Thi is what I'm planning for, I thought it was a good thing starting by editing dampir cvs sprites This should help me to make this huge amount of work easier or at least I hope so.
RagingRowen said, August 13, 2020, 11:01:21 pmGood to see you still tryin' bub.Hey ya buddy how you doing? I had a long period of crisis to edit sprites with mugen and also low motivation to work,but I'm trying to back with mugen projects.
i dont know if their is a thread for commissions, but i want to know how much would it cost to pay someone to touch up Dampir's Genjuro CvS sprite set? like fix the messy pixels and such and touch up a few things on the sprites, etc.
just an edit of my old versionSpoiler: old ver (click to see content)https://www.deviantart.com/rhythmical13/art/CVS-Kula-Diamond-15-colours-735934994
indeed i didn't scale the sprite i just made bigger feet and face and also the muscles arms has been increased manually.
The Dampir edit looks closer to being CvS styled, although there are still a handful of issues that make it not quite blend with the rest of the CvS cast, such as the hands not being quite outlined and big enough like CvS's proportions have it, and the lack of emphasis on the line detail itself. Compared to SNK's sprite style, CvS exaggerates some of the character's main traits and shapes notably more, so it'd help to make his hair's volume stronger to make it stand out more, for example.I made a little edit of your sprite, in the hopes it'd be useful as reference for you to use in any other potential Andy sprites you might do. It's not entirely necessary, but for the sake of style authenticity, I also made it so his palette count only goes up to 15 colors, like every CvS character does:(Shoutout to eFeX and DGO for their Andy sprites, which I did reference a bit)
Oh I see, thanks this could be a good landmark to understand and fix my issues i'll take this one as reference.Now then, I retouched the sprites using your ssprite as reference,
...for real, you can just use the sprite I made. If you're just going to reference it, you might as well use it all the way so that way you're actually making use of all the suggested fixes I implemented to the sprite design.