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REV 2 Wesker (ver.1.4) (Read 12132 times)

Started by TheFclass97, October 02, 2019, 07:45:45 pm
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Re: REV 2 Wesker (ver.1.3)
#21  October 18, 2019, 10:38:10 pm
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download link not working
Re: REV 2 Wesker (ver.1.3)
#22  October 18, 2019, 11:26:14 pm
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Re: REV 2 Wesker (ver.1.3)
#23  October 18, 2019, 11:51:10 pm
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There is actually a solution to bypass fall.defence_up, it's one that I use in all my character for their universal custom hitfall states. I can probably lend you the code if you're interested. The flaw is that if the target doesn't use a helper to buffer commands during custom hitstates, stuff like combo breakers will fail... but then, that wouldn't be on Wesker in this case.

So this would apply to another char or somethin'?



 Yeah, it would apply to P2, it's basically mimicking MUGEN's default hitfall states, but you can ignore P2's fall.defence_up and make it so they can't ignore fall.recover = 0 either, making OTGs work better in general as a result.
Re: REV 2 Wesker (ver.1.3)
#24  October 18, 2019, 11:55:52 pm
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Re: REV 2 Wesker (ver.1.3)
#25  October 19, 2019, 12:14:37 am
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PLEASE tell me if the link works.

There is actually a solution to bypass fall.defence_up, it's one that I use in all my character for their universal custom hitfall states. I can probably lend you the code if you're interested. The flaw is that if the target doesn't use a helper to buffer commands during custom hitstates, stuff like combo breakers will fail... but then, that wouldn't be on Wesker in this case.

So this would apply to another char or somethin'?



 Yeah, it would apply to P2, it's basically mimicking MUGEN's default hitfall states, but you can ignore P2's fall.defence_up and make it so they can't ignore fall.recover = 0 either, making OTGs work better in general as a result.

also oh, ok.
Re: REV 2 Wesker (ver.1.3)
#26  October 19, 2019, 12:47:48 am
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it works now
REV 2 Wesker (ver.1.4)
#27  October 31, 2019, 05:01:03 am
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HALLOWEEN UPDATE! OOOOOOOOO!

Patch notes:


1.4: Oct-31-2019
   - Matched meter gain to Lord Ravenous (overall buffed metergain)
   - Fixed bug where p2 couldn't attack after Phantom Dance super
   - Added 1 bar of meter at the start of the round
   - Lvl. 3 NO LONGER damage scaled during combo
   - Nerfed lvl. 3 Damage (326 => 305)
   - Minor hitstun tweaking
   - Fixed a bug when you'd parry a Lvl. 3
   - Removed R/V Act super cancels


Download link in first post!