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Temjin AOF2 release + Updates of Ryo, Todoh, Yuri, Hinako and King (Read 9771 times)

Started by CCIronmugen, October 17, 2020, 09:01:21 pm
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Temjin AOF2 release + Updates of Ryo, Todoh, Yuri, Hinako and King
#1  October 17, 2020, 09:01:21 pm
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Temjin

Art of Fighting 2

 When I started converting Todoh from AOF1, I also had the idea to convert
Temjin, so I have edited the Temjin throw pose for Todoh. But of course Yuri was
the priority (yeah, 5 Yuris at the same time...).

 I also saw someone on YouTube hoping that I make Temjin. I was like "hehe...".

 Then, when my friend Scal started to show me how to use ArtMoney, I have
selected Temjin, and there I was, starting this new character. And my first AOF
character with 95% accurate axis/alignments.

 There are two special animations when getting thrown by Temjin 's special attacks.
The first one has a special sprite and the second one uses existing sprites.

WHAT'S DONE:

Since he doesn't have any other conterparts, I had to "add" some stuff :

- Strong Tatsumaki Geki goes further.
- Tatsumaki Geki (both) can go under most attacks.
- Weak Rengeki doesn't have the jump startup.
- Strong Rengeki 's first attack is overhead.
- Weak mongolian wall is based on the low level version of this move.
- Mongolian Fire Tackle destroys most projectiles attacks.



Ryo :

- AOF2 KO system update, works with my other AOF chars now
- Updated few stuff on the attacks
- No control before winpose
- Compatibility with my Temjin 's super throws and my Yuri 's slap attack.
- Updated his jumps.

Todoh :

- AOF2 KO system update, works with my other AOF chars now
- Updated few stuff on the attacks
- No control before winpose
- Compatibility with my Temjin 's super throws and my Yuri 's slap attack.
- Updated his jumps.

Yuri :

- Updated few system stuff on special and hyper attacks.
- Minor fixes on throws and AOF KO system.

Hinako :

* Updated her attacks 's KO sound
* Compatibility with my Yuri's slap animation & my Temjin's throw animations.
* Fixed an animation problem on P2 on her Gasshou Hineri (DM/SDM).
* Changed her big portrait. Her old big portrait is now her win portrait.
* Roll & Knockdown can't be done holding down (except evades).
* Fixed a Collision Boxe on the animation 1100.

King :

* Updated her attacks 's KO sound
* Compatibility with my Yuri's slap animation & my Temjin's throw animations.
* Changed her big portrait. Her old big portrait is now her win portrait.
* Roll & Knockdown can't be done holding down (except evades).


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Re: Temjin AOF2 release + Updates of Ryo, Todoh, Yuri, Hinako and King
#2  October 17, 2020, 09:16:18 pm
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Good! Temjin join the list!

So you also worked on special damage sprites for temjin throw ans Yuri's slaps. Interesting!
Re: Temjin AOF2 release + Updates of Ryo, Todoh, Yuri, Hinako and King
#3  October 17, 2020, 09:20:38 pm
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Finally...a proper...Temjin. This is great. I didn't use this guy at all in the source but I'm so glad we got a worthy conversion. No disrespect to the others but this is now the standard. And that Muscle Buster...Gud Gawd!

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Re: Temjin AOF2 release + Updates of Ryo, Todoh, Yuri, Hinako and King
#4  October 19, 2020, 08:14:08 pm
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Hey yo thanks guys!

Yeah that throw was intereting to code (and edit for the non-AOF2 chars)
Re: Temjin AOF2 release + Updates of Ryo, Todoh, Yuri, Hinako and King
#5  October 19, 2020, 08:48:47 pm
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Something I want to point is about your characters forward/backward jump.

Seems like when they reach the peak of jump they "roll" horizontally before to go down again.

I don't know if this is some wanted effect, or just an error.
Re: Temjin AOF2 release + Updates of Ryo, Todoh, Yuri, Hinako and King
#6  October 19, 2020, 09:50:25 pm
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Something I want to point is about your characters forward/backward jump.

Seems like when they reach the peak of jump they "roll" horizontally before to go down again.

I don't know if this is some wanted effect, or just an error.

This is AOF2 accurate. Accuracy can be ugly sometimes I know. :P But here because we have stages of different sizes and all while in AOF2 it's hardly noticeable. The neutral jumping is also affected.
Re: Temjin AOF2 release + Updates of Ryo, Todoh, Yuri, Hinako and King
#7  October 19, 2020, 10:11:23 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Something I want to point is about your characters forward/backward jump.

Seems like when they reach the peak of jump they "roll" horizontally before to go down again.

I don't know if this is some wanted effect, or just an error.

This is AOF2 accurate. Accuracy can be ugly sometimes I know. :P But here because we have stages of different sizes and all while in AOF2 it's hardly noticeable. The neutral jumping is also affected.

Yes, neutral as well, but it looks less "weird" to me.
So this is for acuracy ! good!

I knew it cannot just be an error ;)
Re: Temjin AOF2 release + Updates of Ryo, Todoh, Yuri, Hinako and King
#8  November 07, 2020, 03:01:24 am
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Finally got the time to test him. You did well again!

Also i found this error on Temjin.
- Selected Temjin with start+any button. When performing Strong "Mouko Rengeki Ken Kyaku", this happend. https://streamable.com/f39dpk
Re: Temjin AOF2 release + Updates of Ryo, Todoh, Yuri, Hinako and King
#9  November 08, 2020, 06:46:15 pm
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  • Jurassic creator
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    • iron-mugen.one