YEAH!!!
I'm back and Tiny too!! All his basics are done, all his sprites are added in the SFF and now i'm ready to work on him and make him for real for MUGEN!!
The real advance are made in these 2 screenshots:
- All his palettes are done!! The 6 from CF2 and 7 new, one of them is nonetheless than Butch, his rival/clone as seen in screenshots (with that made I can use it as base for a future butch for MUGEN)
- His first 2 moves are ready, both from 63 1/3: Overhead Attack (pic 1) and Launcher (pic 2, with Blue Suede Goo flying to the infinite XD)
Now working in his arsenal, this is the definite movelist for him (copy-pasted from his readme):
-=[Basic Moves]=-
-Weak Punch: x
-Medium Punch: y
-Strong Punch: z
-Weak Kick: a
-Medium Kick: b
-Strong Kick: c
-Run: F, F
-Backdash: B, B
-Taunt: Start
;-----------------------------------------------------------------------
-=[Command Moves]=- *1
-Throws: F + y/z (close)
-Launcher: DB + c (knocks off the enemy)
-Air Tackle: DF + y
-Body Slam: D + z (in the air)
;-----------------------------------------------------------------------
-=[Special Moves]=-
-Medicine Ball: D, DF, F + punch (also in the air) *2
-Arcing Medicine Ball: F, D, DF + punch *3
-Dashing Punch: D, DB, B + punch *4
-Wimp Slide: charge B, F + kick *5
-Overhead Attack: D, D + punch
;-----------------------------------------------------------------------
-=[Super Moves]=- *6
LEVEL 1
-Super Medicine Ball: D, DF, F x2 + punch
-Wimp Punch: D, DB, B x2 + punch
Spoiler: Why the *number there?? (click to see content)
- *1 = With the exception of Launcher, all his command moves and throws come from CF1. Since the sprites are WAY different, I'll adapt these moves to his CF2 sprites, taking attention especially to the throws. Maybe the Air Tackle can be ditched since it's very similar to the Overhead Attack
- *2 = Medicine Ball will be performed almost as in CF2 (there it's half forward instead quarter forward) but will be done in the air as in CF1. It's supposed to be a charge move as in CF2 but there's already Backfist Whip (a Dashing Punch variant in CF1), which will be Tiny's Combo Opener
- *3 = Arcing Medicine Ball is the anti-air version of Medicine Ball, think about Blanka's Vertical Rolling Attack... or Ice's Stay Cool the command here is also simplified, with a DP instead of charging down as in CF1 or quarter forward + up (?) as in CF2
- *4 = Same as Medicine Ball, this is also a charging move (in CF2, in CF1 is a quarter forward), but changed here to a quarter backward, as Backfist Whip move is in CF1. Usually doesn't knock off, but the strong version will do it, this move works as in CF1 but the animation is as in CF2
- *5 = Wimp Slide is an exclusive move for CF2, basically a slide made with his hands. This is the only charged move that will be a charged one and the only Tiny move that is made with a kick and is different from CF2 (which is charge B, DF + punch)
- *6 = Both will be made as super versions of Medicine Ball and Dashing Punch respectively. SMB will be similar than Ice's Super Snowball, and WP will be a single punch that will make a lot of damage, like 250-300 with a unique hit (seeing if I made it unguardable or not)
That's basically what he will get for this MUGEN version. The combo system will be made as my other CF chars and the claytalities too... which will be a secret until I release him, sorry expect more news from him soon, WIMPS!!
Spoiler, click to toggle visibilty
I tried to make a video of him, but Fraps screwed it all... I'll see how I can make it, wish me luck