Rukasu18 said, August 08, 2020, 10:11:53 pmIs anyone else having abrupt closings without reporting the bug in the log file when opening ikemen 0.95? I'm having this problem with the game i'm creating, it has 50 characters.do you mean on startup?
airforce111 said, August 09, 2020, 02:12:08 amRukasu18 said, August 08, 2020, 10:11:53 pmIs anyone else having abrupt closings without reporting the bug in the log file when opening ikemen 0.95? I'm having this problem with the game i'm creating, it has 50 characters.do you mean on startup?yep, on startup, in loading screen, i'm using add004ikemen20200523a58.idk if the problem is with the chars i'm using with add004 ver. or is it a problem with ikemen ver.
Rukasu18 said, August 09, 2020, 01:49:59 pmyep, on startup, in loading screen, i'm using add004ikemen20200523a58.idk if the problem is with the chars i'm using with add004 ver. or is it a problem with ikemen ver.i have the same issue, i mean its not too annoying for me, but yes it does happen, sometimes a few times in a row and ill have to start ikemen up a few times. It might be add004, i dont know. It usually happens when I edit a character or a some file related to ikemen
Rukasu18 said, August 09, 2020, 01:49:59 pmyep, on startup, in loading screen, i'm using add004ikemen20200523a58.idk if the problem is with the chars i'm using with add004 ver. or is it a problem with ikemen ver.Might be that your also having random Segfault issues during startup, I am having these too when I have lot of characters in the roster. Haven't been able to pinpoint which character or what setting is causing it thou. I do know that it happens when trying to load a TTF font or something but seeing as it happens randomly it hard to figure out.To see if your also having this issue, run Ikemen go from a terminal window (cmd or powershell in windows) it should give you some output. I don't have the issue when disabling all characters but one, so it might be character related.
X3nostar said, August 09, 2020, 07:53:14 pmRukasu18 said, August 09, 2020, 01:49:59 pmyep, on startup, in loading screen, i'm using add004ikemen20200523a58.idk if the problem is with the chars i'm using with add004 ver. or is it a problem with ikemen ver.Might be that your also having random Segfault issues during startup, I am having these too when I have lot of characters in the roster. Haven't been able to pinpoint which character or what setting is causing it thou. I do know that it happens when trying to load a TTF font or something but seeing as it happens randomly it hard to figure out.To see if your also having this issue, run Ikemen go from a terminal window (cmd or powershell in windows) it should give you some output. I don't have the issue when disabling all characters but one, so it might be character related.I'm using a TTF font too and i've already remade the game by replacing the 50 characters, but from another game, editing some files of them, the problem persists, only less oftenI already opened ikemen through cmd and when it closes abruptly, cmd returns me with a command line with "> pause" as soon as the game closes, I don't understand programming at this level, so I don't know how to solve it lol
fxfreitas said, August 08, 2020, 09:06:21 pmhttps://cdn.discordapp.com/attachments/652163624147877937/741721239240048650/Ikemen_Twin_Dream_test.mp4Alex changed the code logic and it worked, but not exactly as we wanted.Just want to point the issue we had there:Afterimage was not working on helpers in Ikemen GO, so we changed it to work with animations and a palfx
When I first played around with the engine, I hardly had any audio and visual lag at random instances.Now I am frequently getting this, is there a way to fix this or is it because of the current audio system?Also what is the purpose of the mod folder? I don't know what its for.
Reposted bug from the git: AffectTeam/Teamside does not affect Projectiles properlyAn issue in team modes only. If you launch a projectile with affectteam = b or new teamside parameter, the effects wont affect your team members projectiles depending on order of character selection. They won't hit. This works fine in Mugen 1.1, but seems to be a bug and work incorrectly in current Ikemen GO.It's quite extensive so please download these test files for yourself and watch the included demonstration video that goes IN DEPTH on what happens, how, and ways to re-produce the bug. You will notice in regular MUGEN everything works fine.for test files and video please visit: https://github.com/Windblade-GR01/Ikemen_GO/issues/164
got this error from a char I got .\external\script\start.lua:1402: chars\Dudley/States/System.st:210: ifelse(AIlevel, ifelse((p2statetype = A), 750, ifelse((p2statetype = C), 751, ifelse(random < 500, 750, 751))), ifelse(command = "Counter_P", 750, 751)) anim: コマンド"counter_p"は存在しません stack traceback: [G]: in function 'game' .\external\script\start.lua:1402: in function 'f_selectSimple' external/script/main.lua:2230: in function <external/script/main.lua:2208> external/script/main.lua:2723: in function 'loop' external/script/main.lua:3352: in main chunk [G]: ?and this from https://mugenguild.com/forum/topics/dudley-mr-ansatsuken-187210.60.htmlalso I noticed some characters transparency having issues in ikemen like th
Mark85 said, August 29, 2020, 12:24:29 amgot this error from a char I got .\external\script\start.lua:1402: chars\Dudley/States/System.st:210: ifelse(AIlevel, ifelse((p2statetype = A), 750, ifelse((p2statetype = C), 751, ifelse(random < 500, 750, 751))), ifelse(command = "Counter_P", 750, 751)) anim: コマンド"counter_p"は存在しません stack traceback: [G]: in function 'game' .\external\script\start.lua:1402: in function 'f_selectSimple' external/script/main.lua:2230: in function <external/script/main.lua:2208> external/script/main.lua:2723: in function 'loop' external/script/main.lua:3352: in main chunk [G]: ?and this from https://mugenguild.com/forum/topics/dudley-mr-ansatsuken-187210.60.htmlthis is known and fixed already. Won't be the case in the next build.
RagingRowen said, August 31, 2020, 07:04:58 pmAre you guys still on to the Default FightFX? It still doesn't scale for me.fx scaling added in v0.95 has been removed in one of the hotfix commits since the formula turned out to be wrong: https://github.com/K4thos/Ikemen_GO/commit/a44f1dd0ba7da21ee62c9d92235e9f93f124742bThis functionality won't come back unless someone will figure out how mugen calculates fightfx scale (exact formula is needed).
So I installed add004 to my Ikemen but there's a problem. The names doesn't show up, the P2 Portrait looks a bit off and the lifebars are looked like they are cut up. Can someone help me to fix this? Thanks!
This is a message for ikemen go developers,Since winmugen, asta mugen 1.1, and I see that even in their ikemen, they have not solved the problem of 'turn' in the kung fu man character, it is one of the oldest failures of mugen, the 'turn' when falling behind the player 2, it's not done right away, causing command crashes.Several authors of mugen, put together a complex command buffer system to be able to fix that, but wouldn't it be better if you fix it in your ikemen?Excuse me, my English is bad, I hope you understand me.Este es un mensaje para los desarrolladores de ikemen go,Desde winmugen,asta mugen 1.1,y veo que aun en sus ikemen,no han resuelto el problema de turno en el personaje de kung fu man,es uno de los màs viejos fallos de mugen,el turno al caer de espaldas al p2,no se hace de inmediato,provocando fallas en los commandos,varios autores de mugen ,armaron un complejo sistema de buffer de commandos para poder en algo arreglar eso,¿pero no serìa mejor que ustedes lo arreglaran en su ikemen?.Dis culpen mi ingles,es malo,espero me de a entender.
i think they were talking about this and someone was already starting to implement a system in ikemen and people were beta testing it, but i dont think its coming too soon, they discussed it in the discord channel.
airforce111 said, November 05, 2020, 07:18:23 pmi think they were talking about this and someone was already starting to implement a system in ikemen and people were beta testing it, but i dont think its coming too soon, they discussed it in the discord channel.ok thaks