Maybe is the embed resources.i'll remove temporally to see if it compiles.EDITIt compiles, so it seems that I will remove the exe icon for now.But the window icon still works.
is there documentation for how to port mugen screenpacks to ikemen go plus? i tried just copying the over from legacy mugen screen pack to ikemen go plus and it just crashes, no error or log that shows why it even crashed? Are current screen packs compatible?
Ahmed Negm said, November 01, 2019, 01:27:30 amis there documentation for how to port mugen screenpacks to ikemen go plus? i tried just copying the over from legacy mugen screen pack to ikemen go plus and it just crashes, no error or log that shows why it even crashed? Are current screen packs compatible?Theyre still working really hard to get it right. This is also something Im still scratching my head over, its the only thing keeping me from fully transitioning. I still also can't get things perfect either. I had to do a bunch of crazy modifications (especially for HD screenpacks its worse), but therve made some progress. Wish it was more straight forward.
Ahmed Negm said, November 01, 2019, 01:27:30 amis there documentation for how to port mugen screenpacks to ikemen go plus? i tried just copying the over from legacy mugen screen pack to ikemen go plus and it just crashes, no error or log that shows why it even crashed? Are current screen packs compatible?If there is an error in the work of ikemen, the log is saved in the file "ikemen.log" (in most cases). MUGEN screenpacks are compatible with Ikemen (I have mugen and ikemen working in parallel), but normally work screenpacks only with a resolution of 320 x 240 (I could not change the screen resolution correctly and part of the screenpack was not visible).
I've managed to convert all my mmx Fighting Arena screenpack, but sadly it crashes randomly, specially during the start up, so it still unstable and I left for now, the devs are really working hard on it, and i hope they get hd screenpacks working, because the engine is great.
fxfreitas said, November 01, 2019, 03:38:01 pmI've managed to convert all my mmx Fighting Arena screenpack, but sadly it crashes randomly, specially during the start up, so it still unstable and I left for now, the devs are really working hard on it, and i hope they get hd screenpacks working, because the engine is great.how were you able to do it? which files do i need to work on?
Ahmed Negm said, November 01, 2019, 10:31:08 pmhow were you able to do it? which files do i need to work on?fxfreitas said, November 01, 2019, 03:38:01 pmsadly it crashes randomly, specially during the start up, so it still unstable and I left for nowI didn't, it still crashes, Managed to convert all the lifebar to my HD version, but when started to change the screenpack, the crashes started. It runs sometimes, but normally the load fails.
Ahmed Negm said, November 01, 2019, 01:27:30 amis there documentation for how to port mugen screenpacks to ikemen go plus? i tried just copying the over from legacy mugen screen pack to ikemen go plus and it just crashes, no error or log that shows why it even crashed? Are current screen packs compatible?It is supposed to support any mugen screenpack as-is, but is still in development and some screenpack fail to parse.Can you inform me what screenpack is it?I have been updated the parser to support screenpacks and I have been searching for ones that causes problems.Quotefxfreitas said, November 01, 2019, 03:38:01 pmsadly it crashes randomly, specially during the start up, so it still unstable and I left for nowI didn't, it still crashes, Managed to convert all the lifebar to my HD version, but when started to change the screenpack, the crashes started. It runs sometimes, but normally the load fails.The load fails?!I did think that was fixed months ago.You are using the more updated version?RagingRowen said, November 03, 2019, 01:57:27 amHas there been any suggestions for or talk of Stage Music changes mid-match?Yes Amidweiz suggested it before.It's hard to balance time between bug fixes and implementing features.It's not too hard to implement I will try to make time to add it.
I was trying mugen legacy custom by noz, doesn't even load.http://mugenguild.com/forum/topics/legacy-custom-by-noz-162135.0.html
Thanks for the info I'll check what goes wrong.EDIT:It loads:These are some problems like the cursor select sound.I'll look into those.I'll upload a zip with all ready to run if you want to check it yourself.It will take a while, it's 165mb and my internet is slow as molasses.EDIT 2:Here is it:https://drive.google.com/file/d/1cEoBGJQ2xAkq-rO2fA6Fr5XSjm4FCPSA/view
Gacel said, November 03, 2019, 07:47:15 amThe load fails?!I did think that was fixed months ago.You are using the more updated version?Did you? I'll try again as soon as possible!
I did not modify anything I did just paste all the screenpack files over the Ikemen GO default ones.And it did work.The zip has removed some redundant file like Mugen C++ dependencies.EDITThe Ikemen GO default folder files should look like this:
Yes.It does still work.Also here is alternative one:https://github.com/Windblade-GR01/Ikemen_GO/blob/master/build/BUILD_win_alt.mdSo um yeah the only difference is that in this one you can set up the build environment without installing anything.
My two cents, developing IMO should be on fixing bugs first, I would like to see Ikemen GO taking Screenpacks, stages and Chars without having some issues. Just saying.It seems, all the bugs with projectiles are fixed, projectile priority and mirroring projectiles now works fine. Also some transparencies on projectiles are gone now, everything looks fine.But somehow the yellow transparency that used to appear over the characters when "cancel bar" is activated is gone too .https://streamable.com/8ijjiAlso it seems Arcade and Kumite mode bug that triggered when you turn on the zoom is gone, nice!!
Hi, so I've tried this (Gacel branch) online in tag mode (using add004) and whenever you switch to your second character (only tried 2v2) that character is not controllable. I imagine it must be thinking the character is a CPU? Is this a problem with add004 or IKEMEN Go Plus?
orochi_kyo said, November 04, 2019, 06:40:49 amMy two cents, developing IMO should be on fixing bugs first, I would like to see Ikemen GO taking Screenpacks, stages and Chars without having some issues. Just saying.It seems, all the bugs with projectiles are fixed, projectile priority and mirroring projectiles now works fine. Also some transparencies on projectiles are gone now, everything looks fine.But somehow the yellow transparency that used to appear over the characters when "cancel bar" is activated is gone too .https://streamable.com/8ijjiAlso it seems Arcade and Kumite mode bug that triggered when you turn on the zoom is gone, nice!!It seems that the bugfix created another bug, again.About development. I usually do only bugfixes and compatibility stuff, the only feature what I added myself until now was the TAG split.And I still have to create a basic tag cns to go with it, currently using add004 is the only option.Bejeeta said, November 04, 2019, 07:10:09 pmGacel are you planning on adding animated portaits like normail ikemen?When I have time I'll look into it.A idea I had is remove the need of use of external ssf but I have to see how is the performance with it.Linatic said, November 05, 2019, 01:23:37 amHi, so I've tried this (Gacel branch) online in tag mode (using add004) and whenever you switch to your second character (only tried 2v2) that character is not controllable. I imagine it must be thinking the character is a CPU? Is this a problem with add004 or IKEMEN Go Plus?A problem with Ikemen GO.It does not assign any netinput to the 3th and 4th char.