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add004basic (Read 1485872 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 pm
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Re: add004basic
#1341  October 19, 2019, 09:51:32 pm
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Man I've really been trying to understand how to set the new lifebars up on legacy, but it's not turning out right... Can anyone provide me with a link of their mugen (with no chars) that's already setup?  Therefore I can just patch my chars...
Re: add004basic
#1342  October 19, 2019, 09:52:23 pm
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You should probably post a screenshot so I/we can judge.
WIP Schedule:
The next Street Fighter All-Stars update
Re: add004basic
#1343  October 19, 2019, 09:57:19 pm
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Re: add004basic
#1344  October 19, 2019, 10:03:57 pm
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Can't you not use Imgur?
WIP Schedule:
The next Street Fighter All-Stars update
Re: add004basic
#1345  October 19, 2019, 10:30:10 pm
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I'm gonna assume you used add004pie.exe in the process?
WIP Schedule:
The next Street Fighter All-Stars update
Re: add004basic
#1346  October 19, 2019, 10:39:43 pm
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You should probably post a screenshot so I/we can judge.
my images always turn out blurry with giphy for some reason smh... I thought it would be a simple request... just make copy of your or someone's Legacy mugen with the updated lifebars etc. with no chars or stages.

Can't you not use Imgur?

It doesn't work for som'e reason.. That's why I'm always posting videos of my work

I'm gonna assume you used add004pie.exe in the process?
I've done that and also without it. Idk what I'm doing wrong. That's why I was asking if someone could just provide me the link instead of trying to work on it
Re: add004basic
#1347  October 19, 2019, 10:43:11 pm
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Is it missing the portraits or lifebars in general?
WIP Schedule:
The next Street Fighter All-Stars update
Re: add004basic
#1348  October 19, 2019, 10:57:22 pm
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It was missing both at one point. I've done so many ways to see what I was doing wrong lol. Also it said it couldn't load up the system.def file too
Re: add004basic
#1349  October 19, 2019, 11:30:27 pm
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I'm assuming you followed the instructions on my release post?
I'm gonna send you a working preset in the next hour or so, it's got the Default Ryu from the Screenpack if you don't mind.
Stay alert.
WIP Schedule:
The next Street Fighter All-Stars update
Re: add004basic
#1350  October 20, 2019, 01:08:06 am
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Thanks Bro
Re: add004basic
#1351  October 21, 2019, 12:21:59 am
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So I went and patched Infinite's edit of Guile, but when I went in to any mode to fight as him, the lifebar doesn't even show up
I went and looked everywhere to see if their was a fix, I tried older add004 pies but no luck.
https://imgur.com/c1HclxQ
Anybody know an actual fix for this?
Re: add004basic
#1352  October 23, 2019, 12:51:27 am
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Someone will know how to correct this error
upload
Re: add004basic
#1353  October 23, 2019, 12:59:19 am
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Try manually patching the character.
Lasagna
Re: add004basic
#1354  October 23, 2019, 01:12:34 am
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and how do I manually patch it
Re: add004basic
#1355  November 03, 2019, 11:55:45 pm
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can you have like two assist for add004 , one for base and the other for  transformation ?
Re: add004basic
#1356  November 05, 2019, 04:58:36 am
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got this error, any help is appreciated:
Library error message: Died parsing command = "‹ً}‰єБO"

Error detected.

Undefined command label: "command".
If not misspelling in CNS, check CMD
Error parsing trigger1, 2
Error parsing [state a]
Error in [Statedef 2205]
Error in 2003terry2.cns:1867
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/terry-2003-kofa/terry-2003-kofa.def
Error loading p1

Clipboard tail:
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage KOF'95 - Garou Stage loading in pre-1.0 compatible mode
  Loading BG...OK
Stage loaded OK
Setting game resolution 850x638...OK
  Allocating helpers...OK
Match RNG seed: 1801500391
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/terry-2003-kofa/terry-2003-kofa.def...
  Loading info...Info: Terry 2k3 loading in pre-1.0 compatible mode
OK
  Loading cmd command set 2003terry.cmd...OK
  Loading cns 2003terry.cns...OK
  Loading cns 2003terry2.cns...Character terry-2003-kofa.def failed to load
That will happen to you if you don't wear your seat belts, so make sure to wear your seat belts.
Re: add004basic
#1357  November 05, 2019, 12:58:04 pm
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got this error, any help is appreciated:
Library error message: Died parsing command = "‹ً}‰єБO"

Error detected.

Undefined command label: "command".
If not misspelling in CNS, check CMD
Error parsing trigger1, 2
Error parsing [state a]
Error in [Statedef 2205]
Error in 2003terry2.cns:1867
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/terry-2003-kofa/terry-2003-kofa.def
Error loading p1

Clipboard tail:
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage KOF'95 - Garou Stage loading in pre-1.0 compatible mode
  Loading BG...OK
Stage loaded OK
Setting game resolution 850x638...OK
  Allocating helpers...OK
Match RNG seed: 1801500391
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/terry-2003-kofa/terry-2003-kofa.def...
  Loading info...Info: Terry 2k3 loading in pre-1.0 compatible mode
OK
  Loading cmd command set 2003terry.cmd...OK
  Loading cns 2003terry.cns...OK
  Loading cns 2003terry2.cns...Character terry-2003-kofa.def failed to load

Go to Statedef 2205 in 2003terry2.cns, there something wrong with the command "‹ً}‰єБO"
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Re: add004basic
#1358  November 05, 2019, 06:49:14 pm
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Hello, someone will know how I can focus my life bars
Last Edit: November 05, 2019, 06:53:37 pm by Smoker5
Re: add004basic
#1359  November 10, 2019, 08:21:09 pm
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Is it possible to make it so that you can tag during supers like in this video?
Re: add004basic
#1360  November 12, 2019, 07:19:56 am
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So I decided I'd get back into MUGEN, and when I gave the sample characters a shot, I see that they've got some unique stuff...


- Is there a sample font or something similar for the name sprites?
- Is integrating the name sprite and the portrait as simple as just inserting the respective sprites into the SFF, or is extra coding involved?