[2021-11-28]bug fix and minor update[Update 2021-10-10]Added 2 more support characters from The Irregular at magic high schoolSHIBA MiyukiSHIBA Tatsuya<2020 Dec 19>For my Dengeki bunko CharactersAdded system feature to prevent color conflict when same support character and same color is selectedP2 side will increase the color number to prevent support character have same color as P1Added System feature to select color over No.12 when you at support character select screen for hold down startAdded 6th support character SHOKUHOU MisakiAdded AI Modules for 6th support character SHOKUHOU Misakifeature SF3 Gill by GM in videosprites credit to ResentoneVideo pre-viewhttps://rumble.com/vc17eb-2020-dec-update-misaka-mikoto-and-shirai-kuroko-new-features-and-support-sh.html?mref=841hp&mc=7nkq5Download her againhttps://beterwork.hopto.org/mugen/
harry7mason said, September 23, 2020, 01:27:39 amThanks! looks terrific.ThanksGaziraAgain said, September 22, 2020, 10:30:17 pmReally impresive character. Adding to my mugen now! Thank you very much for your hard work.Glad you like itAkito said, September 22, 2020, 09:19:45 pmThanks for your hard work! Thanksproblem feedback are welcome.as you guys could see, I secured a sub character slot for Misaki. but I noticed Crossing void have no sound RIP on sound-resourceanyone know is there any RIP yet somewhere else?
bass30655 said, September 26, 2020, 03:52:23 amSweet character does this work on 640x480 like misaka right?yesthats one of the advantage of a 1.1 only character can do 16:9 / 4:3 auto-adapt with or without zoom
I see that you edit Parse's Ryu and Ken from SF2 HD Rmx. I really like this edits! Do you have plans to include more characters from this game? And more from DBFC? Thank you very much.
i really like how you convert char with 1.1 specificities as you do for stagesi know it's a long work but i hope we see more char from you in this style in the futurethank you
GaziraAgain said, September 26, 2020, 10:06:32 amI see that you edit Parse's Ryu and Ken from SF2 HD Rmx. I really like this edits! Do you have plans to include more characters from this game? And more from DBFC? Thank you very much.Thanksno plan so far. may be add misaki as support in future if the sound rip become available.GaziraAgain said, September 26, 2020, 10:06:32 amI see that you edit Parse's Ryu and Ken from SF2 HD Rmx. I really like this edits! Do you have plans to include more characters from this game? And more from DBFC? Thank you very much.Glad you like itno plan so far.
GaziraAgain said, September 28, 2020, 10:38:19 pmWhat a pity... Your DBFC characters are the best! I hope you dare to do it soon, see you.Thanksjust fixed some damage scaling issue caused her some move make combo damage too small..the fix applied both for her and misakapleaseredownload her again
Kinda late on my reply, but Misaka and Kuroko are turning out excellent so far. Asides from missing stuff (which are gonna be added in updates anyway), they feel smooth like their source counterparts. Only thing that bothers me is the strict damage scaling, but I remember it was the same way in DBFC too, so, that's not your fault. I'm impressed that you even went as far as giving them formidable AIs.
Nep Heart said, October 01, 2020, 09:30:32 am Kinda late on my reply, but Misaka and Kuroko are turning out excellent so far. Asides from missing stuff (which are gonna be added in updates anyway), they feel smooth like their source counterparts. Only thing that bothers me is the strict damage scaling, but I remember it was the same way in DBFC too, so, that's not your fault. I'm impressed that you even went as far as giving them formidable AIs.thanksbut which version you got?please make sure you use the version as 2020-Sep-30previous version the damage scaling for some moves is wrong, make the damage too little...
I first place I repeat my thanks for your characters. Are great.I want to ask you if you include an option configuration to disable the power bars? In case it does not exist, do you think you could add that option in the next update version?It is not my intention to offend, it is just that I like to watch the fights without seeing bars.Thanks for your work!
harry7mason said, October 07, 2020, 05:56:12 amI first place I repeat my thanks for your characters. Are great.I want to ask you if you include an option configuration to disable the power bars? In case it does not exist, do you think you could add that option in the next update version?It is not my intention to offend, it is just that I like to watch the fights without seeing bars.Thanks for your work!HI May be you can move the power to a place that is not overlap with your current screenpack?since the bar is not just to display power, it is needed to perform the trump card move. goto file gauge_menu.stCode: [State 20100, P1 Base X]type = varsettriggerall = !PrevStateNotrigger1 = !timefvar(1) = Floor(ScreenWidth * 0.06)[State 20100, P2 Base X]type = varsettriggerall = !PrevStateNotrigger1 = !timefvar(2) = Floor(ScreenWidth * 0.94)[State 20100, comm Base Y]type = varsettriggerall = !PrevStateNotrigger1 = !timefvar(3) = Floor(ScreenHeight * 0.92)change the value of fvar 1 2 3 can move the bar aroundScreenWidth * 0.06 means 6% of current screen widthScreenHeight * 0.92 means 92% of current screen hight
Thank you very much, you're very kind!Works perfect.I don't want to be a pain, but do exist the variable to move the Blast Bar?Thanks for advance!
harry7mason said, October 07, 2020, 11:30:03 pmThank you very much, you're very kind!Works perfect.I don't want to be a pain, but do exist the variable to move the Blast Bar?Thanks for advance!yes in the same file same var