;------------------------------------------------------------------------
[State -1, Force Field]
type=ChangeState
value=Ifelse((power >= 500 && var(20)<=60 && random < 250), 1350, 1300)
triggerall=AILevel && numenemy && RoundState=2 && StateType != A && random < (200 * (AIlevel ** 2 / 64.0))
triggerall=(enemynear,movetype=A) && !Numhelper(1305) && (enemynear,statetype != L) && !(enemynear, hitfall) && (p2stateno != [120, 155]) && (enemynear,stateno!=[5100,5220]) && (p2bodydist y =[-120,5])
triggerall=(enemynear, stateno = [200, 1999]) || (enemynear, hitdefattr = , NA, SA) || (enemynear, hitdefattr = , NP, SP)&& inguarddist && (enemynear, vel x >= 0||enemynear, vel y >= 0)
trigger1=ctrl
;------------------------------------------------------------------------
[State -1, Air Force Field]
type=ChangeState
value=Ifelse((power >= 500 && var(20)<=60 && random < 250), 1375, 1325)
triggerall=AILevel && numenemy && RoundState=2 && StateType = A && pos y<-20 && (var(3) != [1, 2]) && random < (200 * (AIlevel ** 2 / 64.0))
triggerall=(enemynear,movetype=A) && !Numhelper(1305) && (enemynear,statetype != L) && !(enemynear, hitfall) && (p2stateno != [120, 155]) && (enemynear,stateno!=[5100,5220]) && (p2bodydist y =[-150,205])
triggerall=(enemynear, stateno = [200, 1999]) || (enemynear, hitdefattr = , NA, SA) || (enemynear, hitdefattr = , NP, SP)&& inguarddist && (enemynear, vel x >= 0||enemynear, vel y >= 0)
trigger1=ctrl