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(Dudley by a good few) Rowen's PotS Edits (Read 1693143 times)

Started by RagingRowen, May 09, 2019, 12:08:30 pm
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Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
#441  November 09, 2019, 02:31:40 am
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Well if it's a problem I may use the XIII voice instead is you're referring to the Trinity Geyser.

nah it didn't really noticeable except for pre-kof xiii voice. i think xiv and allstar voice sound similar.

and yeah i agree with wonder , a rip from smash bros would be great but you have to wait longer.

EDIT: he's out today.

btw , i know this is a problem for most lost avenger's creation but cody cannot attack while running.

Terry's been out for SSBU since the 6th, that's why I brought that up.

Personally I never been much of the fan of the CVS voice, but that's just me. I agree with a mix and match actually.
To play or not to play: That is the question...
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#442  November 10, 2019, 02:43:54 am
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Seth's out boys, give feedback as per usual.

More to come, maybe something a lil' different.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#443  November 10, 2019, 02:58:01 am
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Something is wrong. He doesn't have damage scaling.

Spoiler, click to toggle visibilty

And Tandem Storm is an unblockable LV1 super with quick start-up. That doesn't seem right. Correct me if this is actually a thing in source.
Last Edit: November 10, 2019, 03:09:24 am by Mr. Giang
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#444  November 10, 2019, 03:10:44 am
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Something is wrong. He doesn't have damage scaling.

Spoiler, click to toggle visibilty

IIRC, damage scaling on POTS style characters doesn't go into effect until it reaches 7 hits. Then the damage will begin to drop. Its standard in all of the pots style characters (Atleast the ones that i know of. POTS, Jmorphman, DW, etc.) I could be wrong though.
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Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#445  November 10, 2019, 03:14:31 am
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The more I know.
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#446  November 10, 2019, 08:01:56 am
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first really well made conversion , the AI feels like i am fighting seth from the game it is spot on whoever made the ai did a really good job.

i noticed that weak shoryuken can be spammable on corners and do possible infinite if you timed it right i did 30 hit combo and it speaking of damage scaling seems like his weak shoryuken has it reverse it grows stronger when every hit , but i'm not sure i didn't pull out any tools for debugging besides playing the character.
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#447  November 10, 2019, 08:23:28 am
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Something is wrong. He doesn't have damage scaling.

Spoiler, click to toggle visibilty

IIRC, damage scaling on POTS style characters doesn't go into effect until it reaches 7 hits. Then the damage will begin to drop. Its standard in all of the pots style characters (Atleast the ones that i know of. POTS, Jmorphman, DW, etc.) I could be wrong though.

That's right, it starts having effect after the 7th hit, though what I do if the char has a special or super that does too much damage with a few hits is I create a specific damage dampening just for that move. I did this with some of my chars.
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#448  November 10, 2019, 12:45:29 pm
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first really well made conversion , the AI feels like i am fighting seth from the game it is spot on whoever made the ai did a really good job.

i noticed that weak shoryuken can be spammable on corners and do possible infinite if you timed it right i did 30 hit combo and it speaking of damage scaling seems like his weak shoryuken has it reverse it grows stronger when every hit , but i'm not sure i didn't pull out any tools for debugging besides playing the character.

Fixed, alongside the Medium Shoryuken, re-download. I was trying to make it juggle from the C.HP
WIP Schedule:
The next Street Fighter All-Stars update
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#449  November 10, 2019, 01:05:32 pm
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Solid Seth.

I have not played SF4 in a long time but is that level 1 unblockable in source as well ?
His normals are kinda weird, he has like no combos at all you cant chain even a standing lp consistently. No  CLP to CLK either.
I cant cancel a normal into his specials as well.

Again I dont know much about Seth never played him in USF4. I can also see this as a balancing thing.

Seth is not as restricted with his normals in the OG game.
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#450  November 10, 2019, 01:24:56 pm
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tbf cvs2 combos outside of specific grooves and such were not very long
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#451  November 10, 2019, 01:43:42 pm
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That is true, I am not saying that these combos need to be put in.
Its just give him 1 or 2 target combos that fit with the char.

Annoying thing with some of the newer chars like Seth is that they appeared only in 1 game its not a char let say like King where you can analyse a bunch of games and pick and chose what you want to add.
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#452  November 10, 2019, 02:22:32 pm
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I have not played SF4 in a long time but is that level 1 unblockable in source as well ?
His normals are kinda weird, he has like no combos at all you cant chain even a standing lp consistently. No  CLP to CLK either.
I cant cancel a normal into his specials as well.
You mean the Tandem Storm, likely because I did use USF4 as reference.
I tried LP/K chains but they were a bit cheap because of the range of them.
I fixed the Normal into Specials stuff, redownload.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#453  November 10, 2019, 10:52:13 pm
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I see that some sound stuff like Screw Piledriver's stomp doesn't have the proper POTS Style sound

Despite that, really a great improvement on Seth. :)
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#454  November 11, 2019, 06:59:08 am
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A lot of his Hypers are coded with special attribute (such as Tandem Storm), which allows a certain mechanics like Burst not behavior correctly.
Also, back to Tandem Storm, it is supposed to be mid-blockable according to the coding and I'm pretty sure a LV1 unblockable Kikosho is very un-SF and un-CvS. And again, since I haven't play SF4, I might be wrong but that's just not right at all.
Edit: No, Tandem Storm is not unblockable, according to some SF4 players. Now I kinda question whether you actually did use USF4 as reference for him as you claimed though but at first, this needs to be fixed asap.
Last Edit: November 11, 2019, 10:07:25 am by Mr. Giang
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#455  November 11, 2019, 09:44:12 am
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Here is some aesthetic feedback for Seth:
-Dash effect has no sound effect as it's on the slide effect.
-Dash effect is on the opposite side when dashing backwards.
-Screw Piledriver has a dust effect instead of a strong shockwave effect and sound on the slam (It also doesn't have a swing sound during the start up and has Seth's English voice on the JPN snd during the move).
-The hitsparks of the first two hits of Hyakuretsukyaku seems misaligned (The guard spark is also misaligned when blocked).
-Don't remember, but weren't the rapid hits of Hyakuretsukyaku better as heavy punch sounds instead of heavy kick ones?
-The effect where the thunder sound effect can be heard on Tandem Storm needs to be bigger.
I will still do detail and aesthetic feedback for the rest.
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#456  November 11, 2019, 03:01:34 pm
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Quote

- Violent Ryu? I've had him untouched for months, I may reboot him as Kage or w/e.


Oh man... Sounds cool, but, i am sure many would prefer Violent Ryu, a Psycho Power enhanced Ryu feels like a great What If...

Thanks for Seth man, i see you've been busy with many other characters.
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#457  November 12, 2019, 08:54:05 pm
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Will update Seth again soon.
Cody's also getting an update.

I want to add DW's New CS for Akuma to mine, but I may need help on that because of the Kanji stuff.

WIP Schedule:
The next Street Fighter All-Stars update
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#458  November 14, 2019, 10:21:13 am
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quick question, how do you remove the add004 content from some of your edits. for example like vannessa
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#459  November 15, 2019, 12:32:49 am
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WIP Schedule:
The next Street Fighter All-Stars update
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#460  November 15, 2019, 08:01:21 am
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could you be interested in some help in spriting?

I'm not expert with seth, but in the USF4 video it seems that the uppercut have one hit with other arm..

since i've edited a lot my sagat, i think that some sprites could fit well and improve the result..

i'd like to repay your favor with bug fixes with my sagat. ;) ;)

let me know. ;) ;)