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0megaturb0 THE THIEF! (Read 8136 times)

Started by 00megaturb00, September 16, 2020, 04:49:55 am
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0megaturb0 THE THIEF!
#1  September 16, 2020, 04:49:55 am
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Last Edit: September 16, 2020, 04:56:00 am by 00megaturb00
Re: 0megaturb0 THE THIEF!
#2  September 16, 2020, 04:53:25 am
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...... wha....?
Re: 0megaturb0 THE THIEF!
#3  September 16, 2020, 05:01:15 am
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That stage is hard bruh
Re: 0megaturb0 THE THIEF!
#4  September 16, 2020, 05:06:38 am
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Re: 0megaturb0 THE THIEF!
#5  September 16, 2020, 05:09:49 am
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I have... several questions...?
Re: 0megaturb0 THE THIEF!
#6  September 16, 2020, 05:34:26 am
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I...I uh...I...w...I have SEVERAL questions...
Re: 0megaturb0 THE THIEF!
#7  September 16, 2020, 05:45:27 am
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I...I have... a SEVERAL Questions... I-I mean.... S-Sorry...
Re: 0megaturb0 THE THIEF!
#8  September 16, 2020, 07:12:20 am
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Man, the background characters look huge. Birdie looks 9 feet tall. Balrog doesn't look his size either. Maybe reduce background element sizes to fit the Manhattan part of the stage better.
Re: 0megaturb0 THE THIEF!
#9  September 16, 2020, 08:42:58 am
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Man, the background characters look huge. Birdie looks 9 feet tall. Balrog doesn't look his size either. Maybe reduce background element sizes to fit the Manhattan part of the stage better.

is there a way to reduce single elements? it was kinda a joke stage anyway so I wasn't talking it to seriously.
Re: 0megaturb0 THE THIEF!
#10  September 16, 2020, 01:35:32 pm
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Man, the background characters look huge. Birdie looks 9 feet tall. Balrog doesn't look his size either. Maybe reduce background element sizes to fit the Manhattan part of the stage better.

is there a way to reduce single elements? it was kinda a joke stage anyway so I wasn't talking it to seriously.

In 1.1 it's easy. You can use scalestart = x,y. Default is 1,1. So decrease or increase the values to make your sprites taller or wider.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: 0megaturb0 THE THIEF!
#11  September 16, 2020, 03:16:22 pm
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Man, the background characters look huge. Birdie looks 9 feet tall. Balrog doesn't look his size either. Maybe reduce background element sizes to fit the Manhattan part of the stage better.

is there a way to reduce single elements? it was kinda a joke stage anyway so I wasn't talking it to seriously.

In 1.1 it's easy. You can use scalestart = x,y. Default is 1,1. So decrease or increase the values to make your sprites taller or wider.

going to have to check that out, could be a total game changer, thanks Vegaz, and thanks Curry for the heads up
Re: 0megaturb0 THE THIEF!
#12  September 16, 2020, 03:37:44 pm
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Man, the background characters look huge. Birdie looks 9 feet tall. Balrog doesn't look his size either. Maybe reduce background element sizes to fit the Manhattan part of the stage better.

is there a way to reduce single elements? it was kinda a joke stage anyway so I wasn't talking it to seriously.

In 1.1 it's easy. You can use scalestart = x,y. Default is 1,1. So decrease or increase the values to make your sprites taller or wider.

going to have to check that out, could be a total game changer, thanks Vegaz, and thanks Curry for the heads up

wow that's insane, you are wise in the ways Vegaz and Curry, maybe I should really read tutorial some time, instead of just poking stuff.
i'm just going to include the new code here, so people that dont know this amazing move can check it out, scalestart = .75,.75

[BG boxes]
type = normal
spriteno = 103,2
delta = .64,.8
start = -80,50
scalestart = .75,.75
mask = 1

[BG boxes]
type = normal
spriteno = 103,1
delta = .66,.8
start = -60,100
scalestart = .75,.75
mask = 1

[BG birdie]
type = anim
actionno = 200
delta = .68,.8
start = -60, 160
scalestart = .75,.75
mask = 1
sin.x = 150, 1000
sin.y = 0.5, 100
Last Edit: September 16, 2020, 03:42:02 pm by 00megaturb00
Re: 0megaturb0 THE THIEF!
#13  September 16, 2020, 03:46:53 pm
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Haha, i get it bro. :v

Great rendition of Manhattan stage tho.
Re: 0megaturb0 THE THIEF!
#14  September 16, 2020, 04:49:38 pm
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Yeah I like the idea behind it
Re: 0megaturb0 THE THIEF!
#15  September 17, 2020, 04:24:40 am
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So, after posting that code, does that mean you updated the stage? Just curious if I should redownload it again or not. Love the stage a lot, but completely agree with YugaCurry about the cameo sizes, not just in this stage, but all the stages you've released lately with cameos/people in the background. That is literally my only critique on all the stages that I've tested so far. Thank you too by the way for sharing all your work. Between you, MatreroG, Vegaz_Parrelli, Charles_2011, and others, this is probably the best year of amazing stage releases.
Re: 0megaturb0 THE THIEF!
#16  September 17, 2020, 05:14:57 am
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just drop that code in the .def file over the same elements, i'm to busy resizing stuff to reupload.
Re: 0megaturb0 THE THIEF!
#17  September 18, 2020, 06:31:22 pm
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I dig it man. The concept and backstory are portrayed hilariously. Some of your sprites are a bit blurry. I know this is a joke stage but I've seen in you other works . Now that you know how to size sprites with code, I'd suggest for future releases using that instead of resizing the sprite in an image editing software.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said: