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Dudley by Buckus (Read 83424 times)

Started by BurningSoul, July 07, 2019, 05:21:36 pm
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Re: Dudley by Mr.Ansatsuken
#61  July 29, 2020, 02:09:55 pm
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Really appreciate it KM2812. :)

But...
- Dudley's grunts aren't in again. Again, the sound values in the states are wrong.
- Are you remove the parries?

I worked off the last version where Mark applied your fixes were applied via code copy/paste (downloaded from the first post).

I wasn't observant enough to notice the missing sounds (my very bad LOL) and the parries were either extremely strict (or maybe they just randomly didn't work most of the time), but I am able to do them more consistently on your version and Ansatsuken's

I will work from your upload and add the sounds and fix the parries


Update on 29/07/2020  please re-download

+ Feedback from Gui:
   - Parry system not working - Fixed - caused by var(21) being reset in  state -3 by (redudndant?) Super Cancel flag code?
   - Missing grunt sounds - Fixed
+ Throw command requires back or forward input
+ P2 alignment for back + punch throw
+ Reduced speed of EX Machinegun Blow, Dudley crosses screen in 14 ticks instead of 6!!!
+ Damage tweaks for Lv.3 Supers
+ Damage tweak for custom combo
+ Add004 compatibility:
   - Removed custom lie dead state 5150 causing a resurection
   - Disabled Simul mode specific sctrls in Supers that caused Dudley to snap to far left or far right of screen
Last Edit: July 29, 2020, 02:18:34 pm by kenmasters2812
Re: Dudley by Mr.Ansatsuken
#62  July 29, 2020, 06:03:27 pm
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It seems like his normals are slower,was this change intentional?
Super cancel flag thingy is kinda a part of how supercancels are done from what I saw in other pots characters,I might have made a mistake and used a var that is being already used,
hence why the parry wouldnt work,I also think you made a mistake,Rolling Thunder is a lv3 but it can be cancelled from both var(6) and 11 whilte CorckScrew Cross is also a lv3 but it can only be cancelled from var(6).normally you can only cancel it from var(6)(based on other pots characters,I fixed it
Any reason to move MaxMode/Custom Combo config from txt file to -3?
Link in first post is updated with Kenmasters fixes as well 1 or 2 additional fixes
Re: Dudley by Mr.Ansatsuken
#63  July 29, 2020, 08:19:11 pm
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1) It seems like his normals are slower,was this change intentional?
2) Super cancel flag thingy is kinda a part of how supercancels are done from what I saw in other pots characters,I might have made a mistake and used a var that is being already used, hence why the parry wouldnt work
3) I also think you made a mistake, Rolling Thunder is a lv3 but it can be cancelled from both var(6) and 11 whilte CorckScrew Cross is also a lv3 but it can only be cancelled from var(6).normally you can only cancel it from var(6)(based on other pots characters,I fixed it
4) Any reason to move MaxMode/Custom Combo config from txt file to -3?
Link in first post is updated with Kenmasters fixes as well 1 or 2 additional fixes

Hey Mark85

1) I've made no changes to the anim speed of the normals, though I did increase the ground x velocity of hit vels for jabs cause it was possible to do 5/6 hits if you mash jabs, most POTS / CvS2 chars only let you connect 3, and even now I can sometimes manage 4 hits. other than that, i haven't touched the normals
2) Super cancels seem to be working ok even without that extra super cancel flag reset. TBH I wanted to swap out the parry code to Jmorph and DW's method, but i didn't have time to study it and implement it.
3) cheers, I must've had a brain fart!
4) I moved the Max/CC config to -3, because Max mode seems to be broken from the version that I was working off, so I assumed you left it off by default. I moved it to -3 until it can be fixed, so that no-one uses it for now.

https://streamable.com/nfd3k6


Also this is looking more like a WIP topic, but hey, progress!

Edit:
Nevermind, I think I found the issue. Blank animation #1 that the max mode helper needs isn't actually blank, the blank anim is #4. I'll PM you with the fix!

Edit 2:
Also, i think i know what you mean now by slower normals? I disabled the extra gravity sctrls in jumping normals, because this made Dudley fall twice as fast like Vega, because the physics of the states is already "A". It just felt wrong :/ - althought it might make more sense if you only triggered them in custom combo
Last Edit: July 29, 2020, 09:12:19 pm by kenmasters2812
Re: Dudley by Mr.Ansatsuken
#64  July 30, 2020, 01:07:42 pm
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Link in first post is updated,Max Mode works fine now
Re: Dudley by Mr.Ansatsuken
#65  August 08, 2020, 12:17:05 am
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Code:
.\external\script\start.lua:1402: chars\Dudley/States/System.st:210:
ifelse(AIlevel, ifelse((p2statetype = A), 750, ifelse((p2statetype = C), 751, ifelse(random < 500, 750, 751))), ifelse(command = "Counter_P", 750, 751))
anim: コマンド"counter_p"は存在しません
stack traceback:
[G]: in function 'game'
.\external\script\start.lua:1402: in function 'f_selectSimple'
external/script/main.lua:2230: in function <external/script/main.lua:2208>
external/script/main.lua:2723: in function 'loop'
external/script/main.lua:3352: in main chunk
[G]: ?

I figured this would be the best place to ask,,not sure if you can figure this out but I updated to the most recent Ikemen Go and add004 and he's the only character I can't use so far because he crashes the game with this error. Only checking if there's any known solution, otherwise he works fine in my old ikemen/mugen1,1
Re: Dudley by Mr.Ansatsuken
#66  August 18, 2020, 08:14:10 pm
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Dudley has been updated,adjustments made to Normals and Specials as well as Ex moves and their velocities.Pls Redownload,I suggest you guys to try dudley without chains see if he feels better.
Re: Dudley by Mr.Ansatsuken
#67  August 18, 2020, 09:53:05 pm
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I dunno, the HP/HK damage could do with a buff at least, maybe the MP/MK's a lil' aswell.

4 more things:
1. Certain normals lack swing sounds.
2. You may wanna look at the juggles, because he has some nasty infinites/loops, one I'll show later becuase Streamable still takes a decade to upload. Edit: https://streamable.com/1pzgh6
3. I'm not quite sure about the use of SF4 voices for his EX Moves and MAX/Level 3 Supers, because they don't blend as well IMO.
4. His LVL1 Rolling Thunder still uses LVL2 Afterimages.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: August 18, 2020, 11:56:24 pm by RagingRowen
Re: Dudley by Mr.Ansatsuken
#68  August 19, 2020, 03:07:00 pm
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So juggle system was sharing var with something else which is why the infinite's were happening All issues should be fixed now,Pls redownload.I will look into sounds later
Re: Dudley by Mr.Ansatsuken
#69  August 19, 2020, 05:17:18 pm
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All of a sudden he can't use EX Jet Upper.
Everything else seems good so far.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Dudley by Mr.Ansatsuken
#70  August 19, 2020, 08:53:21 pm
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I swapped command to start to test if infinite still exists,to make it easier to test,Link updated again

_e.

Re: Dudley by Mr.Ansatsuken
#71  August 20, 2020, 11:48:06 pm
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pressing "c" causes this to happen.

both tested in 1.0 and 1.1
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Re: Dudley by Mr.Ansatsuken
#72  August 21, 2020, 01:51:01 pm
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I'm not seeing any image em00,I pressed c and I dont see any issue
Re: Dudley by Mr.Ansatsuken
#73  August 21, 2020, 01:57:18 pm
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He means HK but sorry if you already know that.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Dudley by Mr.Ansatsuken
#74  August 21, 2020, 02:04:38 pm
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whats the issue with HK?
Re: Dudley by Mr.Ansatsuken
#75  August 21, 2020, 02:06:08 pm
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  • Competitive MUGEN when?
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The showed he doesn't attack and that a invalid state error appears in the debug (That's what I remember)
WIP Schedule:
The next Street Fighter All-Stars update
Re: Dudley by Mr.Ansatsuken
#76  August 21, 2020, 02:10:02 pm
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ah okey,fixed

_e.

Re: Dudley by Mr.Ansatsuken
#77  August 21, 2020, 04:42:22 pm
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i have no clue why did the gif got removed :/
anyways, great to see the bug fixed. redownloading.
.

_e.

Re: Dudley by Mr.Ansatsuken
#78  August 21, 2020, 05:17:28 pm
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tested the update and the bug is still there.
its probably because you forgot to change the anim in the normal.cns to "251" instead of "255"
that should fix it
.
Re: Dudley by Mr.Ansatsuken
#79  August 22, 2020, 05:42:51 pm
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oops my bad fixed
Re: Dudley by Mr.Ansatsuken
#80  September 16, 2020, 11:37:57 am
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So Dudley has been updated,and I'm sorry to say but I decided to remove mvc chains,he still has some strict chains and can still do pretty nice combos,so if you guys wanna keep the chains pls dont download update,or backup old dudley before you do,this update doesnt include anything new other than new chains I gave him