Bejeeta said, January 12, 2020, 10:59:59 pmKathos any news on the animated portaits?@Gacel works on this feature, no idea.
Kathos, I downloaded Ikemen from your fork a few days ago and it was running normally. I tried the newest update and now I'm getting this error:
Rurouni said, January 12, 2020, 11:45:28 pmKathos, I downloaded Ikemen from your fork a few days ago and it was running normally. I tried the newest update and now I'm getting this error:if you're referring to the latest build from my github (which you manually compiled from source code and then got the missing screenpack files) then deleting your "save/config.json" and starting the game should do the job.
Oh, no. Sorry for not specifying. I download from Appveyor since I'm new to Ikemen and have no clue how to compile.
K4thos said, January 12, 2020, 11:21:27 pmBejeeta said, January 12, 2020, 10:59:59 pmKathos any news on the animated portaits?Gacel works on this feature, no idea.Using with moving to another City so I had no much time to work on it.K4thos said:RagingRowen said, January 12, 2020, 09:47:05 pmI assume these changes aren't in the Pre-Built version yet, unless I add them myself right?for some reason appveyor for my fork hasn't been updated in 3 days, so you will have to manually compile the executable to test it (or wait for other forks to incorporate these changes, once my build is stable)I have to update the docker image to accommodate to the new MacOS dependencies. (GNUstep)
I assume onlyme in select.def forces the Opponent into Single mode?Is there an option to disable the versus screen like how winscreen disables winscreens?
Any chance to make it so we don't face the same character in team mode?Like you play against Guile,Charlie and 3 matches later you play agains Guile,x(someone else)also mugen's random is quite trash,if you got 100 characters you will only get like barely 20 of them appear in arcade,same with stages any fix for that
Mark85 said, January 14, 2020, 08:41:06 pmAny chance to make it so we don't face the same character in team mode?Like you play against Guile,Charlie and 3 matches later you play agains Guile,x(someone else)also mugen's random is quite trash,if you got 100 characters you will only get like barely 20 of them appear in arcade,same with stages any fix for thatif you're talking strictly about enemy teams then this should not be the case in ikemen go. We're not following mugen implementations if something doesn't make sense. If you have enough characters all battles should be unique (while still randomized of course). Let me know if this issue happened using latest scripts from my fork.RagingRowen said, January 14, 2020, 08:31:11 pmI assume onlyme in select.def forces the Opponent into Single mode?Is there an option to disable the versus screen like how winscreen disables winscreens?I can add it but why? Disabling winscreen for a bonus character like Duck Hunt seems logicial but I can't think about any character that doesn't have versus portrait.
RagingRowen said, January 14, 2020, 09:35:04 pmWell classics like SF2 didn't have VS screens for Bonus Stages.fair enough, implemented.
RagingRowen said, January 15, 2020, 12:11:43 amI can't seem to change the SFX volume on the new Plus Appveyor build.thanks, fixed
K4thos, I read that you were going to add a tournament mode once you're done updating your fork. Will it be similar to the tournament mode in Dragon ball z Budokai tenkaichi 3. https://youtu.be/o7qArL1pnqQ
If I may ask, does anyone know how to convert this screenpack to work in Ikemen GO Plus? https://www.infinitymugenteam.com/It's the IMT screenpack in the Screenpacks section.
LebKeller said, January 16, 2020, 04:57:52 pmK4thos, I read that you were going to add a tournament mode once you're done updating your fork. Will it be similar to the tournament mode in Dragon ball z Budokai tenkaichi 3. https://youtu.be/o7qArL1pnqQyes, but more customizableLebKeller said, January 17, 2020, 04:47:33 pmIf I may ask, does anyone know how to convert this screenpack to work in Ikemen GO Plus? https://www.infinitymugenteam.com/It's the IMT screenpack in the Screenpacks section.I've just tested IMT01 (8400 slots) and IMT03 (336 slots) - both works just fine. The only thing you need to do is opening screenpack system.def files that come with these screenpacks and change this line:Code: localcoord = 640,360to this:Code: localcoord = 640,480I have no idea what's up with that 360p localcoord setting when the game clearly opens at 480p resolution when started with included mugen executable and config file that comes with this screenpack. After this change both tested screenpacks looks fine to me:https://imgur.com/a/tBJ27Dnedit: in Ikemen go you choose which screnpack is loaded NOT in 'data/mugen.cfg' but in 'save/config.json' (motif row).Also keep in mind that my daily builds are not considered stable yet.
Some suggestions:- Portraits and names of teammates on the versus screen (and maybe on the win screen too).- Some kind of "px.front.spr" / "px.front.anim" in the lifebar, to be able to add something that overlaps the char portrait in the lifebar, without having to use layerno.- This is something more for the future, but adding some kind of gallery to display some art or replay intros / endings of the characters.Spoiler, click to toggle visibiltyThis weekend I'm going to take the time to give feedback based on the latest version available.
Rurouni said, January 18, 2020, 03:21:36 am- Portraits and names of teammates on the versus screen (and maybe on the win screen too).Already posible.Using:Code: p1.spacing = 20, 0p1.num = 4In the [VS Screen] section of system.defI'll also see if when I can add it to the win screen.