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Transformations (Read 3368 times)

Started by CrimsonK0F, March 29, 2020, 04:12:55 pm
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Transformations
#1  March 29, 2020, 04:12:55 pm
  • **
  • Some Dude Trying To Learn How To Sprite And Code
  • A Bored Dude
    • Philippines
Does anyone know how to make transformation just by changing the varset.

Example:
Normal Ryu's varset is var(1) = 1
Evil Ryu's varset is var(1) = 2

I was checking pots style iori's supers and saw mode change i taught all i had to do was just go copy and paste and add the commands but its not working so i dont really know what to code so that ryu changes to evil ryu?
Re: Transformations
#2  March 30, 2020, 03:21:52 am
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  • CPU Purple Heart
    • USA
    • https://www.pixiv.net/en/users/8108265
 You need to apply the varset in the state where the transformation sequence occurs. If it's something passive, you will need to instead define the conditions in statedef -2/-3 for the varset, which is a little trickier to do without experience in using variables.
Re: Transformations
#3  March 31, 2020, 01:41:29 am
  • **
  • Some Dude Trying To Learn How To Sprite And Code
  • A Bored Dude
    • Philippines
Looks like i gotta go do some experiments thanks for the information
Re: Transformations
New #4  April 06, 2020, 09:49:43 am
  • **
  • Some Dude Trying To Learn How To Sprite And Code
  • A Bored Dude
    • Philippines
I was finally able to do it surprisingly but the problem is in the next round the pallet doesn't return to the original so it gets confusing what do i have to add so that it goes back to the original pallet
Last Edit: April 06, 2020, 01:50:00 pm by CrimsonK0F