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Ikemen GO bug reports (Read 478302 times)

Started by Gacel, September 09, 2019, 11:26:09 pm
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Re: Ikemen GO bug reports and know bugs
#61  February 17, 2020, 06:57:29 am
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Rowen's Ryu edit doesn't roll on Ikemen.

So huh... after revising this bug I realized that the problem might actually be that Ikemen doesn't compute well 2 buttons at same time, cuz not only rolling is difficult, but also performing ex moves and lvl 2 supers takes a few tries to come out.

I really hope you have a look at this man.
Lasagna
Last Edit: February 17, 2020, 09:12:24 am by -Ash-
Re: Ikemen GO bug reports and know bugs
#62  February 17, 2020, 05:01:10 pm
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Haven't posted in literal years but I can explain why two button press feels the way it does here. IKEMEN actually processes 2 button inputs properly, its regular MUGEN that doesn't. When experimenting with alternative buffer methods, I learned that MUGEN actually detects button hold before button press, and it takes even longer if you press two buttons, meaning that two button presses have more input lag, but this also increases the leniency in which a two button press can be detected.

IKEMEN GO actually properly processes button press, it checks for press first and then hold, instead of doing what MUGEN does (check for hold and then go back to check for press, wasting time). This makes two button presses more "strict", but also means the command interpreter is doing its job properly. An implementable solution might be applicable, but it would require rewriting how commands are checked, and would be kind of a pain.

But are there truly grown men in this world?!
Re: Ikemen GO bug reports and know bugs
#63  February 18, 2020, 03:47:56 am
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Shit... If that stays a thing then it will suck big time because there's plenty characters with 2 buttons moves.
Lasagna
Last Edit: February 19, 2020, 08:06:56 pm by -Ash-
Re: Ikemen GO bug reports and know bugs
#64  February 19, 2020, 07:58:51 pm
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Last Edit: February 23, 2020, 03:48:50 am by orochi_kyo
Re: Ikemen GO bug reports and know bugs
#65  February 22, 2020, 10:29:57 am
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when you try to start the arcade, the game crashes with an error (a copy from the Ikemen.log):

.\external\script\start.lua:1874: attempt to call a non-function object
stack traceback:
   .\external\script\start.lua:1874: in function 'f_selectScreen'
   .\external\script\start.lua:1296: in function 'f_selectArcade'
   external/script/main.lua:1552: in function 'f_itemname'
   external/script/main.lua:1946: in function 'loop'
   external/script/main.lua:2361: in main chunk
   [G]: ?

If you try to run vs-mode:

.\external\script\start.lua:1874: attempt to call a non-function object
stack traceback:
   .\external\script\start.lua:1874: in function 'f_selectScreen'
   .\external\script\start.lua:1069: in function 'f_selectSimple'
   external/script/main.lua:1570: in function 'f_itemname'
   external/script/main.lua:1946: in function 'loop'
   external/script/main.lua:2361: in main chunk
   [G]: ?

Ikemen version: 0.89.2-yursyled Win x86
Last Edit: February 22, 2020, 10:35:12 am by Farengeit
Re: Ikemen GO bug reports and know bugs
#66  February 24, 2020, 02:48:45 am
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My fault. :oops:
That was a unstable build that was online for 80 minutes. (It should not have)

It should be fixed now.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: February 25, 2020, 12:37:17 am by Gacel
Re: Ikemen GO bug reports and know bugs
#67  February 25, 2020, 12:52:07 pm
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WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO bug reports and know bugs
#68  February 27, 2020, 08:49:01 pm
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@Gacel: @K4thos: Ikemen refuses to load for me, I click on it and nothing, but my version(s) worked perfectly before. Windows 10 btw.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO bug reports and know bugs
#69  February 28, 2020, 03:32:47 am
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But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO bug reports and know bugs
#70  February 29, 2020, 03:43:17 pm
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Seems to be a gamepad/joystick Issue.
I'm using the Hori PS4 Mini controller which seemingly works with PCs (At least with Mugen) even with a few issues.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO bug reports and know bugs
#71  March 06, 2020, 07:20:32 pm
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Re: Ikemen GO bug reports and know bugs
#72  March 07, 2020, 04:58:21 am
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It's been a while. I ran a quick  test with Gacel's 0.9 fork:
- P2 can't skip intros.
- If P1 browses menu, P2 can't browse it anymore.
- P2 has no acess to arcade mode.
- Scale for stage preview isn't working.
- Color change for health gauge doesn't work (don't know if it was implemented in this fork though)

I was going to do some more tests but tried use chars from Rurouni Kenshin Soul and Sword and IKEMEN kept crashing with them.

About Kathos' fork: "Project not found or access denied."
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Last Edit: March 07, 2020, 05:57:23 pm by Rurouni
Re: Ikemen GO bug reports and know bugs
#73  March 07, 2020, 05:38:31 am
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Some character stuff.

Kyosuke by Kamekaze: Throw hitbox doesn't appear.

Mr. Karate by Kamekaze: Unable to combo into anything.

Akuma by Niitris: Projectiles don't disappear on hit so they continuously do damage until they leave the screen.
Re: Ikemen GO bug reports and know bugs
#74  March 08, 2020, 12:34:20 am
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About the Hori controller
So another GLFW bug again. I'll report it, to the GLFW team.

Rowen can you send the error log as text?

It's been a while. I ran a quick  test with Gacel's 0.9 fork:
- P2 can't skip intros.
- If P1 browses menu, P2 can't browse it anymore.
- P2 has no acess to arcade mode.
- Scale for stage preview isn't working.
- Color change for health gauge doesn't work (don't know if it was implemented in this fork though)

I was going to do some more tests but tried use chars from Rurouni Kenshin Soul and Sword and IKEMEN kept crashing with them.

About Kathos' fork: "Project not found or access denied."

I'll check the lifebar ones.
The K4thos fork is located here: https://github.com/K4thos/Ikemen_GO

The health gauge can change color?

Some character stuff.

Kyosuke by Kamekaze: Throw hitbox doesn't appear.

Mr. Karate by Kamekaze: Unable to combo into anything.

Akuma by Niitris: Projectiles don't disappear on hit so they continuously do damage until they leave the screen.

I'll check everithing.
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO bug reports and know bugs
#75  March 08, 2020, 01:02:28 am
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Wish granted.

Spoiler, click to toggle visibilty

I inserted the ... because the original log was too long (I think that's the issue), but you should understand.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO bug reports and know bugs
#76  March 08, 2020, 01:06:42 am
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The K4thos fork is located here: https://github.com/K4thos/Ikemen_GO

The health gauge can change color?

- I see. Specifying, the Appveyor link is offline. I download from there since I don't know how to compile. :x

- It's supposed to (here):
Quote
- lifebar changing color depending on health (pX.front.spr / pX.front.anim now can store additional value in the name e.g. pX.front90.spr, which is used to swap the current front spr / animation to this one if player's life matches the percentage value. There can be multiple frontX spr/anim assignments (no hard limits)

I just tried it... it didn't work though.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: Ikemen GO bug reports and know bugs
#77  March 08, 2020, 11:52:58 pm
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It's been a while. I ran a quick  test with Gacel's 0.9 fork:
- P2 can't skip intros.
- If P1 browses menu, P2 can't browse it anymore.
- P2 has no acess to arcade mode.
- Scale for stage preview isn't working.
- Color change for health gauge doesn't work (don't know if it was implemented in this fork though)

fixed all of those. Scale for stage preview needs testing. Lifebar colouring for some reason was not implemented but should work now. Also implemented colouring for powerbar.  Check out wiki for information how to use this feature: https://github.com/K4thos/Ikemen_GO/wiki#lifebar-all-variants
Re: Ikemen GO bug reports and know bugs
#78  March 09, 2020, 05:34:44 pm
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Some problems with Morrigan by BeterHans. Ikemen crash log:

.\external\script\start.lua:1250: chars\Morrigan/States/System.st:873:
“Shining Wings”
name: "で囲まれていません
stack traceback:
   [G]: in function 'game'
   .\external\script\start.lua:1250: in function 'f_selectArranged'
   external/script/main.lua:1616: in function 'f_itemname'
   external/script/main.lua:1958: in function 'loop'
   external/script/main.lua:2373: in main chunk
   [G]: ?


http://www.mediafire.com/file/84ftx2l7ydpqjie/Morrigan.7z/file
Re: Ikemen GO bug reports and know bugs
#79  March 09, 2020, 06:09:12 pm
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For some reason I have fps drops at the options menu. Also ADD004 doesn't seems to work in the newest build.
Lasagna
Last Edit: March 09, 2020, 06:25:39 pm by -Ash-
Re: Ikemen GO bug reports and know bugs
#80  March 09, 2020, 07:17:17 pm
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Options menu doesnt appear at the newer version for me.