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Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020) (Read 9445 times)

Started by RoySquadRocks, December 25, 2019, 06:09:15 am
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Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020)
#1  December 25, 2019, 06:09:15 am
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VECTORMAN CLEANS UP THE BATTLE FIELD!

Introducing...
Vectorman
from the Vectorman series!

Vectorman is a green robot made out of spheres that were bound by some undetectable vitality field. He was left responsible for a sludge barge that conveys radioactive sludge to the sun, when humankind left Earth, wanting to return after robots (or in this case, Orbots) tidied up all the contamination they abandoned.

Being the main orbot in space when an atomic warhead was connected to the orbot leader, Vectorman, who was unaffected by WarHead's mind-control came back to locate a universe of orbots serving their new abhorrent ace, WarHead, who intended to fate humankind upon their arrival.

Vectorman didn't rest until he had crushed all the wickedness orbots delivered by WarHead, and at last, WarHead himself. Vectorman's subsequent extraordinary endeavor was liberating earth of an underhanded race of insectoid animals that had attacked during another canal boat conveyance trip.



PAC-MAN, and Shovel Knight have been updated!

PAC-MAN:
Quote
12/25/2019
--------------
- [System] Updated readme
- [System] Pac-Man_Moderate is no longer available
- [System] Updated AI
- [System] Updated hit sounds
- [Jump] Updated sprites, sound and animation
- [Velocity] Run.fwd velocity increased to 2.4%
- [Velocity] Runjump.fwd velocity increased to 2%
- [Victory Quotes] Updated victory quote 1 and 3
- [Victory Quotes] Added ten new victory quotes
- [Taunt] Added two new Namco Roulette icons: Another Bosconian, and Quester
- [Taunt] Updated previous Namco Roulette sounds: Mappy, and Pitt
- [Air Dash] New ability. Press F, F/B, B while in air
- [Combo Breaker] New ability. Press the recovery button after getting hit in a combo
- [Air Strong Punch] Added knockdown and no longer hit multiple times
- [Air Strong Kick] Updated sprites and animation
- [Air Strong Kick] Now knocks down opponent
- [Pac-Dash] Now hits 4 times and knocks down opponent
- [Rev Roll] Can now be activated by pressing F, F, b
- [Pac'n Roll] New Strong Dash Attack. Can be activated by pressing F, F, c
- [Bonus Fruit] Added two new modes: Random Bonus Fruit and Instant Bonus Fruit
             -Random Bonus Fruit can be activated by pressing D, DF, F, b
             -Instant Bonus Fruit can be activated by pressing D, DF, F, c after canceling charging Bonus Fruit
- [Bonus Fruit] Removed Knockdown for Boss Galaxian
- [Bonus Fruit] Updated Bell
- [PAC-MAN Rush] New 1st Level 1 Hyper. Super PAC-MAN now moved to Level 3
- [Super PAC-MAN] New Level 3 Hyper. No longer a OHKO. Death Pellet has been replaced and no longer available

Shovel Knight:
Quote
12/25/2019
--------------
- [System] Updated readme
- [System] ShovelKnight_Moderate is no longer available
- [System] Updated AI
- [System] Updated hit sounds
- [Velocity] Run.fwd velocity increased to 2.4%
- [Velocity] Runjump.fwd velocity increased to 2%
- [Victory Quotes] Replaced previous victory quotes to the new ones from Shovel Knight Showdown
- [Win 1] Updated animation and added sound
- [Win 4] Updated sound
- [Intro 3] Updated state and sounds
- [Intro 4] Updated sounds
- [Super Jump] Updated sound
- [Air Dash] New ability. Press F, F/B, B while in air
- [Parry] Updated animations and sounds. Can now knock down opponents, but doesn't deal damage
- [Combo Breaker] New ability. Press the recovery button after getting hit in a combo
- [Light Punch and Dig In] Can now reflect projectiles thanks to Nep Heart's Versatile Projectile Reflector
- [Air Strong Punch and Shovel Aether] Updated knockdown sound
- [Combo Extenders] No longer costs power, but still can use ground extender and air extender in a combo only once
- [New Dash Attack] Can now be activated by pressing F, F, a/b/c
- [Rising Shovel] Increased damage by 40% on first hit
- [Rising Shovel] Reduced damage by 3% per hit
- [Strike the Earth] New Air-Only Special. Slam Jam has been replaced and no longer available
- [Strike the Earth] Increased damage by 40%
- [Shovel Counter] Updated animations and sounds
- [Shovel Counter] Increased damage by 40% when countered
- [Propeller Dagger] No longer activated OTG. Can now be activated by pressing D, DF, F, b (Air Only). Shovel Copter no longer available
- [Shovel Aether] Reduced X velocity by 2% from the custom hit state when the opponent bounces from the ground, making it easier to combo
- [Shovel Aether] Increased damage by 35% on last hit
- [Shovel Aether] Increased damage by 46% on last hit (Air only)
- [Dig In] Increased damage by 15% per gem
- [Flare Wand] Increased projectile damage by 40%
- [Rockin' Relic: Alchemy Coin] Increased projectile damage by 40%
- [Rockin' Relic: Chaos Sphere] Increased projectile damage by 5% per hit
- [Rockin' Relic: Chaos Sphere] Updated bounce sound
- [Rockin' Relic: Throwing Anchor] Increased projectile damage by 40%
- [Rockin' Relic: Throwing Anchor] Now knocks down opponent
- [Plague Knight] Increased projectile damage by 12%
- [King Knight] Increased damage by 40%
- [King Knight] Added more sounds, and updated previous ones
- [Spectre Knight] Added more sounds, and updated previous ones
- [Propeller Knight] Increased projectile damage by 40%
- [Mole Knight] Increased projectile damage by 40%
- [Treasure Digger] New 2nd Level 1 Hyper. Strike the Earth now considered a special
- [All Level 2 and Level 3 Hypers] Updated hyper activation sounds
- [Armour of Chaos] Updated sounds for Green and Red Orbs
- [AoC Normal Attacks] Updated animation, making it easier to combo
- [AoC Charge Flame] Can now be activated individually by pressing a+b/a+c/b+c/x+y/x+z/y+z
- [AoC Shovel Aether Air] Fixed bug where the last hit didn't connect to the custom state
- [Midnight Bliss] New compatibility state
Download this special holiday gift now!
https://sites.google.com/site/roysquadrocks/
Last Edit: February 21, 2020, 02:23:31 am by RoySquadRocks
Re: Vectorman NOW LIVE! PAC-MAN and Shovel Knight updated! (12/25/2019)
#2  December 25, 2019, 06:28:12 am
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Merry Xmas my bro, time to test Vectorman. :)
Re: Vectorman NOW LIVE! PAC-MAN and Shovel Knight updated! (12/25/2019)
#3  December 25, 2019, 08:44:52 pm
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Feedback:
Pac-Man:
Holding forward and using Stand X or A is an infinite.
Super Pac-Man's command on the readme is inaccurate.
Super Pac-Man can be overpowered against characters who remove the default invincibility while falling for accuracy to other fighting games. (Krillin Z2 for example)
Shovel Knight:
Stand B is an infinite.
This along with many other broken combos are caused by most of his normals having too many advantage frames. (Stand A is an exception)
Vectorman:
Missile is an infinite despite the effort put into preventing it.
Combo Extender command on Vectorman's readme is inaccurate.
Bomb requiring the enemy to be low on health isn't mentioned anywhere in the readme.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Last Edit: December 25, 2019, 09:09:10 pm by jenngra505
Re: Vectorman, PAC-MAN and Shovel Knight re-updated! (12/25/2019)
#4  December 26, 2019, 01:16:49 am
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Vectorman, PAC-MAN, and Shovel Knight have been re-updated with a few fixes from recent feedback. Go ahead and re-download them.

Vectorman:
Quote
12/25/2019 (1)
--------------
- [Readme: Combo Extenders] Fixed typo from c+z to b+c
- [Readme: Bomb] Updated readme where opponent's life must be 250 or lower
- [Missile] Fixed infinite

PAC-MAN:
Quote
12/25/2019 (1)
--------------
- [Readme: Super PAC-MAN] Fixed typo from D, DF, F, D, DF, F, x+y+z/c to D, DB, B, D, DB, B, x+y+z/c
- [Standing Light Normals] Fixed infinite from holding F and pressing x/a
- [Super PAC-MAN] Opponent now has default invisibility while falling for accuracy

Shovel Knight:
Quote
12/25/2019 (1)
--------------
- [All Normals] Increased recovery time by 8% to prevent infinite
Last Edit: December 26, 2019, 01:28:33 am by RoySquadRocks
Re: Vectorman, PAC-MAN and Shovel Knight re-updated! (12/25/2019)
#5  December 26, 2019, 08:54:43 pm
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    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20


Glad to see such awesome version of this classic hero.
Re: Vectorman, PAC-MAN and Shovel Knight re-updated! (12/25/2019)
#6  December 26, 2019, 11:16:18 pm
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LOVE IT!
Re: Vectorman, and PAC-MAN updated (01/31/2020)
#7  February 01, 2020, 12:09:17 am
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The "-men" have been updated, including a few buffs for Vectorman.

Vectorman:
Quote
01/31/2020
--------------
- [Standing Light Attack] Increased damages
 -5% on first to second attack
 -10% on third to fourth attack
- [Standing Medium Attack] Increased damages
 -20% on first to second attack
 -5% on third attack
- [Crouching and Air Light Attack] Increased damages
 -5% on first attack
 -10% on second and third attack
- [Crouching and Air Medium Attack] Increased damages
 -25% on first attack
 -20% on second attack
- [All Hypers] Added chip damage to all hypers
- [Bomb] Updated hyper portrait
- [Bomb] Increased damage strong enough to knock out opponent in one hit

PAC-MAN:
Quote
01/31/2020
--------------
- [Taunt] Updated previous Namco Roulette sound: The Return of Ishtar
- [Throw] Updated pos when the grab was sucessful. He will be pushed further when he's close to the wall
- [Random Bonus Fruit] Updated explod
- [Instant Bonus Fruit] Updated explod
- [Super PAC-MAN] Added PalFX while PAC-MAN goes faster
- [Super PAC-MAN] Updating chomping and ghost eyes sounds
Last Edit: February 01, 2020, 12:46:11 am by RoySquadRocks
Re: PAC-MAN re-updated (02/06/2020), Vectorman updated (01/31/2020)
#8  February 07, 2020, 04:50:47 am
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PAC-MAN has been re-updated with a quick fix regarding Super PAC-MAN.
Quote
02/06/2020
--------------
- [Combo Extender 3] Fixed an error where the light slash spark is shown while blocked
- [Super PAC-MAN] Fixed an error where the big PAC-MAN still appears after the Hyper KO while slowing down
Re: Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020)
#9  February 21, 2020, 02:29:55 am
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All three characters have been re-updated with a few improvements.

Vectorman:
Quote
02/20/2020
--------------
- [Animation: Bounce into air] Increased Y axis by 6%

PAC-MAN:
Quote
02/20/2020
--------------
- [Animation: Hit ground from fall] Reduced animtime by 5%
- [Animation: Bounce into air] Increased Y axis by 6%
- [Animation: Bounce into air] Added 4 frames
- [Super PAC-MAN] Fixed glitch where the ghost eyes still appear in one frame after the opponent is shown

Shovel Knight:
Quote
02/20/2020
--------------
- [Animation: Hit ground from fall] Reduced animtime by 5%
- [Animation: Get up from LieDown] Added Blue CLSNs
- [Animation: Bounce into air] Increased Y axis by 6%
- [Animation: Hit ground from bounce] Reduced animtime by 5%
- [Air Parry] Added war horn effect explod
Last Edit: February 21, 2020, 02:37:26 am by RoySquadRocks
Re: Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020)
#10  February 21, 2020, 02:42:40 am
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You forgot to update Shovel Knight's link on the site. Says "This item might not exist or is no longer available."
I will still do detail and aesthetic feedback for the rest.
Re: Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020)
#11  February 21, 2020, 02:45:20 am
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Link updated. It should be working now.