Hello friends. I am creating my first screenpack. I made Big Portrait in Photoshop for KFM, with custom size and alignment. The resolution I made and loaded for the FF was 1280x1440, for Mugen 1.1. However, using the same picture frame on another random character, the image became large and misaligned. Where was the error?My System.def looks like this:; Big portraitsp1.face.spr = 9000.1; Do not change from 9000.1p1.face.offset = 0.0p1.face.scale = 1.1; Set to 1.1 to return to default portraitsp1.face.facing = 1p1.face.window = 650.0, 0.959p2.face.spr = 9000.1p2.face.offset = 0.0p2.face.scale = 1.1; Set to 1.1 to return to default portraitsp2.face.facing = 1
Shouldn't those numbers be separated by a , instead of an .? Like p1.face.spr = 9000,1?Btw, it's probably the localcoord in the character def, are you using kfm720?
As I said it's the localcoord thing, kfm720 have localcoord = 1280,720 it resizes his sprites, most of the other chars uses the default localcoord = 320,240 (if you don't put anything there mugen automatically uses the default). So I suggest resizing the portrait by 4x only for kfm720 and changing the p1.face.scale = 1,1 to p1.face.scale = 0.5,0.5 and do the same for p2.
Lurker said, September 17, 2020, 06:32:14 pmAs I said it's the localcoord thing, kfm720 have localcoord = 1280,720 it resizes his sprites, most of the other chars uses the default localcoord = 320,240 (if you don't put anything there mugen automatically uses the default). So I suggest resizing the portrait by 4x only for kfm720 and changing the p1.face.scale = 1,1 to p1.face.scale = 0.5,0.5 and do the same for p2.Ah, now I understand my friend. Thank you very much for the information. When I'm done, I'll post the screenpack here.