Mushypepito123 said, September 14, 2019, 09:32:30 ammy words can't seem to escape becauz of how awesome this is... it's disappointing and frustrating that Mr. Ansatsuken had released a joke character that is pretty much disrespectful to an incident..Thanks Goku is still in a lot of progress. So just bare with me guys. I work on him as much as I can when I have the free time lol
Just a little more progress. I'm not sure if I'm satisfied with the Super/Max Kaioken Attacks. Disregard some of the attack damage and random fx on the upward Kame lol. Still has a lot of work to be done.
Disregard the opponent at the moment because I haven't made the opponent remain stunned yet lol. Also in the video Kakarot can go either up diagonal or horizontal to fire the wave... But not by any commands... Just at random.
Will you try to get Japanese voices one time?Also I think he's teleporting too close for the Horizontal versions.
RagingRowen said, September 23, 2019, 06:25:06 pmWill you try to get Japanese voices one time?Also I think he's teleporting too close for the Horizontal versions.Nah I'm sure some will make a patch when he's released. Yeah i noticed it was too close as well. I'll adjustWel actually it defeats the purpose of warping. It's supposed to be close lol. Like a Direct Hit
It'll have a start up and possibly a K.O. Ending attack like Vegeta's Punch on his Final Flash. Like i said its a prototype hehe. Oh I had to make that custom sprite. I think it looks pretty good
This is only a video update of his Kaioken Attack Super...OAN: I know it's a been a while since any other updates on Goku... but that's because I've been editing some sprites to make a qcf+p special attack for base and SSJ.Base Goku: Dash Elbow SSJ Goku Dragon Flash PunchI finished spriting them earlier, so I'll test the attacks out soon.*Note I'm a sprite editor so they won't be perfect lol. Pretty much like how I edited Vegeta's sprites to create his attacks... be on lookout with my video(s).
Just Showing some small update of some attacks created and custom sprite attacks:Base Mode: -Sprited the attack sprites in the elbow dash attack and I think it's final as far as adjusting any sprites. The animation looks pretty smooth so I'm satisfied with that. SSJ Mode: -Adjusted the transformation, but may need some FX during the beginning of his animation (Possibly what I gave Vegeta). -Finished the Warp Kamehameha as far as the opponent becoming dazed after he's counterattacked.-Created the Teleport Kick for a special in SSJ Mode.But yeah like I said small update. It takes a while for me to finish my chars because I take my time and may change up some things after taking a break and reviewing what I recently made. Also I'm brainstorming more ideas as well. I like for my chars to stand out and have attacks that you wouldn't normally see. ie: Bardocks Dash Attack
looks nice,I think elbow being hit two times in ex variation is weird,maybe make it firey multi hit?,
I don't know if it's just me but the Kamehameha super when Goku fires and floats backwards seems too close to the opponent. I think it would look more effective if more of the beam was visible and he was further away.
DJMouF said, October 12, 2019, 09:50:22 pmDJMouF said, October 08, 2019, 06:55:56 pmRagingRowen said, October 08, 2019, 10:06:37 amMAX Kaioken could do a tad more damage.Ok. More damage will be added bro.Mark85 said, October 12, 2019, 04:28:52 pmlooks nice,I think elbow being hit two times in ex variation is weird,maybe make it firey multi hit?,I thought about doing a 2hit count Elbow but I wanted to do something different. I may change it later manReduxMercenaryT said, October 13, 2019, 02:44:54 amI don't know if it's just me but the Kamehameha super when Goku fires and floats backwards seems too close to the opponent. I think it would look more effective if more of the beam was visible and he was further away. I understand what you're saying but it's supposed to be up close and personal like he did to Cell... I didn't want to duplicate how he fired the wave, but still be pretty close. But i get what you're saying. I'll give it another look and see what I may do. Thanks manReduxMercenaryT said, October 14, 2019, 07:14:51 amIt's no problem it's just I see it looking better in my head. He can start close but I feel the further away Goku is pushed the more powerful the beam looks.I moved him back a tad bit so you can see a little bit more of the wave.
It's no problem it's just I see it looking better in my head. He can start close but I feel the further away Goku is pushed the more powerful the beam looks.
New attack I sprited called meteor bombI'll be making a Max level super as well.Just showing my creativity.
DJMouF said, October 31, 2019, 05:53:35 am[youtube]https://www.youtube.com/watch?v=EiwvOXa7XY0&feature=youtu.be[/youtube]Max lvl2 Meteor Strike Bomb.let's be honest, it's.....Spoiler, click to toggle visibiltybeautiful.....
Finally an update for some colors. I've also created another Lvl1/2 attack, But I haven't posted it on here yet. I'll add it soon.
DJMouF said, November 22, 2019, 12:56:53 amRurouni said, November 21, 2019, 09:17:56 pmIt looks cool. Will you also release a def without the palette selector?Thanks. Well I don't plan on doing that lol.Don't Infinite characters have a config for the Palette Selector or are you coding him from a non-Infinite char?