote=====================================08/25/19 - Version 2019.08.25=====================================- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.- [System] Fixed various timing issues pertaining to Spellcard effects.- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.- [System] Added numerous state numbers that were missing from the tick fix code.- Dharmapala's Rampage: Can now only connect with standing oppoennts.- "Flight of Itaden": Adjusted recovery animation.Cirno:Quote=====================================08/25/19 - Version 2019.08.25=====================================- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.- [System] Miscellaneous common state fixes and adjustments.- [System] Fixed various timing issues pertaining to Spellcard effects.- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.- [System] Added numerous state numbers that were missing from the tick fix code.Mamizou:Quote=====================================08/25/19 - Version 2019.08.25=====================================- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.- [System] Miscellaneous common state fixes and adjustments.- [System] Fixed various timing issues pertaining to Spellcard effects.- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.- [System] Added numerous state numbers that were missing from the tick fix code.- [System] Fixed an issue where custom stated opponents were getting up a frame too early.Marisa:Quote=====================================08/25/19 - Version 2019.08.25=====================================- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.- [System] Miscellaneous common state fixes and adjustments.- [System] Fixed various timing issues pertaining to Spellcard effects.- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.- [System] Added numerous state numbers that were missing from the tick fix code.- Narrow Spark [X version]: Fixed an issue where the move couldn't be tech recovered.- "Sungrazer": Various adjustments to how the cinematic's effects are handled.Meiling:Quote=====================================08/25/19 - Version 2019.08.25=====================================- [System] Miscellaneous common state fixes and adjustments.- [System] Fixed various timing issues pertaining to Spellcard effects.- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.- [System] Added numerous state numbers that were missing from the tick fix code.Patchouli:Quote=====================================08/25/19 - Version 2019.08.25=====================================- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.- [System] Miscellaneous common state fixes and adjustments.- [System] Fixed various timing issues pertaining to Spellcard effects.- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.- [System] Added numerous state numbers that were missing from the tick fix code.- "Royal Flare": Sounds effects no longer continue to play if Patchouli is hit mid-attack.Reimu:Quote=====================================08/25/19 - Version 2019.08.25=====================================- [System] Fixed various timing issues pertaining to Spellcard effects.- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.- [System] Added numerous state numbers that were missing from the tick fix code.- "Fantasy Nature": Various adjustments to how the cinematic's effects are handled.
I was backing up files and realized none of those 7 characters are updated as the Mediafire date uploaded are way before 8/25. I hope I ain't the only one who noticed this.
Good catch. I inadvertently reuploaded the existing versions of the characters prior to the update. The correct versions should be uploaded now.
Found a bug with Reimu's update. Her snd file has 0 bytes and doesn't load on Fighter Factory, causing the character to give this error if played:QuoteError message: Can't load Reimu_RP.sndError loading chars/ffs_0/ffs_0.defError loading p1I noticed something was off when the file size was lower than 2 mb. The other 6 characters work fine.Edit: I also forgot to mention that the landing sound effect on Marisa's Miasma Sweep is louder than normal.
Should probably mention Koishi's .snd file is commented out in the .def, but I know everyone's getting updated again so I imagine that'll be fixed anyway.