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Capcom VS SNK Black Edition (Read 63167 times)

Started by President Devon, May 17, 2019, 02:15:35 pm
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Poll

Where should I put those pesky power bars?

Just above the lifebars (like Legacy)
2 (10.5%)
Just below the lifebars (like XIV-I)
13 (68.4%)
On the bottom (like WWXBE)
4 (21.1%)

Total Members Voted: 19

Voting closed: March 21, 2020, 10:10:49 am

Re: Capcom VS SNK Black Edition
#61  June 12, 2019, 03:10:55 pm
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It looks pretty damn good.

Any chances of a 640x480 version?
Re: Capcom VS SNK Black Edition
#62  June 12, 2019, 04:41:49 pm
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Re: Capcom VS SNK Black Edition
#63  June 12, 2019, 04:45:26 pm
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Video is insane.
Characters are a little bit blurry but it's the only nitpick I have, all the rest is super solid
Re: Capcom VS SNK Black Edition
#64  June 13, 2019, 09:49:45 pm
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I love how you go with your screen screenpack and I want to have it
Re: Capcom VS SNK Black Edition
#65  June 13, 2019, 09:58:32 pm
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WIP Schedule:
The next Street Fighter All-Stars update
Re: Capcom VS SNK Black Edition
#66  June 13, 2019, 10:49:43 pm
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Re: Capcom VS SNK Black Edition
#67  June 14, 2019, 01:10:33 am
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Woow

I will keep an eye on this project!
Re: Capcom VS SNK Black Edition
#68  July 10, 2019, 08:58:50 pm
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I'll keep an eye on it too. It has promise.
Re: Capcom VS SNK Black Edition
#69  November 02, 2019, 02:22:07 pm
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I will be coming back to this, but i'll be stripping back on a lot of things.

- No more of this 3 Versions stuff, it will now be based off the "Basic Version" build only.
- There will be ~120 available character slots, with 10 hidden slots for bosses/cpu characters.
- Animations will be stripped back. I will most probably pass on using Hungry Wolf's background animation.
- Lifebars will be standard, rather than edited from add004.

Expect a character select design soon.
Last Edit: November 02, 2019, 05:49:17 pm by President Devon
Re: Capcom VS SNK Black Edition
#70  November 02, 2019, 03:12:22 pm
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I don't see the benefit of not making a Basic build, but I'm still intrigued.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Capcom VS SNK Black Edition
#71  November 02, 2019, 05:46:21 pm
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Re: Capcom VS SNK Black Edition
#72  November 05, 2019, 03:43:18 pm
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I have been followwing this for while. I do really like what you doing !! a 50 slot version will be cool too.
Good luck ! I cant wait to try this !
Re: Capcom VS SNK Black Edition
#73  November 11, 2019, 12:09:06 am
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oh nice cant wait to see!
Re: Capcom VS SNK Black Edition
#74  March 03, 2020, 06:24:08 am
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Okay, here's some work:


Nothing much of note here.


I don't actually know if I can pull off that team mode menu.
I will also add code into the system.def for MugenHook's sliding portrait feature. If you don't want that feature, don't install MugenHook.
Default large ports will also work with this select screen, but I recommend using custom large ports to swag out.
100 characters is a comfy amount, also 10 hidden characters.

Also, removing Hungry Wolf's anims reduced my .sff size by 66% and reduced loading time by almost 40 seconds on my laptop.
Re: Capcom VS SNK Black Edition
#75  March 03, 2020, 07:01:51 am
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Happy to see news from your project. It looks good as always! ;)
Re: Capcom VS SNK Black Edition
#76  March 03, 2020, 09:44:33 am
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This is looking so incredible.
Previously known as;
Mugen-Ninja 2011-2014.
The Street Fighter 2014-2021.
Re: Capcom VS SNK Black Edition
#77  March 03, 2020, 12:21:15 pm
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  • Competitive MUGEN when?
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Are these still mock-ups, seeing you're not sure about the Team Menu?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Capcom VS SNK Black Edition
#78  March 03, 2020, 12:59:57 pm
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Main Menu is coded, select screen is being coded... right now actually.

I'm also 90% sure I can pull the Team Menu off.
Re: Capcom VS SNK Black Edition
#79  March 03, 2020, 01:19:19 pm
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Have my babies Devon. This looks great !
Re: Capcom VS SNK Black Edition
#80  March 03, 2020, 03:40:23 pm
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