[Preview][Download]Cubeman: https://www.mediafire.com/file/t5d448eqfdc8t3t/Cubeman.zip/file[Notes]Welp my big project to help me really get back into the flow of making mugen characters again is finally finished! I meant to complete this character a bit sooner to try and cheer up folks with this whole epidemic and such by giving them something to mess with but I wanted to make sure I got most of his gameplay down right as well as dealing with some water damage at home. But anyways I do hope you all enjoy this character especially being one of the first characters made from Kinnikuman Muscle Fight in almost a decade. Thanks for your time!
My apologies I accidentally used an messed link in the post but I altered it now so it should be good to go.
Thanks for this character!I really like these characters based from this FM Kinnikuman game !I'm curious to know if you used a specific method to rip the sprites, because the ingame zoom make it hard.And extractors don't seem to work with FM95 games...
welcome back, it has been two years since your last releasewill you be back to releasing stages as well?
UPDATE 8/4/2020I changed out a couple of issues within the character that I found needed to be address and hopefully provide a better gameplay experience. Please redownload if you can. -Dashing Medium no longer lets the opponent recover after being knocked down.-Headbutt is slightly faster to allow for comobing off of it to be easier.-Hell's Hexahedron's has more invulnerability during start up.-Small palette issue on certain frames of Cubeman's moves has been addressed. Nedflandeurse said, August 03, 2020, 09:50:29 amThanks for this character!I really like these characters based from this FM Kinnikuman game !I'm curious to know if you used a specific method to rip the sprites, because the ingame zoom make it hard.And extractors don't seem to work with FM95 games...A lot of extra stuff to work around it. Working with a pink stage BG, A FM95 game that doesnt have a lifebar that isnt too intrusive, PSsound to extract sounds, a character to help display certain effects and get certain hard to obtain sprites, and a lot of patience. drewski90 said, August 03, 2020, 04:10:01 pmwelcome back, it has been two years since your last releasewill you be back to releasing stages as well?Thank you, thank you. I do have one stage in the works from a mario romhack im slowly ripping out but i probably wont be doing very much on the stage scene unfortunately.
Thanks for the explanation. seems to be a very hard work !I would love to see more characters from this game ! Their moves are so unique !
UPDATE 8/10/2020I was planning on doing this update a bit later with my 2nd kinnikuman character release but the palette issue was too big of an oversight to not take care of right away.-Altered width distance for Puzzle Buster so it looks better near screen edges. -Irish Whip's immunity time has been extended slightly so you cant whip repeadly as much. -Dashing Medium hittimes have been altered to match the rest of his medium attack hittimes.-Cornerpush has been added to his arial attacks. -Taunting gives you a small bit of power.-Winquotes added.-Fixed Palettes not being properlly aligned-Compatability with Prisman's Torturebomb-Compatability with Kaz's XMEN lose pose.-Compatability with NS's Sawada lose pose.
The Magic Toaster said, August 11, 2020, 08:30:17 amUPDATE 8/10/2020I was planning on doing this update a bit later with my 2nd kinnikuman character release but the palette issue was too big of an oversight to not take care of right away.-Altered width distance for Puzzle Buster so it looks better near screen edges. -Irish Whip's immunity time has been extended slightly so you cant whip repeadly as much. -Dashing Medium hittimes have been altered to match the rest of his medium attack hittimes.-Cornerpush has been added to his arial attacks. -Taunting gives you a small bit of power.-Winquotes added.-Fixed Palettes not being properlly aligned-Compatability with Prisman's Torturebomb-Compatability with Kaz's XMEN lose pose.-Compatability with NS's Sawada lose pose.great !!
UPDATE 9/5/2020-Surfing grab now has unique positions for victims with the compatible sprites.-Compatibility with Felicia's headscartch attack-Hell's Hexahedron sprprioty reduced so it doesnt obscure fights in tag mode-Air hittimes in Medium attacks have all been modified-Jump sound has been corrected
Just a long overdue update for Cubeman here.---1/07/2021----Hell's Hexhadron damaged greatly-All default grabs now operate closer to their original source-Cubeman now makes a fall sound when knocked down-Dashing Medium now wallsplats-Poweradd for most moves altered around to be more fair for Cubeman