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Yumi v1.015 (Read 85415 times)

Started by OHMSBY, January 26, 2020, 11:51:33 pm
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Re: Yumi
#21  January 28, 2020, 06:39:38 am
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Man, i just realiced this is the first Senran Kagura character ever made on mugen! as far y know.
I can't wait to see if Holn is interested on making AI.
Her english voice this is the first time i ear it and is not bad. I just like the Japanese too much, maybe im just used to it?
Last Edit: January 28, 2020, 07:11:12 am by muraa
Re: Yumi
#22  January 28, 2020, 07:02:58 am
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Sorry about his question, but why these chars don't have walk forward?
Re: Yumi
#23  January 28, 2020, 07:04:54 am
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Man, i just realiced this is the first Senran Kagura carácter ever made on mugen! as far y know.
I can't wait to see if Holn is interested on making AI.
Her english voice this is the first time i ear it amd os mpt bad. I just like the Japanese too much, maybe im just used to it?

It isn't. There's also that poorly done MVC Homura.
My hat is a pancake.
Re: Yumi
#24  January 28, 2020, 07:07:49 am
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Sorry about his question, but why these chars don't have walk forward?

 BBTag literally has forward no walk for the majority of the cast, so, the author has to compensate with using their back walk animations in reverse.
Re: Yumi
#25  January 28, 2020, 07:12:35 am
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Any plans to make Susanoo in the future?
i love her astral eat, is nice
Re: Yumi
#26  January 28, 2020, 10:49:52 am
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Sorry about his question, but why these chars don't have walk forward?

 BBTag literally has forward no walk for the majority of the cast, so, the author has to compensate with using their back walk animations in reverse.

Specifically if you're not named Azrael, Tager, Hakumen, Nine, Waldstein or Blitztank, you will auto dash instead as only those characters can walk forward normally. This means that every character who's sprites were created specifically for this game (RWBY characters, Heart and Yumi[Blitztabk too but see above]) they didn't bother to do walking forward sprites for them.
Re: Yumi
#27  January 30, 2020, 03:19:49 am
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Guilty Gear characters in your style PLEASE
Re: Yumi
#28  January 30, 2020, 03:21:42 am
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 Never thought of that, although would definitely be down for an OHMS Sol, Slayer or Baiken.
Re: Yumi
#29  January 30, 2020, 04:31:03 am
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I actually have thought about working on Guilty Gear quite a few times, It'd be fun to try implementing some elements from the Xrd movesets. Faust is easily one of my favorite fighting game characters, so I would love to work on him, I just haven't quite figured out how he would work in cross tag.
Re: Yumi
#30  January 30, 2020, 11:25:45 am
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I actually have thought about working on Guilty Gear quite a few times, It'd be fun to try implementing some elements from the Xrd movesets. Faust is easily one of my favorite fighting game characters, so I would love to work on him, I just haven't quite figured out how he would work in cross tag.

guilty gear characters do not appear on "blazblue cross tag battle", am I wrong?
Re: Yumi
#31  January 30, 2020, 02:08:07 pm
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It would be very good news that you made characters from Guilty Gear! And with the Xrd sprites... more!
Re: Yumi
#32  January 30, 2020, 08:10:08 pm
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Oh, XRD? like that man or bedman? i have never saw them in mugen.
Re: Yumi
#33  January 31, 2020, 02:22:05 am
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Oh, XRD? like that man or bedman? i have never saw them in mugen.

I don't think THAT MAN is in battle. Bedman does, But they do have some tinkering to be dealt with before they're in MUGEN.
Re: Yumi
#34  January 31, 2020, 05:04:36 am
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Margaret P4AU or Hilda under night in-birth please! :P
Re: Yumi
#35  January 31, 2020, 05:38:28 am
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SO GOOD JOB!!!!THANks!
Re: Yumi
#36  January 31, 2020, 08:10:54 am
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nice work! looking forward for your new BBTAG style character on future!
Re: Yumi
#37  February 02, 2020, 06:34:15 pm
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Big

Re: Yumi v1.01
#38  February 02, 2020, 07:38:34 pm
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And fixed. Go ahead and redownload her:

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- Fixed an error where Whirling Fan/Snow bird would turn into a wide Yumi clone upon contact with certain projectiles
Re: Yumi v1.01
#39  February 03, 2020, 03:34:24 am
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After testing, I noticed something when you made this update. The opponent no longer has an icicle effect when hitting the opponent twice with Snow Bird and just gets hit normally. This also allows the opponent to be able to block the ground A Snow Bird while in the frozen state, which they shouldn't be able to do. There's no mention of this change, so that previous fix was pretty much pointless now? I think the bug Mr. Fael mentioned caused an imbalance with the character.

Another thing I forgot to mention that the projectiles doesn't dissipate when it makes contact to the ground with B Snow Bird and just passes through it. Was this intentional too?
I will still do detail and aesthetic feedback for the rest.
Last Edit: February 03, 2020, 03:40:33 am by SolidZone 26
Re: Yumi v1.011
#40  February 03, 2020, 04:09:19 am
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Whoops, Guess I've been having a bit of an off day. None of that was intentional, but it has all been fixed. Go ahead and redownload her:

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- Fixed an error where freezing the opponent does not work as intended
- Fixed an error where snow bird does not collide with the floor