On the original image, the colors are more organized. I will post it here soon.You removed one of the colors for his legs, and this removes the details.
I'm just saying, it would be cool if his legs / helmet / blades / etc were not all sharing some of the same colors.
Here is the first preview of Pharaoh Man, for the project "Mega Man Robot Master Mayhem". He lacks some of his weapons and 2 of his hypers, but all the rest are pretty much done, including his AI.I still need to polish somethings here and there, like the riddle win pose time.Also, I am testing a new intro and outro for my channel
More Pharaoh Man in action, now against Metal Man.In this fight, we can see Metal Man's new intro and another Pharaoh Man's win pose (thanks, Laspacho).
And more action from Pharaoh Man, including new intro and win poses, some new effects and etcBy the way, now I have new patron levels with new benefits, check it out! https://www.patreon.com/posts/30872662
BEHOLD...THE TRUE POWER OF EGYPTIAN GODS!With this, Pharaoh Man is ready He will be available on the full game release (december 19)Laspacho really made a good job here and it was a lot of fun (and hard work) to code this char.
That is what I call aTotal Mayhem: Metal Man and Burst Man vs Enker and Pharaoh Man, all using the new 3.0 template.
Here is a preview of Pharaoh's Man power sets, plus some changes in his antiair move + new hypermoveI really like the Sand Coffin weapon.
Here is a preview of all Shadow Man Power Sets, all hypers plus a new throw.As explained before, it works on a different wat than all the other characters - it's a set of skills/boostsNow moving to my next target - Elec Man
Shadow Man is back with his ferocious AI. Will Air Man stands against him?Also showing the new Air Man voices, recorded by the Voice Actor Psykai
The most requested character had joined the official Mega Man Robot Masterm Mayhem project: Bass.Initially, I wasn't going to code this character, but the previous coder had not time and Laspacho gave it to me and here it is I've working on him a lot and here are his 6 power sets - I tried to make something unique for him.He is pretty much finished - I am just waiting the voice actor to record the new voices, so I can make a full video showing all his powers.I've enjoyed a lot working on all those Robot Master Mayhem characters - IMT has a great team, like a real family December 2019 will be a blast!
The Street Fighter said, November 10, 2019, 04:21:42 pmBass looks pretty good, and very fun. Keep up the good work.Thank you
I am converting all RMM characters to the 3.0 template, plus I am updating almost every single character on the project, like adding new intros, win poses, fixing stuff, and chaging things I think would improve the characters.- Something new in the next release is that Artificial Intelligence now respects the difficulty you set the game up, making it easier or harder based on the level of difficulty the game is on.- Heat Man now has flame effects, like Fire Man does- Ice Man receives non-transparent effects, plus some of his hyper moves will be changed
Showing the updates I did for Ice Man, which I've been working for some days.- All transparent effects were changed- Ice and snow Particles added- Fixed old bugs- New intros and win poses (not on the video)- New throws- New hyper movesHe will be available on the next RMM release (3.0 - december 2019)
Here is a Bass preview, finally. First I show all his hyper moves, then an AI battle. Bass doesn't have a vicious AI like some other characters *cough* Shadow Man *cough*.Also, now he has brand new custom voices, done by my friend Psykai.Bass will be available on the next RMM release, in december 2019